mirror of
https://github.com/sle118/squeezelite-esp32.git
synced 2025-12-06 11:36:59 +03:00
display fixing
typo plugin's files
This commit is contained in:
@@ -56,16 +56,32 @@ struct grfg_packet {
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#pragma pack(pop)
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static struct scroller_s {
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TaskHandle_t task;
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bool active;
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// copy of grfs content
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u8_t screen, direction;
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u32_t pause, speed;
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u16_t by, mode, width, scroll_width;
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u16_t by, mode, full_width, window_width;
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u16_t max, size;
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// scroller management & sharing between grfg and scrolling task
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TaskHandle_t task;
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u8_t *scroll_frame, *back_frame;
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bool active, updated;
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u8_t *scroll_ptr;
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int scroll_len, scroll_step;
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} scroller;
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/*
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ANIM_SCREEN_1 => end of first scroll on screen 1
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ANIM_SCREEN_2 => end of first scroll on screen 2
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ANIM_SCROLL_ONCE | ANIM_SCREEN_1 => end of scroll once on screen 1
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ANIM_SCROLL_ONCE | ANIM_SCREEN_2 => end of scroll once on screen 2
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*/
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#define ANIM_TRANSITION 0x01 // A transition animation has finished
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#define ANIM_SCROLL_ONCE 0x02
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#define ANIM_SCREEN_1 0x04
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#define ANIM_SCREEN_2 0x08
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#define SCROLL_STACK_SIZE 2048
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#define LINELEN 40
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#define HEIGHT 32
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@@ -98,12 +114,18 @@ static void scroll_task(void* arg);
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grfd
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W: screen number
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W: width of scrollable area in pixels
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ANIC flags
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ANIM_TRANSITION 0x01 # A transition animation has finished
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ANIM_SCROLL_ONCE 0x02 # A scrollonce has finished
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ANIM_SCREEN_1 0x04 # For scrollonce only, screen 1 was scrolling
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ANIM_SCREEN_2 0x08 # For scrollonce only, screen 2 was scrolling
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anic ( two versions, don't know what to chose)
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B: flag
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ANIM_TRANSITION (0x01) - transition animation has finished (previous use of ANIC)
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ANIM_SCREEN_1 (0x04) - end of first scroll on screen 1
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ANIM_SCREEN_2 (0x08) - end of first scroll on screen 2
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ANIM_SCROLL_ONCE (0x02) | ANIM_SCREEN_1 (0x04) - end of scroll once on screen 1
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ANIM_SCROLL_ONCE (0x02) | ANIM_SCREEN_2 (0x08) - end of scroll once on screen 2
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- or -
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ANIM_TRANSITION 0x01 # A transition animation has finished
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ANIM_SCROLL_ONCE 0x02 # A scrollonce has finished
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ANIM_SCREEN_1 0x04 # For scrollonce only, screen 1 was scrolling
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ANIM_SCREEN_2 0x08 # For scrollonce only, screen 2 was scrolling
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*/
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/****************************************************************************************
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@@ -282,10 +304,14 @@ static void vfdc_handler( u8_t *_data, int bytes_read) {
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* Process graphic display data
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*/
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static void grfe_handler( u8_t *data, int len) {
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scroller.active = false;
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xSemaphoreTake(display_sem, portMAX_DELAY);
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scroller.active = false;
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display->draw_cbr(data + sizeof(struct grfe_packet), HEIGHT);
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xSemaphoreGive(display_sem);
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LOG_DEBUG("grfe frame %u", len);
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}
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/****************************************************************************************
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@@ -323,21 +349,30 @@ static void grfs_handler(u8_t *data, int len) {
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htons(pkt->width), // total width of animation
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htons(pkt->offset) // offset if multiple packets are sent
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);
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// new grfs frame, build scroller info
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if (!offset) {
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// use the display as a general lock
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xSemaphoreTake(display_sem, portMAX_DELAY);
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// copy scroll parameters
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scroller.screen = pkt->screen;
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scroller.direction = pkt->direction;
