Files
squeezelite-esp32/components/spotify/cspot/bell/main/audio-dsp/Biquad.cpp
2023-05-06 23:50:26 +02:00

440 lines
12 KiB
C++

#include "Biquad.h"
#include <cmath> // for pow, cosf, sinf, M_PI, sqrtf, tanf, logf, sinh
using namespace bell;
Biquad::Biquad() {
this->filterType = "biquad";
}
void Biquad::sampleRateChanged(uint32_t sampleRate) {
this->sampleRate = sampleRate;
//this->configure(this->type, this->currentConfig);
}
void Biquad::configure(Type type, std::map<std::string, float>& newConf) {
this->type = type;
this->currentConfig = newConf;
switch (type) {
case Type::Free:
coeffs[0] = newConf["a1"];
coeffs[1] = newConf["a2"];
coeffs[2] = newConf["b0"];
coeffs[3] = newConf["b1"];
coeffs[4] = newConf["b2"];
break;
case Type::Highpass:
highPassCoEffs(newConf["freq"], newConf["q"]);
break;
case Type::HighpassFO:
highPassFOCoEffs(newConf["freq"]);
break;
case Type::Lowpass:
lowPassCoEffs(newConf["freq"], newConf["q"]);
break;
case Type::LowpassFO:
lowPassFOCoEffs(newConf["freq"]);
break;
case Type::Highshelf:
// check if config has slope key
if (newConf.find("slope") != newConf.end()) {
highShelfCoEffsSlope(newConf["freq"], newConf["gain"],
newConf["slope"]);
} else {
highShelfCoEffs(newConf["freq"], newConf["gain"], newConf["q"]);
}
break;
case Type::HighshelfFO:
highShelfFOCoEffs(newConf["freq"], newConf["gain"]);
break;
case Type::Lowshelf:
// check if config has slope key
if (newConf.find("slope") != newConf.end()) {
lowShelfCoEffsSlope(newConf["freq"], newConf["gain"], newConf["slope"]);
} else {
lowShelfCoEffs(newConf["freq"], newConf["gain"], newConf["q"]);
}
break;
case Type::LowshelfFO:
lowShelfFOCoEffs(newConf["freq"], newConf["gain"]);
break;
case Type::Peaking:
// check if config has bandwidth key
if (newConf.find("bandwidth") != newConf.end()) {
peakCoEffsBandwidth(newConf["freq"], newConf["gain"],
newConf["bandwidth"]);
} else {
peakCoEffs(newConf["freq"], newConf["gain"], newConf["q"]);
}
break;
case Type::Notch:
if (newConf.find("bandwidth") != newConf.end()) {
notchCoEffsBandwidth(newConf["freq"], newConf["gain"],
newConf["bandwidth"]);
} else {
notchCoEffs(newConf["freq"], newConf["gain"], newConf["q"]);
}
break;
case Type::Bandpass:
if (newConf.find("bandwidth") != newConf.end()) {
bandPassCoEffsBandwidth(newConf["freq"], newConf["bandwidth"]);
} else {
bandPassCoEffs(newConf["freq"], newConf["q"]);
}
break;
case Type::Allpass:
if (newConf.find("bandwidth") != newConf.end()) {
allPassCoEffsBandwidth(newConf["freq"], newConf["bandwidth"]);
} else {
allPassCoEffs(newConf["freq"], newConf["q"]);
}
break;
case Type::AllpassFO:
allPassFOCoEffs(newConf["freq"]);
break;
}
}
// coefficients for a high pass biquad filter
void Biquad::highPassCoEffs(float f, float q) {
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s / (2 * q);
float b0 = (1 + c) / 2;
float b1 = -(1 + c);
float b2 = b0;
float a0 = 1 + alpha;
float a1 = -2 * c;
float a2 = 1 - alpha;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
// coefficients for a high pass first order biquad filter
void Biquad::highPassFOCoEffs(float f) {
float w0 = 2 * M_PI * f / this->sampleRate;
float k = tanf(w0 / 2.0);
float alpha = 1.0 + k;
float b0 = 1.0 / alpha;
float b1 = -1.0 / alpha;
float b2 = 0.0;
float a0 = 1.0;
float a1 = -(1.0 - k) / alpha;
float a2 = 0.0;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
// coefficients for a low pass biquad filter
void Biquad::lowPassCoEffs(float f, float q) {
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s / (2 * q);
float b0 = (1 - c) / 2;
float b1 = 1 - c;
float b2 = b0;
float a0 = 1 + alpha;
float a1 = -2 * c;
