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display improvements, reset player_id when switching server
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@@ -19,7 +19,8 @@
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#pragma once
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struct display_handle_s {
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bool (*init)(char *config);
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bool (*init)(char *config, char* welcome);
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void (*print_message)(char *msg);
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void (*vfdc_handler)(u8_t *data, int len);
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void (*grfe_handler)(u8_t *data, int len);
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void (*grfb_handler)(u8_t *data, int len);
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