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https://github.com/sle118/squeezelite-esp32.git
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75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
#ifndef AUDIOCHUNK_H
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#define AUDIOCHUNK_H
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#include <memory>
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#include <vector>
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#include <string>
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#include <algorithm>
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#include "pthread.h"
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#include "platform/WrappedSemaphore.h"
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#include "Crypto.h"
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#include "Utils.h"
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#include <mutex>
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class AudioChunk {
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private:
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/**
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* @brief Calculates a correct IV by performing bignum addition.
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*
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* @param num Number to add to IV.
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* @return std::vector<uint8_t>
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*/
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std::vector<uint8_t> getIVSum(uint32_t num);
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public:
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std::unique_ptr<Crypto> crypto;
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std::vector<uint8_t> decryptedData;
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std::vector<uint8_t> audioKey;
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bool keepInMemory = false;
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pthread_mutex_t loadingMutex;
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std::mutex dataAccessMutex;
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uint32_t startPosition;
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uint32_t endPosition;
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uint16_t seqId;
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size_t headerFileSize = -1;
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bool isLoaded = false;
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bool isFailed = false;
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/**
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* @brief Triggered when audiochunk is fully downloaded and decrypted.
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*/
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std::unique_ptr<WrappedSemaphore> isLoadedSemaphore;
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/**
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* @brief
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*/
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std::unique_ptr<WrappedSemaphore> isHeaderFileSizeLoadedSemaphore;
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/**
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* @brief AudioChunk handles all audiochunk related operations.
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*
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* @param seqId Sequence id of requested chunk
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* @param audioKey Audio key used for decryption of audio data
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* @param startPosition Start position of current chunk in audio file
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* @param predictedEndPosition Predicted end position of given chunk. This is not final positon.
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*/
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AudioChunk(uint16_t seqId, std::vector<uint8_t> &audioKey, uint32_t startPosition, uint32_t predictedEndPosition);
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~AudioChunk();
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/**
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* @brief Appends incoming chunked data to local cache.
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*
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* @param data encrypted binary audio data.
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*/
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void appendData(std::vector<uint8_t> &data);
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/**
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* @brief Performs AES CTR decryption of received data.
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*
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*/
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void decrypt();
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};
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#endif
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