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https://github.com/sle118/squeezelite-esp32.git
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big merge
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199
components/spotify/cspot/src/PlayerState.cpp
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199
components/spotify/cspot/src/PlayerState.cpp
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#include "PlayerState.h"
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#include "Logger.h"
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#include "ConfigJSON.h"
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PlayerState::PlayerState(std::shared_ptr<TimeProvider> timeProvider)
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{
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this->timeProvider = timeProvider;
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// Prepare default state
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innerFrame.state.emplace();
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innerFrame.state->position_ms = 0;
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innerFrame.state->status = PlayStatus::kPlayStatusStop;
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innerFrame.state->position_measured_at = 0;
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innerFrame.state->shuffle = false;
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innerFrame.state->repeat = false;
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innerFrame.device_state.emplace();
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innerFrame.device_state->sw_version = swVersion;
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innerFrame.device_state->is_active = false;
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innerFrame.device_state->can_play = true;
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innerFrame.device_state->volume = configMan->volume;
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innerFrame.device_state->name = configMan->deviceName;
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// Prepare player's capabilities
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innerFrame.device_state->capabilities = std::vector<Capability>();
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addCapability(CapabilityType::kCanBePlayer, 1);
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addCapability(CapabilityType::kDeviceType, 4);
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addCapability(CapabilityType::kGaiaEqConnectId, 1);
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addCapability(CapabilityType::kSupportsLogout, 0);
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addCapability(CapabilityType::kIsObservable, 1);
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addCapability(CapabilityType::kVolumeSteps, 64);
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addCapability(CapabilityType::kSupportedContexts, -1,
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std::vector<std::string>({"album", "playlist", "search", "inbox",
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"toplist", "starred", "publishedstarred", "track"}));
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addCapability(CapabilityType::kSupportedTypes, -1,
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std::vector<std::string>({"audio/local", "audio/track", "audio/episode", "local", "track"}));
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}
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void PlayerState::setPlaybackState(const PlaybackState state)
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{
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switch (state)
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{
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case PlaybackState::Loading:
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// Prepare the playback at position 0
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innerFrame.state->status = PlayStatus::kPlayStatusPause;
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innerFrame.state->position_ms = 0;
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innerFrame.state->position_measured_at = timeProvider->getSyncedTimestamp();
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break;
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case PlaybackState::Playing:
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innerFrame.state->status = PlayStatus::kPlayStatusPlay;
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innerFrame.state->position_measured_at = timeProvider->getSyncedTimestamp();
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break;
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case PlaybackState::Stopped:
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break;
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case PlaybackState::Paused:
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// Update state and recalculate current song position
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innerFrame.state->status = PlayStatus::kPlayStatusPause;
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uint32_t diff = timeProvider->getSyncedTimestamp() - innerFrame.state->position_measured_at.value();
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this->updatePositionMs(innerFrame.state->position_ms.value() + diff);
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break;
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}
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}
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bool PlayerState::isActive()
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{
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return innerFrame.device_state->is_active.value();
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}
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bool PlayerState::nextTrack()
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{
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innerFrame.state->playing_track_index.value()++;
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if (innerFrame.state->playing_track_index >= innerFrame.state->track.size())
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{
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innerFrame.state->playing_track_index = 0;
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if (!innerFrame.state->repeat)
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{
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setPlaybackState(PlaybackState::Paused);
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return false;
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}
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}
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return true;
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}
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void PlayerState::prevTrack()
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{
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if (innerFrame.state->playing_track_index > 0)
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{
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innerFrame.state->playing_track_index.value()--;
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}
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else if (innerFrame.state->repeat)
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{
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innerFrame.state->playing_track_index = innerFrame.state->track.size() - 1;
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}
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}
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void PlayerState::setActive(bool isActive)
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{
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innerFrame.device_state->is_active = isActive;
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if (isActive)
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{
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innerFrame.device_state->became_active_at = timeProvider->getSyncedTimestamp();
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}
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}
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void PlayerState::updatePositionMs(uint32_t position)
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{
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innerFrame.state->position_ms = position;
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innerFrame.state->position_measured_at = timeProvider->getSyncedTimestamp();
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}
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void PlayerState::updateTracks()
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{
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CSPOT_LOG(info, "---- Track count %d", remoteFrame.state->track.size());
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// innerFrame.state->context_uri = remoteFrame.state->context_uri == nullptr ? nullptr : strdup(otherFrame->state->context_uri);
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innerFrame.state->track = remoteFrame.state->track;
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innerFrame.state->playing_track_index = remoteFrame.state->playing_track_index;
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if (remoteFrame.state->repeat.value())
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{
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setRepeat(true);
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}
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if (remoteFrame.state->shuffle.value())
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{
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setShuffle(true);
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}
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}
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void PlayerState::setVolume(uint32_t volume)
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{
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innerFrame.device_state->volume = volume;
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configMan->volume = volume;
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configMan->save();
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}
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void PlayerState::setShuffle(bool shuffle)
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{
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innerFrame.state->shuffle = shuffle;
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if (shuffle)
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{
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// Put current song at the begining
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auto tmp = innerFrame.state->track.at(0);
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innerFrame.state->track.at(0) = innerFrame.state->track.at(innerFrame.state->playing_track_index.value());
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innerFrame.state->track.at(innerFrame.state->playing_track_index.value()) = tmp;
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// Shuffle current tracks
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for (int x = 1; x < innerFrame.state->track.size() - 1; x++)
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{
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auto j = x + (std::rand() % (innerFrame.state->track.size() - x));
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tmp = innerFrame.state->track.at(j);
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innerFrame.state->track.at(j) = innerFrame.state->track.at(x);
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innerFrame.state->track.at(x) = tmp;
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}
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innerFrame.state->playing_track_index = 0;
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}
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}
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void PlayerState::setRepeat(bool repeat)
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{
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innerFrame.state->repeat = repeat;
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}
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std::shared_ptr<TrackReference> PlayerState::getCurrentTrack()
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{
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// Wrap current track in a class
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return std::make_shared<TrackReference>(&innerFrame.state->track.at(innerFrame.state->playing_track_index.value()));
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}
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std::vector<uint8_t> PlayerState::encodeCurrentFrame(MessageType typ)
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{
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// Prepare current frame info
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innerFrame.version = 1;
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innerFrame.ident = deviceId;
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innerFrame.seq_nr = this->seqNum;
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innerFrame.protocol_version = protocolVersion;
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innerFrame.typ = typ;
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innerFrame.state_update_id = timeProvider->getSyncedTimestamp();
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this->seqNum += 1;
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auto fram = encodePb(innerFrame);
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return fram;
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}
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// Wraps messy nanopb setters. @TODO: find a better way to handle this
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void PlayerState::addCapability(CapabilityType typ, int intValue, std::vector<std::string> stringValue)
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{
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auto capability = Capability();
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capability.typ = typ;
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if (intValue != -1)
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{
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capability.intValue = std::vector<int64_t>({intValue});
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}
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capability.stringValue = stringValue;
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innerFrame.device_state->capabilities.push_back(capability);
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}
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