float a2 = 1 - alpha;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
// coefficients for a low pass first order biquad filter
void Biquad::lowPassFOCoEffs(float f) {
float w0 = 2 * M_PI * f / this->sampleRate;
float k = tanf(w0 / 2.0);
float alpha = 1.0 + k;
float b0 = k / alpha;
float b1 = k / alpha;
float b2 = 0.0;
float a0 = 1.0;
float a1 = -(1.0 - k) / alpha;
float a2 = 0.0;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
// coefficients for a peak biquad filter
void Biquad::peakCoEffs(float f, float gain, float q) {
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s / (2 * q);
float ampl = std::pow(10.0f, gain / 40.0f);
float b0 = 1.0 + (alpha * ampl);
float b1 = -2.0 * c;
float b2 = 1.0 - (alpha * ampl);
float a0 = 1 + (alpha / ampl);
float a1 = -2 * c;
float a2 = 1 - (alpha / ampl);
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::peakCoEffsBandwidth(float f, float gain, float bandwidth) {
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s * sinh(logf(2.0) / 2.0 * bandwidth * w0 / s);
float ampl = std::pow(10.0f, gain / 40.0f);
float b0 = 1.0 + (alpha * ampl);
float b1 = -2.0 * c;
float b2 = 1.0 - (alpha * ampl);
float a0 = 1 + (alpha / ampl);
float a1 = -2 * c;
float a2 = 1 - (alpha / ampl);
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::highShelfCoEffs(float f, float gain, float q) {
float A = std::pow(10.0f, gain / 40.0f);
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s / (2 * q);
float beta = s * sqrtf(A) / q;
float b0 = A * ((A + 1.0) + (A - 1.0) * c + beta);
float b1 = -2.0 * A * ((A - 1.0) + (A + 1.0) * c);
float b2 = A * ((A + 1.0) + (A - 1.0) * c - beta);
float a0 = (A + 1.0) - (A - 1.0) * c + beta;
float a1 = 2.0 * ((A - 1.0) - (A + 1.0) * c);
float a2 = (A + 1.0) - (A - 1.0) * c - beta;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::highShelfCoEffsSlope(float f, float gain, float slope) {
float A = std::pow(10.0f, gain / 40.0f);
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha =
s / 2.0 * sqrtf((A + 1.0 / A) * (1.0 / (slope / 12.0) - 1.0) + 2.0);
float beta = 2.0 * sqrtf(A) * alpha;
float b0 = A * ((A + 1.0) + (A - 1.0) * c + beta);
float b1 = -2.0 * A * ((A - 1.0) + (A + 1.0) * c);
float b2 = A * ((A + 1.0) + (A - 1.0) * c - beta);
float a0 = (A + 1.0) - (A - 1.0) * c + beta;
float a1 = 2.0 * ((A - 1.0) - (A + 1.0) * c);
float a2 = (A + 1.0) - (A - 1.0) * c - beta;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::highShelfFOCoEffs(float f, float gain) {
float A = std::pow(10.0f, gain / 40.0f);
float w0 = 2 * M_PI * f / this->sampleRate;
float tn = tanf(w0 / 2.0);
float b0 = A * tn + std::pow(A, 2);
float b1 = A * tn - std::pow(A, 2);
float b2 = 0.0;
float a0 = A * tn + 1.0;
float a1 = A * tn - 1.0;
float a2 = 0.0;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::lowShelfCoEffs(float f, float gain, float q) {
float A = std::pow(10.0f, gain / 40.0f);
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float beta = s * sqrtf(A) / q;
float b0 = A * ((A + 1.0) - (A - 1.0) * c + beta);
float b1 = 2.0 * A * ((A - 1.0) - (A + 1.0) * c);
float b2 = A * ((A + 1.0) - (A - 1.0) * c - beta);
float a0 = (A + 1.0) + (A - 1.0) * c + beta;
float a1 = -2.0 * ((A - 1.0) + (A + 1.0) * c);
float a2 = (A + 1.0) + (A - 1.0) * c - beta;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::lowShelfCoEffsSlope(float f, float gain, float slope) {
float A = std::pow(10.0f, gain / 40.0f);
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha =
s / 2.0 * sqrtf((A + 1.0 / A) * (1.0 / (slope / 12.0) - 1.0) + 2.0);
float beta = 2.0 * sqrtf(A) * alpha;
float b0 = A * ((A + 1.0) - (A - 1.0) * c + beta);
float b1 = 2.0 * A * ((A - 1.0) - (A + 1.0) * c);
