add color swap BGR/RGB and generalize invert option

This commit is contained in:
philippe44
2022-02-27 14:34:11 -08:00
parent 54d7e222d0
commit dd519b9229
13 changed files with 87 additions and 54 deletions

View File

@@ -191,49 +191,54 @@ static void Update24( struct GDS_Device* Device ) {
#endif
}
static void SetLayout( struct GDS_Device* Device, bool HFlip, bool VFlip, bool Rotate ) {
static void SetLayout( struct GDS_Device* Device, struct GDS_Layout *Layout ) {
struct PrivateSpace *Private = (struct PrivateSpace*) Device->Private;
ESP_LOGI(TAG, "SetLayout 197 HFlip=%d VFlip=%d Rotate=%d (1=true)", HFlip, VFlip, Rotate);
ESP_LOGI(TAG, "SetLayout 197 HFlip=%d VFlip=%d Rotate=%d (1=true)", Layout->HFlip, Layout->VFlip, Layout->Rotate);
// D/CX RDX WRX D17-8 D7 D6 D5 D4 D3 D2 D1 D0 HEX
//Command 0 1 ↑ XX 0 0 1 1 0 1 1 0 36h
//Parameter 1 1 ↑ XX MY MX MV ML BGR MH 0 0 00
//Orientation 0: MADCtl = 0x80 = 1000 0000 (MY=1)
if ((Device->Height)>(Device->Width)){ //Resolution = 320x240
Private->MADCtl = (1 << 7); // 0x80 = default (no Rotation an no Flip)
if (HFlip) { //Flip Horizontal
if (Layout->HFlip) { //Flip Horizontal
int a = Private->MADCtl;
Private->MADCtl = (a ^ (1 << 7));
}
if (Rotate) { //Rotate 180 degr.
if (Layout->Rotate) { //Rotate 180 degr.
int a = Private->MADCtl;
a = (a ^ (1 << 7));
Private->MADCtl = (a ^ (1 << 6));
}
if (VFlip) { //Flip Vertical
if (Layout->VFlip) { //Flip Vertical
int a = Private->MADCtl;
Private->MADCtl = (a ^ (1 << 6));
}
} else { //Resolution = 240x320
Private->MADCtl = (1 << 5); // 0x20 = default (no Rotation an no Flip)
if (HFlip) { //Flip Horizontal
if (Layout->HFlip) { //Flip Horizontal
int a = Private->MADCtl;
Private->MADCtl = (a ^ (1 << 6));
}
if (Rotate) { //Rotate 180 degr.
if (Layout->Rotate) { //Rotate 180 degr.
int a = Private->MADCtl;
a = (a ^ (1 << 7));
Private->MADCtl = (a ^ (1 << 6));
}
if (VFlip) { //Flip Vertical
if (Layout->VFlip) { //Flip Vertical
int a = Private->MADCtl;
Private->MADCtl = (a ^ (1 << 7));
}
}
Private->MADCtl = Layout->ColorSwap ? (Private->MADCtl | (1 << 3)) : (Private->MADCtl & ~(1 << 3));
ESP_LOGI(TAG, "SetLayout 255 Private->MADCtl=%hhu", Private->MADCtl);
Device->WriteCommand( Device, 0x36 );
WriteByte( Device, Private->MADCtl );
Device->WriteCommand( Device, Layout->Invert ? 0x21 : 0x20 );
#ifdef SHADOW_BUFFER
// force a full refresh (almost ...)
@@ -274,7 +279,8 @@ static bool Init( struct GDS_Device* Device ) {
// set flip modes & contrast
GDS_SetContrast( Device, 0x7f );
Device->SetLayout( Device, false, false, false );
struct GDS_Layout Layout = { };
Device->SetLayout( Device, &Layout );
// set screen depth (16/18) *** INTERFACE PIXEL FORMAT: 0x66=18 bit; 0x55=16 bit
Device->WriteCommand( Device, 0x3A );