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https://github.com/sle118/squeezelite-esp32.git
synced 2026-01-29 05:40:50 +03:00
move to new cspot
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299
components/spotify/cspot/src/PlaybackState.cpp
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299
components/spotify/cspot/src/PlaybackState.cpp
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#include "PlaybackState.h"
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#include <memory>
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#include "CSpotContext.h"
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#include "Logger.h"
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using namespace cspot;
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PlaybackState::PlaybackState(std::shared_ptr<cspot::Context> ctx) {
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this->ctx = ctx;
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innerFrame = {};
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remoteFrame = {};
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// Prepare default state
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innerFrame.state.has_position_ms = true;
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innerFrame.state.position_ms = 0;
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innerFrame.state.status = PlayStatus_kPlayStatusStop;
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innerFrame.state.has_status = true;
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innerFrame.state.position_measured_at = 0;
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innerFrame.state.has_position_measured_at = true;
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innerFrame.state.shuffle = false;
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innerFrame.state.has_shuffle = true;
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innerFrame.state.repeat = false;
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innerFrame.state.has_repeat = true;
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innerFrame.device_state.sw_version = strdup(swVersion);
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innerFrame.device_state.is_active = false;
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innerFrame.device_state.has_is_active = true;
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innerFrame.device_state.can_play = true;
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innerFrame.device_state.has_can_play = true;
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innerFrame.device_state.volume = ctx->config.volume;
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innerFrame.device_state.has_volume = true;
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innerFrame.device_state.name = strdup(ctx->config.deviceName.c_str());
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innerFrame.state.track_count = 0;
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// Prepare player's capabilities
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addCapability(CapabilityType_kCanBePlayer, 1);
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addCapability(CapabilityType_kDeviceType, 4);
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addCapability(CapabilityType_kGaiaEqConnectId, 1);
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addCapability(CapabilityType_kSupportsLogout, 0);
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addCapability(CapabilityType_kIsObservable, 1);
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addCapability(CapabilityType_kVolumeSteps, 64);
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addCapability(CapabilityType_kSupportedContexts, -1,
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std::vector<std::string>({"album", "playlist", "search",
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"inbox", "toplist", "starred",
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"publishedstarred", "track"}));
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addCapability(CapabilityType_kSupportedTypes, -1,
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std::vector<std::string>({"audio/local", "audio/track",
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"audio/episode", "local", "track"}));
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innerFrame.device_state.capabilities_count = 8;
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}
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PlaybackState::~PlaybackState() {
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pb_release(Frame_fields, &innerFrame);
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pb_release(Frame_fields, &remoteFrame);
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}
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void PlaybackState::setPlaybackState(const PlaybackState::State state) {
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switch (state) {
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case State::Loading:
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// Prepare the playback at position 0
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innerFrame.state.status = PlayStatus_kPlayStatusPause;
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innerFrame.state.position_ms = 0;
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innerFrame.state.position_measured_at =
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ctx->timeProvider->getSyncedTimestamp();
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break;
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case State::Playing:
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innerFrame.state.status = PlayStatus_kPlayStatusPlay;
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innerFrame.state.position_measured_at =
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ctx->timeProvider->getSyncedTimestamp();
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break;
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case State::Stopped:
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break;
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case State::Paused:
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// Update state and recalculate current song position
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innerFrame.state.status = PlayStatus_kPlayStatusPause;
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uint32_t diff = ctx->timeProvider->getSyncedTimestamp() -
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innerFrame.state.position_measured_at;
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this->updatePositionMs(innerFrame.state.position_ms + diff);
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break;
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}
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}
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bool PlaybackState::isActive() {
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return innerFrame.device_state.is_active;
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}
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bool PlaybackState::nextTrack() {
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innerFrame.state.playing_track_index++;
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if (innerFrame.state.playing_track_index >= innerFrame.state.track_count) {
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innerFrame.state.playing_track_index = 0;
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if (!innerFrame.state.repeat) {
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setPlaybackState(State::Paused);
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return false;
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}
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}
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return true;
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}
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void PlaybackState::prevTrack() {
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if (innerFrame.state.playing_track_index > 0) {
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innerFrame.state.playing_track_index--;
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} else if (innerFrame.state.repeat) {
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innerFrame.state.playing_track_index = innerFrame.state.track_count - 1;
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}
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}
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void PlaybackState::setActive(bool isActive) {
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innerFrame.device_state.is_active = isActive;
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if (isActive) {
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innerFrame.device_state.became_active_at =
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ctx->timeProvider->getSyncedTimestamp();
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innerFrame.device_state.has_became_active_at = true;
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}
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}
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void PlaybackState::updatePositionMs(uint32_t position) {
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innerFrame.state.position_ms = position;
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innerFrame.state.position_measured_at =
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ctx->timeProvider->getSyncedTimestamp();
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}
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#define FREE(ptr) \
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{ \
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free(ptr); \
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ptr = NULL; \
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}
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#define STRDUP(dst, src) \
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if (src != NULL) { \
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dst = strdup(src); \
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} else { \
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FREE(dst); \
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} // strdup null pointer safe
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void PlaybackState::updateTracks() {
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CSPOT_LOG(info, "---- Track count %d", remoteFrame.state.track_count);
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CSPOT_LOG(info, "---- Inner track count %d", innerFrame.state.track_count);
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CSPOT_LOG(info, "--- Context URI %s", remoteFrame.state.context_uri);
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// free unused tracks
