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https://github.com/sle118/squeezelite-esp32.git
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Buttons management (WIP)
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102
components/audio_controls/audio_controls.c
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102
components/audio_controls/audio_controls.c
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/*
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* audio control callbacks
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*
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* (c) Sebastien 2019
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* Philippe G. 2019, philippe_44@outlook.com
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include <stdlib.h>
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#include <unistd.h>
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#include "esp_system.h"
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#include "esp_log.h"
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#include "buttons.h"
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#include "audio_controls.h"
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static const char * TAG = "audio_controls";
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typedef struct {
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void (*volume_up)(void);
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void (*volume_down)(void);
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void (*play_toggle)(void);
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void (*play)(void);
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void (*pause)(void);
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void (*stop)(void);
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} audio_control_t;
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static audio_control_t default_control, current_control;
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/****************************************************************************************
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* Volume DOWN command
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*/
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static void volume_down(button_event_e event, button_press_e press) {
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ESP_LOGI(TAG, "volume down %u", event);
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//if (event == BUTTON_PRESSED) (*current_control.volume_down)();
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}
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static void volume_down_special(button_event_e event, button_press_e press) {
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if (press == BUTTON_LONG) ESP_LOGI(TAG, "volume down long %u", event);
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else ESP_LOGI(TAG, "volume down shifted %u", event);
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//if (event == BUTTON_PRESSED) (*current_control.volume_down)();
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}
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/****************************************************************************************
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* Volume UP commands
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*/
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static void volume_up(button_event_e event, button_press_e press) {
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ESP_LOGI(TAG, "volume up %u", event);
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//if (event == BUTTON_PRESSED) (*current_control.volume_up)();
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}
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static void volume_up_long(button_event_e event, button_press_e press) {
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if (press == BUTTON_LONG) ESP_LOGI(TAG, "volume up long %u", event);
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else ESP_LOGI(TAG, "volume up shifted %u", event);
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//if (event == BUTTON_PRESSED) (*current_control.volume_down)();
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}
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/****************************************************************************************
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*
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*/
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void audio_controls_init(void) {
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/*
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button_create(18, BUTTON_LOW, true, volume_up, NULL);
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button_create(19, BUTTON_LOW, true, volume_down, "long", volume_down_long, 3000, NULL);
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button_create(21, BUTTON_LOW, true, volume_up, NULL);
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*/
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button_create(4, BUTTON_LOW, true, volume_up, NULL);
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button_create(5, BUTTON_LOW, true, volume_down, "long", volume_down_special, 3000, "shift", volume_down_special, 4, NULL);
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}
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/****************************************************************************************
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*
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*/
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void default_audio_control(audio_control_t *control) {
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default_control = current_control = *control;
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}
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/****************************************************************************************
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*
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*/
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void register_audio_control(audio_control_t *control) {
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current_control = *control;
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}
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/****************************************************************************************
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*
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*/
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void deregister_audio_control(void) {
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current_control = default_control;
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}
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