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scroller.pause = htonl(pkt->pause);
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scroller.speed = htonl(pkt->speed);
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scroller.by = htons(pkt->by);
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scroller.mode = htons(pkt->mode);
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scroller.width = htons(pkt->width);
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// copy & set scroll parameters
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scroller.screen = pkt->screen;
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scroller.direction = pkt->direction;
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scroller.pause = htonl(pkt->pause);
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scroller.speed = htonl(pkt->speed);
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scroller.by = htons(pkt->by);
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scroller.mode = htons(pkt->mode);
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scroller.full_width = htons(pkt->width);
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scroller.updated = scroller.active = true;
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// copy scroll frame data
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xSemaphoreGive(display_sem);
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}
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// copy scroll frame data (no semaphore needed)
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if (scroller.size + size < scroller.max) {
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memcpy(scroller.scroll_frame + offset, data + sizeof(struct grfs_packet), size);
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scroller.size = offset + size;
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LOG_INFO("scroller size now %u", scroller.size);
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LOG_INFO("scroller current size %u", scroller.size);
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} else {
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LOG_INFO("scroller too larger %u/%u", scroller.size + size, scroller.max);
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}
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@@ -349,76 +384,112 @@ static void grfs_handler(u8_t *data, int len) {
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static void grfg_handler(u8_t *data, int len) {
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struct grfg_packet *pkt = (struct grfg_packet*) data;
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memcpy(scroller.back_frame, data + sizeof(struct grfg_packet), len - sizeof(struct grfg_packet));
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scroller.scroll_width = htons(pkt->width);
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scroller.active = true;
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vTaskResume(scroller.task);
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LOG_INFO("gfrg s:%hu w:%hu (len:%u)", htons(pkt->screen), htons(pkt->width), len);
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memcpy(scroller.back_frame, data + sizeof(struct grfg_packet), len - sizeof(struct grfg_packet));
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scroller.window_width = htons(pkt->width);
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xSemaphoreTake(display_sem, portMAX_DELAY);
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// can't be in grfs as we need full size & scroll_width
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if (scroller.updated) {
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scroller.scroll_len = display->width * display->height / 8 - (display->width - scroller.window_width) * display->height / 8;
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if (scroller.direction == 1) {
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scroller.scroll_ptr = scroller.scroll_frame;
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scroller.scroll_step = scroller.by * display->height / 8;
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} else {
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scroller.scroll_ptr = scroller.scroll_frame + scroller.size - scroller.scroll_len;
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scroller.scroll_step = -scroller.by * display->height / 8;
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}
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scroller.updated = false;
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}
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if (!scroller.active) {
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// this is a background update and scroller has been finished, so need to update here
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u8_t *frame = malloc(display->width * display->height / 8);
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memcpy(frame, scroller.back_frame, display->width * display->height / 8);
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for (int i = 0; i < scroller.scroll_len; i++) frame[i] |= scroller.scroll_ptr[i];
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display->draw_cbr(frame, HEIGHT);
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free(frame);
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LOG_DEBUG("direct drawing");
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}
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else {
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// if we just got a content update, let the scroller manage the screen
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LOG_INFO("resuming scrolling task");
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vTaskResume(scroller.task);
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}
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xSemaphoreGive(display_sem);
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}
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/****************************************************************************************
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* Scroll task
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*/
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static void scroll_task(void *args) {
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u8_t *scroll_ptr, *frame;
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bool active = false;
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u8_t *frame = NULL;
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int len = display->width * display->height / 8;
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int scroll_len, scroll_step;
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while (1) {
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if (!active) vTaskSuspend(NULL);
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// restart at the beginning - I don't know what right scrolling means ...
