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https://github.com/sle118/squeezelite-esp32.git
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41 lines
888 B
C++
41 lines
888 B
C++
#pragma once
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#include <memory> // for unique_ptr
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#include <mutex> // for scoped_lock
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#include <vector> // for vector
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#include "AudioTransform.h" // for AudioTransform
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#include "StreamInfo.h" // for StreamInfo
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#include "TransformConfig.h" // for TransformConfig
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namespace bell {
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class Gain : public bell::AudioTransform {
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private:
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float gainFactor = 1.0f;
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std::vector<int> channels;
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public:
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Gain();
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~Gain(){};
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float gainDb = 0.0;
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void configure(std::vector<int> channels, float gainDB);
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std::unique_ptr<StreamInfo> process(
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std::unique_ptr<StreamInfo> data) override;
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void reconfigure() override {
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std::scoped_lock lock(this->accessMutex);
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float gain = config->getFloat("gain");
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this->channels = config->getChannels();
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if (gainDb == gain) {
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return;
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}
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this->configure(channels, gain);
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}
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};
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} // namespace bell
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