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display refactor
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30
components/display/core/gds.h
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30
components/display/core/gds.h
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#ifndef _GDS_H_
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#define _GDS_H_
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#include <stdint.h>
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#include <stdbool.h>
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#define GDS_COLOR_BLACK 0
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#define GDS_COLOR_WHITE 1
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#define GDS_COLOR_XOR 2
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struct GDS_Device;
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struct GDS_FontDef;
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typedef struct GDS_Device* (*GDS_DetectFunc)(char *Driver, struct GDS_Device *Device);
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struct GDS_Device* GDS_AutoDetect( char *Driver, GDS_DetectFunc[] );
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void GDS_SetContrast( struct GDS_Device* Device, uint8_t Contrast );
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void GDS_DisplayOn( struct GDS_Device* Device );
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void GDS_DisplayOff( struct GDS_Device* Device );
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void GDS_Update( struct GDS_Device* Device );
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void GDS_SetHFlip( struct GDS_Device* Device, bool On );
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void GDS_SetVFlip( struct GDS_Device* Device, bool On );
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int GDS_GetWidth( struct GDS_Device* Device );
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int GDS_GetHeight( struct GDS_Device* Device );
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void GDS_ClearExt( struct GDS_Device* Device, bool full, ...);
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void GDS_Clear( struct GDS_Device* Device, int Color );
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void GDS_ClearWindow( struct GDS_Device* Device, int x1, int y1, int x2, int y2, int Color );
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#endif
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