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if (innerFrame.state.track_count > remoteFrame.state.track_count) {
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for (uint16_t i = remoteFrame.state.track_count;
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i < innerFrame.state.track_count; ++i) {
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FREE(innerFrame.state.track[i].gid);
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FREE(innerFrame.state.track[i].uri);
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FREE(innerFrame.state.track[i].context);
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}
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}
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// reallocate memory for new tracks
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innerFrame.state.track = (TrackRef*)realloc(
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innerFrame.state.track, sizeof(TrackRef) * remoteFrame.state.track_count);
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for (uint16_t i = 0; i < remoteFrame.state.track_count; ++i) {
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if (i >= innerFrame.state.track_count) {
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innerFrame.state.track[i].gid = NULL;
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innerFrame.state.track[i].uri = NULL;
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innerFrame.state.track[i].context = NULL;
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}
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if (remoteFrame.state.track[i].gid != NULL) {
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uint16_t gid_size = remoteFrame.state.track[i].gid->size;
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innerFrame.state.track[i].gid = (pb_bytes_array_t*)realloc(
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innerFrame.state.track[i].gid, PB_BYTES_ARRAY_T_ALLOCSIZE(gid_size));
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memcpy(innerFrame.state.track[i].gid->bytes,
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remoteFrame.state.track[i].gid->bytes, gid_size);
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innerFrame.state.track[i].gid->size = gid_size;
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}
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innerFrame.state.track[i].has_queued =
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remoteFrame.state.track[i].has_queued;
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innerFrame.state.track[i].queued = remoteFrame.state.track[i].queued;
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STRDUP(innerFrame.state.track[i].uri, remoteFrame.state.track[i].uri);
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STRDUP(innerFrame.state.track[i].context,
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remoteFrame.state.track[i].context);
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}
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innerFrame.state.context_uri = (char*)realloc(
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innerFrame.state.context_uri, strlen(remoteFrame.state.context_uri) + 1);
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strcpy(innerFrame.state.context_uri, remoteFrame.state.context_uri);
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innerFrame.state.track_count = remoteFrame.state.track_count;
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innerFrame.state.has_playing_track_index = true;
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innerFrame.state.playing_track_index = remoteFrame.state.playing_track_index;
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if (remoteFrame.state.repeat) {
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setRepeat(true);
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}
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if (remoteFrame.state.shuffle) {
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setShuffle(true);
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}
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}
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void PlaybackState::setVolume(uint32_t volume) {
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innerFrame.device_state.volume = volume;
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ctx->config.volume = volume;
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}
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void PlaybackState::setShuffle(bool shuffle) {
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innerFrame.state.shuffle = shuffle;
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if (shuffle) {
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// Put current song at the begining
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std::swap(innerFrame.state.track[0],
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innerFrame.state.track[innerFrame.state.playing_track_index]);
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// Shuffle current tracks
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for (int x = 1; x < innerFrame.state.track_count - 1; x++) {
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auto j = x + (std::rand() % (innerFrame.state.track_count - x));
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std::swap(innerFrame.state.track[j], innerFrame.state.track[x]);
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}
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innerFrame.state.playing_track_index = 0;
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}
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}
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void PlaybackState::setRepeat(bool repeat) {
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innerFrame.state.repeat = repeat;
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}
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TrackRef* PlaybackState::getCurrentTrackRef() {
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if (innerFrame.state.playing_track_index >= innerFrame.state.track_count) {
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return nullptr;
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}
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return &innerFrame.state.track[innerFrame.state.playing_track_index];
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}
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TrackRef* PlaybackState::getNextTrackRef() {
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if ((innerFrame.state.playing_track_index + 1) >= innerFrame.state.track_count) {
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if (innerFrame.state.repeat) {
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return &innerFrame.state.track[0];
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}
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return nullptr;
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}
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return &innerFrame.state.track[innerFrame.state.playing_track_index + 1];
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}
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std::vector<uint8_t> PlaybackState::encodeCurrentFrame(MessageType typ) {
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free(innerFrame.ident);
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free(innerFrame.protocol_version);
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// Prepare current frame info
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innerFrame.version = 1;
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innerFrame.ident = strdup(ctx->config.deviceId.c_str());
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innerFrame.seq_nr = this->seqNum;
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innerFrame.protocol_version = strdup(protocolVersion);
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innerFrame.typ = typ;
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innerFrame.state_update_id = ctx->timeProvider->getSyncedTimestamp();
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innerFrame.has_version = true;
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innerFrame.has_seq_nr = true;
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innerFrame.recipient_count = 0;
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innerFrame.has_state = true;
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innerFrame.has_device_state = true;
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innerFrame.has_typ = true;
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innerFrame.has_state_update_id = true;
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this->seqNum += 1;
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return pbEncode(Frame_fields, &innerFrame);
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}
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// Wraps messy nanopb setters. @TODO: find a better way to handle this
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void PlaybackState::addCapability(CapabilityType typ, int intValue,
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std::vector<std::string> stringValue) {
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innerFrame.device_state.capabilities[capabilityIndex].has_typ = true;
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this->innerFrame.device_state.capabilities[capabilityIndex].typ = typ;
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if (intValue != -1) {
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this->innerFrame.device_state.capabilities[capabilityIndex].intValue[0] =
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intValue;
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this->innerFrame.device_state.capabilities[capabilityIndex].intValue_count =
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1;
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} else {
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this->innerFrame.device_state.capabilities[capabilityIndex].intValue_count =
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0;
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}
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for (int x = 0; x < stringValue.size(); x++) {
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pbPutString(stringValue[x],
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this->innerFrame.device_state.capabilities[capabilityIndex]
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.stringValue[x]);
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}
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this->innerFrame.device_state.capabilities[capabilityIndex]
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.stringValue_count = stringValue.size();
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this->capabilityIndex += 1;
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}
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