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scroll_len = len - (display->width - scroller.scroll_width) * display->height / 8;
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if (scroller.direction == 1) {
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scroll_ptr = scroller.scroll_frame;
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scroll_step = scroller.by * display->height / 8;
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} else {
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scroll_ptr = scroller.scroll_frame + scroller.size - scroll_len;
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scroll_step = -scroller.by * display->height / 8;
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}
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frame = malloc(display->width * display->height / 8);
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// scroll required amount of columns (within the window)
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while (scroller.direction == 1 ? (scroll_ptr <= scroller.scroll_frame + scroller.size - scroll_step - len) :
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(scroll_ptr + scroll_step >= scroller.scroll_frame) ) {
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// build a combined frame
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memcpy(frame, scroller.back_frame, len);
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for (int i = 0; i < scroll_len; i++) frame[i] |= scroll_ptr[i];
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scroll_ptr += scroll_step;
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xSemaphoreTake(display_sem, portMAX_DELAY);
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// suspend ourselves if nothing to do, grfg will wake us up
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if (!scroller.active) {
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xSemaphoreGive(display_sem);
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vTaskSuspend(NULL);
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xSemaphoreTake(display_sem, portMAX_DELAY);
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active = scroller.active;
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if (!active) {
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LOG_INFO("scrolling interrupted");
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xSemaphoreGive(display_sem);
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break;
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}
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}
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// lock screen & active status
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frame = malloc(display->width * display->height / 8);
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// scroll required amount of columns (within the window)
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while (scroller.direction == 1 ? (scroller.scroll_ptr <= scroller.scroll_frame + scroller.size - scroller.scroll_step - len) :
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(scroller.scroll_ptr + scroller.scroll_step >= scroller.scroll_frame) ) {
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// don't do anything if we have aborted
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if (!scroller.active) break;
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// scroll required amount of columns (within the window)
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memcpy(frame, scroller.back_frame, display->width * display->height / 8);
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for (int i = 0; i < scroller.scroll_len; i++) frame[i] |= scroller.scroll_ptr[i];
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scroller.scroll_ptr += scroller.scroll_step;
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display->draw_cbr(frame, HEIGHT);
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xSemaphoreGive(display_sem);
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usleep(scroller.speed * 1000);
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xSemaphoreTake(display_sem, portMAX_DELAY);
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}
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if (active) {
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// build default screen
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// done with scrolling cycle reset scroller ptr
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scroller.scroll_ptr = scroller.scroll_frame + (scroller.direction == 2 ? scroller.size - scroller.scroll_len : 0);
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// scrolling done, update screen and see if we need to continue
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if (scroller.active) {
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memcpy(frame, scroller.back_frame, len);
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for (int i = 0; i < scroll_len; i++) frame[i] |= scroller.scroll_frame[i];
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xSemaphoreTake(display_sem, portMAX_DELAY);
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display->draw_cbr(frame, HEIGHT);
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for (int i = 0; i < scroller.scroll_len; i++) frame[i] |= scroller.scroll_ptr[i];
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display->draw_cbr(frame, HEIGHT);
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free(frame);
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// see if we need to pause or if we are done
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if (scroller.mode) {
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scroller.active = false;
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xSemaphoreGive(display_sem);
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//sendANIC(ANIM_SCROLL_ONCE | ANIM_SCREEN_1);
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LOG_INFO("scroll-once terminated");
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} else {
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xSemaphoreGive(display_sem);
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usleep(scroller.pause * 1000);
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LOG_DEBUG("scroll cycle done, pausing for %u (ms)", scroller.pause);
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}
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} else {
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free(frame);
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xSemaphoreGive(display_sem);
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// pause for required time and continue (or not)
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usleep(scroller.pause * 1000);
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active = (scroller.mode == 0);
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LOG_INFO("scroll aborted");
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}
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free(frame);
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}
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}
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Binary file not shown.
BIN
plugin/SqueezeESP32/SqueezeESP32.zip
Normal file
BIN
plugin/SqueezeESP32/SqueezeESP32.zip
Normal file
Binary file not shown.
@@ -3,8 +3,8 @@
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<defaultState>enabled</defaultState>
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<email>philippe_44@outlook.com</email>
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<targetApplication>
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<minVersion>*</minVersion>
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<maxVersion>*.*</maxVersion>
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<minVersion>7.5</minVersion>
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<maxVersion>*</maxVersion>
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<id>SlimServer</id>
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</targetApplication>
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<name>PLUGIN_SQUEEZEESP32</name>
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@@ -1,10 +1,10 @@
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<?xml version='1.0' standalone='yes'?>
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<extensions>
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<plugins>
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<plugin version="0.7" name="SqueezeESP32" minTarget="*" maxTarget="7.*">
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<plugin version="0.7" name="SqueezeESP32" minTarget="7.5" maxTarget="*">
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<link>https://github.com/sle118/squeezelite-esp32</link>
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<creator>Philippe</creator>
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<sha>a1d676e7a3a2d241d17a39aff05bcb8377565a76</sha>
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<sha>0d5d5101edf534a6eaac8e42cec88532011976a5</sha>
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<email>philippe_44@outlook.com</email>
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<desc lang="EN">SqueezeESP32 additional player id (100)</desc>
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<url>http://github.com/sle118/squeezelite-esp32/raw/master/plugin/SqueezeESP32.zip</url>
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