add color swap BGR/RGB and generalize invert option

This commit is contained in:
philippe44
2022-02-27 14:34:11 -08:00
parent 54d7e222d0
commit dd519b9229
13 changed files with 87 additions and 54 deletions

View File

@@ -181,12 +181,13 @@ static void Update24( struct GDS_Device* Device ) {
#endif
}
static void SetLayout( struct GDS_Device* Device, bool HFlip, bool VFlip, bool Rotate ) {
static void SetLayout( struct GDS_Device* Device, struct GDS_Layout *Layout ) {
struct PrivateSpace *Private = (struct PrivateSpace*) Device->Private;
Private->ReMap = HFlip ? (Private->ReMap & ~(1 << 1)) : (Private->ReMap | (1 << 1));
Private->ReMap = VFlip ? (Private->ReMap | (1 << 4)) : (Private->ReMap & ~(1 << 4));
Private->ReMap = Layout->HFlip ? (Private->ReMap & ~(1 << 1)) : (Private->ReMap | (1 << 1));
Private->ReMap = Layout->VFlip ? (Private->ReMap | (1 << 4)) : (Private->ReMap & ~(1 << 4));
Device->WriteCommand( Device, 0xA0 );
WriteByte( Device, Private->ReMap );
Device->WriteCommand( Device, Layout->Invert ? 0xA7 : 0xA6 );
}
static void DisplayOn( struct GDS_Device* Device ) { Device->WriteCommand( Device, 0xAF ); }
@@ -239,7 +240,8 @@ static bool Init( struct GDS_Device* Device ) {
// set flip modes & contrast
Device->SetContrast( Device, 0x7F );
Device->SetLayout( Device, false, false, false );
struct GDS_Layout Layout = { };
Device->SetLayout( Device, &Layout );
// set Adressing Mode Horizontal
Private->ReMap |= (0 << 2);