float b2 = A * ((A + 1.0) - (A - 1.0) * c - beta);
float a0 = (A + 1.0) + (A - 1.0) * c + beta;
float a1 = -2.0 * ((A - 1.0) + (A + 1.0) * c);
float a2 = (A + 1.0) + (A - 1.0) * c - beta;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::lowShelfFOCoEffs(float f, float gain) {
float A = std::pow(10.0f, gain / 40.0f);
float w0 = 2 * M_PI * f / this->sampleRate;
float tn = tanf(w0 / 2.0);
float b0 = std::pow(A, 2) * tn + A;
float b1 = std::pow(A, 2) * tn - A;
float b2 = 0.0;
float a0 = tn + A;
float a1 = tn - A;
float a2 = 0.0;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::notchCoEffs(float f, float gain, float q) {
float A = std::pow(10.0f, gain / 40.0f);
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s / (2.0 * q);
float b0 = 1.0;
float b1 = -2.0 * c;
float b2 = 1.0;
float a0 = 1.0 + alpha;
float a1 = -2.0 * c;
float a2 = 1.0 - alpha;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::notchCoEffsBandwidth(float f, float gain, float bandwidth) {
float A = std::pow(10.0f, gain / 40.0f);
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s * sinh(logf(2.0) / 2.0 * bandwidth * w0 / s);
float b0 = 1.0;
float b1 = -2.0 * c;
float b2 = 1.0;
float a0 = 1.0 + alpha;
float a1 = -2.0 * c;
float a2 = 1.0 - alpha;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::bandPassCoEffs(float f, float q) {
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s / (2.0 * q);
float b0 = alpha;
float b1 = 0.0;
float b2 = -alpha;
float a0 = 1.0 + alpha;
float a1 = -2.0 * c;
float a2 = 1.0 - alpha;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::bandPassCoEffsBandwidth(float f, float bandwidth) {
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s * sinh(logf(2.0) / 2.0 * bandwidth * w0 / s);
float b0 = alpha;
float b1 = 0.0;
float b2 = -alpha;
float a0 = 1.0 + alpha;
float a1 = -2.0 * c;
float a2 = 1.0 - alpha;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::allPassCoEffs(float f, float q) {
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s / (2.0 * q);
float b0 = 1.0 - alpha;
float b1 = -2.0 * c;
float b2 = 1.0 + alpha;
float a0 = 1.0 + alpha;
float a1 = -2.0 * c;
float a2 = 1.0 - alpha;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::allPassCoEffsBandwidth(float f, float bandwidth) {
float w0 = 2 * M_PI * f / this->sampleRate;
float c = cosf(w0);
float s = sinf(w0);
float alpha = s * sinh(logf(2.0) / 2.0 * bandwidth * w0 / s);
float b0 = 1.0 - alpha;
float b1 = -2.0 * c;
float b2 = 1.0 + alpha;
float a0 = 1.0 + alpha;
float a1 = -2.0 * c;
float a2 = 1.0 - alpha;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::allPassFOCoEffs(float f) {
float w0 = 2 * M_PI * f / this->sampleRate;
float tn = tanf(w0 / 2.0);
float alpha = (tn + 1.0) / (tn - 1.0);
float b0 = 1.0;
float b1 = alpha;
float b2 = 0.0;
float a0 = alpha;
float a1 = 1.0;
float a2 = 0.0;
this->normalizeCoEffs(a0, a1, a2, b0, b1, b2);
}
void Biquad::normalizeCoEffs(float a0, float a1, float a2, float b0, float b1,
float b2) {
coeffs[0] = b0 / a0;
coeffs[1] = b1 / a0;
coeffs[2] = b2 / a0;
coeffs[3] = a1 / a0;
coeffs[4] = a2 / a0;
}
std::unique_ptr<StreamInfo> Biquad::process(
std::unique_ptr<StreamInfo> stream) {
std::scoped_lock lock(accessMutex);
auto input = stream->data[this->channel];
auto numSamples = stream->numSamples;
#ifdef ESP_PLATFORM
dsps_biquad_f32_ae32(input, input, numSamples, coeffs, w);
#else
// Apply the set coefficients
for (int i = 0; i < numSamples; i++) {
float d0 = input[i] - coeffs[3] * w[0] - coeffs[4] * w[1];
input[i] = coeffs[0] * d0 + coeffs[1] * w[0] + coeffs[2] * w[1];
w[1] = w[0];
w[0] = d0;
}
#endif
return stream;
};