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display improvements, reset player_id when switching server
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@@ -134,6 +134,8 @@ static void sendHELO(bool reconnect, const char *fixed_cap, const char *var_cap,
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base_cap = BASE_CAP;
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#endif
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if (!reconnect) player_id = PLAYER_ID;
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memset(&pkt, 0, sizeof(pkt));
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memcpy(&pkt.opcode, "HELO", 4);
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pkt.length = htonl(sizeof(struct HELO_packet) - 8 + strlen(base_cap) + strlen(fixed_cap) + strlen(var_cap));
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