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squeezelite-esp32/output_dac.c.nocompile
philippe44 01ec242d81 update
2019-05-26 23:26:33 -07:00

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#include "squeezelite.h"
#include <signal.h>
static log_level loglevel;
static bool running = true;
extern struct outputstate output;
extern struct buffer *outputbuf;
#if REPACK && BYTES_PER_FRAMES == 4
#error "REPACK is not compatible with BYTES_PER_FRAME=4"
#endif
#define LOCK mutex_lock(outputbuf->mutex)
#define UNLOCK mutex_unlock(outputbuf->mutex)
#define FRAME_BLOCK MAX_SILENCE_FRAMES
extern u8_t *silencebuf;
static u8_t *optr;
static int bytes_per_frame;
static thread_type thread;
static int _dac_write_frames(frames_t out_frames, bool silence, s32_t gainL, s32_t gainR,
s32_t cross_gain_in, s32_t cross_gain_out, ISAMPLE_T **cross_ptr);
static void *output_thread();
void set_volume(unsigned left, unsigned right) {
LOG_DEBUG("setting internal gain left: %u right: %u", left, right);
LOCK;
output.gainL = left;
output.gainR = right;
UNLOCK;
}
void output_init_dac(log_level level, unsigned output_buf_size, char *params, unsigned rates[], unsigned rate_delay, unsigned idle) {
loglevel = level;
LOG_INFO("init output DAC");
memset(&output, 0, sizeof(output));
#if BYTES_PER_FRAME == 4
output.format = S16_LE;
#else
output.format = S32_LE;
#endif
output.start_frames = FRAME_BLOCK * 2;
output.write_cb = &_dac_write_frames;
output.rate_delay = rate_delay;
if (params) {
if (!strcmp(params, "32")) output.format = S32_LE;
if (!strcmp(params, "24")) output.format = S24_3LE;
if (!strcmp(params, "16")) output.format = S16_LE;
}
// ensure output rate is specified to avoid test open
if (!rates[0]) {
rates[0] = 44100;
}
output_init_common(level, "-", output_buf_size, rates, idle);
#if LINUX || OSX || FREEBSD || POSIX
pthread_attr_t attr;
pthread_attr_init(&attr);
#ifdef PTHREAD_STACK_MIN
pthread_attr_setstacksize(&attr, PTHREAD_STACK_MIN + OUTPUT_THREAD_STACK_SIZE);
#endif
pthread_create(&thread, &attr, output_thread, NULL);
pthread_attr_destroy(&attr);
#endif
#if WIN
thread = CreateThread(NULL, OUTPUT_THREAD_STACK_SIZE, (LPTHREAD_START_ROUTINE)&output_thread, NULL, 0, NULL);
#endif
}
void output_close_dac(void) {
LOG_INFO("close output");
LOCK;
running = false;
UNLOCK;
output_close_common();
}
static int _dac_write_frames(frames_t out_frames, bool silence, s32_t gainL, s32_t gainR,
s32_t cross_gain_in, s32_t cross_gain_out, ISAMPLE_T **cross_ptr) {
u8_t *obuf;
if (!silence) {
if (output.fade == FADE_ACTIVE && output.fade_dir == FADE_CROSS && *cross_ptr) {
_apply_cross(outputbuf, out_frames, cross_gain_in, cross_gain_out, cross_ptr);
}
#if !REPACK
if (gainL != FIXED_ONE || gainR!= FIXED_ONE) {
_apply_gain(outputbuf, out_frames, gainL, gainR);
}
IF_DSD(
if (output.outfmt == DOP) {
update_dop((u32_t *) outputbuf->readp, out_frames, output.invert);
} else if (output.outfmt != PCM && output.invert)
dsd_invert((u32_t *) outputbuf->readp, out_frames);
)
memcpy(optr, outputbuf->readp, out_frames * BYTES_PER_FRAME);
#else
obuf = outputbuf->readp;
#endif
} else {
obuf = silencebuf;
#if !REPACK
IF_DSD(
if (output.outfmt != PCM) {
obuf = silencebuf_dsd;
update_dop((u32_t *) obuf, out_frames, false); // don't invert silence
}
)
memcpy(optr, obuf, out_frames * BYTES_PER_FRAME);
#endif
}
#if REPACK
_scale_and_pack_frames(optr, (s32_t *)(void *)obuf, out_frames, gainL, gainR, output.format);
#endif
return (int)out_frames;
}
static void *output_thread() {
// buffer to hold output data so we can block on writing outside of output lock, allocated on init
u8_t *obuf = malloc(FRAME_BLOCK * BYTES_PER_FRAME);
unsigned frames = 0;
#if REPACK
LOCK;
switch (output.format) {
case S32_LE:
bytes_per_frame = 4 * 2; break;
case S24_3LE:
bytes_per_frame = 3 * 2; break;
case S16_LE:
bytes_per_frame = 2 * 2; break;
default:
bytes_per_frame = 4 * 2; break;
break;
}
UNLOCK;
#endif
while (running) {
LOCK;
if (output.state == OUTPUT_OFF) {
UNLOCK;
usleep(500000);
continue;
}
output.device_frames = 0;
output.updated = gettime_ms();
output.frames_played_dmp = output.frames_played;
optr = obuf + frames * bytes_per_frame;
frames += _output_frames(FRAME_BLOCK);
UNLOCK;
if (frames) {
// do something with some of these frames...
usleep((frames * 1000 * 1000) / output.current_sample_rate);
frames = 0;
} else {
usleep((FRAME_BLOCK * 1000 * 1000) / output.current_sample_rate);
}
}
return 0;
}