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https://github.com/sle118/squeezelite-esp32.git
synced 2025-12-07 03:57:07 +03:00
Display improvements
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@@ -7,6 +7,9 @@
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#include "gds.h"
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#include "gds_err.h"
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#define GDS_ALLOC_IRAM 0x01
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#define GDS_ALLOC_IRAM_SPI 0x02
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#define GDS_CLIPDEBUG_NONE 0
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#define GDS_CLIPDEBUG_WARNING 1
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#define GDS_CLIPDEBUG_ERROR 2
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@@ -55,8 +58,8 @@ typedef bool ( *WriteDataProc ) ( struct GDS_Device* Device, const uint8_t* Data
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struct spi_device_t;
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typedef struct spi_device_t* spi_device_handle_t;
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#define IF_SPI 0
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#define IF_I2C 1
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#define GDS_IF_SPI 0
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#define GDS_IF_I2C 1
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struct GDS_Device {
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uint8_t IF;
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@@ -82,7 +85,8 @@ struct GDS_Device {
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uint16_t Width;
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uint16_t Height;
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uint8_t Depth;
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uint8_t Alloc;
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uint8_t* Framebuffer;
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uint16_t FramebufferSize;
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bool Dirty;
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@@ -95,12 +99,13 @@ struct GDS_Device {
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// various driver-specific method
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// must always provide
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bool (*Init)( struct GDS_Device* Device);
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void (*Update)( struct GDS_Device* Device );
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// may provide if supported
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void (*SetContrast)( struct GDS_Device* Device, uint8_t Contrast );
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void (*DisplayOn)( struct GDS_Device* Device );
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void (*DisplayOff)( struct GDS_Device* Device );
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void (*SetHFlip)( struct GDS_Device* Device, bool On );
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void (*SetVFlip)( struct GDS_Device* Device, bool On );
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void (*Update)( struct GDS_Device* Device );
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// must provide for depth other than 1 (vertical) and 4 (may provide for optimization)
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void (*DrawPixelFast)( struct GDS_Device* Device, int X, int Y, int Color );
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void (*DrawBitmapCBR)(struct GDS_Device* Device, uint8_t *Data, int Width, int Height, int Color );
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@@ -117,6 +122,7 @@ struct GDS_Device {
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};
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bool GDS_Reset( struct GDS_Device* Device );
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bool GDS_Init( struct GDS_Device* Device );
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inline bool IsPixelVisible( struct GDS_Device* Device, int x, int y ) {
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bool Result = (
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@@ -152,7 +158,7 @@ inline void IRAM_ATTR GDS_DrawPixel1Fast( struct GDS_Device* Device, int X, int
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if ( Color == GDS_COLOR_XOR ) {
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*FBOffset ^= BIT( YBit );
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} else {
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*FBOffset = ( Color == GDS_COLOR_WHITE ) ? *FBOffset | BIT( YBit ) : *FBOffset & ~BIT( YBit );
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*FBOffset = ( Color >= GDS_COLOR_WHITE / 2 ) ? *FBOffset | BIT( YBit ) : *FBOffset & ~BIT( YBit );
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}
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}
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