mirror of
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synced 2025-12-10 13:37:03 +03:00
big merge
This commit is contained in:
30
components/spotify/cspot/bell/cJSON/tests/unity/.gitattributes
vendored
Normal file
30
components/spotify/cspot/bell/cJSON/tests/unity/.gitattributes
vendored
Normal file
@@ -0,0 +1,30 @@
|
||||
* text=auto
|
||||
|
||||
# These files are text and should be normalized (convert crlf to lf)
|
||||
*.rb text
|
||||
*.test text
|
||||
*.c text
|
||||
*.cpp text
|
||||
*.h text
|
||||
*.txt text
|
||||
*.yml text
|
||||
*.s79 text
|
||||
*.bat text
|
||||
*.xcl text
|
||||
*.inc text
|
||||
*.info text
|
||||
*.md text
|
||||
makefile text
|
||||
rakefile text
|
||||
|
||||
|
||||
#These files are binary and should not be normalized
|
||||
*.doc binary
|
||||
*.odt binary
|
||||
*.pdf binary
|
||||
*.ewd binary
|
||||
*.eww binary
|
||||
*.dni binary
|
||||
*.wsdt binary
|
||||
*.dbgdt binary
|
||||
*.mac binary
|
||||
9
components/spotify/cspot/bell/cJSON/tests/unity/.gitignore
vendored
Normal file
9
components/spotify/cspot/bell/cJSON/tests/unity/.gitignore
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
build/
|
||||
test/sandbox
|
||||
.DS_Store
|
||||
examples/example_1/test1.exe
|
||||
examples/example_1/test2.exe
|
||||
examples/example_2/all_tests.exe
|
||||
examples/example_1/test1.out
|
||||
examples/example_1/test2.out
|
||||
examples/example_2/all_tests.out
|
||||
29
components/spotify/cspot/bell/cJSON/tests/unity/.travis.yml
Normal file
29
components/spotify/cspot/bell/cJSON/tests/unity/.travis.yml
Normal file
@@ -0,0 +1,29 @@
|
||||
language: c
|
||||
|
||||
matrix:
|
||||
include:
|
||||
- os: osx
|
||||
compiler: clang
|
||||
osx_image: xcode7.3
|
||||
- os: linux
|
||||
dist: trusty
|
||||
compiler: gcc
|
||||
|
||||
before_install:
|
||||
- if [ "$TRAVIS_OS_NAME" == "osx" ]; then rvm install 2.1 && rvm use 2.1 && ruby -v; fi
|
||||
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo apt-get install --assume-yes --quiet gcc-multilib; fi
|
||||
install:
|
||||
- gem install rspec
|
||||
- gem install rubocop
|
||||
script:
|
||||
- cd test && rake ci
|
||||
- make -s
|
||||
- make -s DEBUG=-m32 #32-bit architecture with 64-bit support
|
||||
- make -s DEBUG=-m32 UNITY_SUPPORT_64= #32-bit build without 64-bit types
|
||||
- make -s UNITY_INCLUDE_DOUBLE= # without double
|
||||
- cd ../extras/fixture/test && rake ci
|
||||
- make -s default noStdlibMalloc
|
||||
- make -s C89
|
||||
- cd ../../../examples/example_1 && make -s ci
|
||||
- cd ../example_2 && make -s ci
|
||||
- cd ../example_3 && rake
|
||||
231
components/spotify/cspot/bell/cJSON/tests/unity/README.md
Normal file
231
components/spotify/cspot/bell/cJSON/tests/unity/README.md
Normal file
@@ -0,0 +1,231 @@
|
||||
Unity Test API
|
||||
==============
|
||||
|
||||
[](https://travis-ci.org/ThrowTheSwitch/Unity)
|
||||
__Copyright (c) 2007 - 2017 Unity Project by Mike Karlesky, Mark VanderVoord, and Greg Williams__
|
||||
|
||||
Running Tests
|
||||
-------------
|
||||
|
||||
RUN_TEST(func, linenum)
|
||||
|
||||
Each Test is run within the macro `RUN_TEST`. This macro performs necessary setup before the test is called and handles cleanup and result tabulation afterwards.
|
||||
|
||||
Ignoring Tests
|
||||
--------------
|
||||
|
||||
There are times when a test is incomplete or not valid for some reason. At these times, TEST_IGNORE can be called. Control will immediately be returned to the caller of the test, and no failures will be returned.
|
||||
|
||||
TEST_IGNORE()
|
||||
|
||||
Ignore this test and return immediately
|
||||
|
||||
TEST_IGNORE_MESSAGE (message)
|
||||
|
||||
Ignore this test and return immediately. Output a message stating why the test was ignored.
|
||||
|
||||
Aborting Tests
|
||||
--------------
|
||||
|
||||
There are times when a test will contain an infinite loop on error conditions, or there may be reason to escape from the test early without executing the rest of the test. A pair of macros support this functionality in Unity. The first `TEST_PROTECT` sets up the feature, and handles emergency abort cases. `TEST_ABORT` can then be used at any time within the tests to return to the last `TEST_PROTECT` call.
|
||||
|
||||
TEST_PROTECT()
|
||||
|
||||
Setup and Catch macro
|
||||
|
||||
TEST_ABORT()
|
||||
|
||||
Abort Test macro
|
||||
|
||||
Example:
|
||||
|
||||
main()
|
||||
{
|
||||
if (TEST_PROTECT())
|
||||
{
|
||||
MyTest();
|
||||
}
|
||||
}
|
||||
|
||||
If MyTest calls `TEST_ABORT`, program control will immediately return to `TEST_PROTECT` with a return value of zero.
|
||||
|
||||
|
||||
Unity Assertion Summary
|
||||
=======================
|
||||
|
||||
Basic Validity Tests
|
||||
--------------------
|
||||
|
||||
TEST_ASSERT_TRUE(condition)
|
||||
|
||||
Evaluates whatever code is in condition and fails if it evaluates to false
|
||||
|
||||
TEST_ASSERT_FALSE(condition)
|
||||
|
||||
Evaluates whatever code is in condition and fails if it evaluates to true
|
||||
|
||||
TEST_ASSERT(condition)
|
||||
|
||||
Another way of calling `TEST_ASSERT_TRUE`
|
||||
|
||||
TEST_ASSERT_UNLESS(condition)
|
||||
|
||||
Another way of calling `TEST_ASSERT_FALSE`
|
||||
|
||||
TEST_FAIL()
|
||||
TEST_FAIL_MESSAGE(message)
|
||||
|
||||
This test is automatically marked as a failure. The message is output stating why.
|
||||
|
||||
Numerical Assertions: Integers
|
||||
------------------------------
|
||||
|
||||
TEST_ASSERT_EQUAL_INT(expected, actual)
|
||||
TEST_ASSERT_EQUAL_INT8(expected, actual)
|
||||
TEST_ASSERT_EQUAL_INT16(expected, actual)
|
||||
TEST_ASSERT_EQUAL_INT32(expected, actual)
|
||||
TEST_ASSERT_EQUAL_INT64(expected, actual)
|
||||
|
||||
Compare two integers for equality and display errors as signed integers. A cast will be performed
|
||||
to your natural integer size so often this can just be used. When you need to specify the exact size,
|
||||
like when comparing arrays, you can use a specific version:
|
||||
|
||||
TEST_ASSERT_EQUAL_UINT(expected, actual)
|
||||
TEST_ASSERT_EQUAL_UINT8(expected, actual)
|
||||
TEST_ASSERT_EQUAL_UINT16(expected, actual)
|
||||
TEST_ASSERT_EQUAL_UINT32(expected, actual)
|
||||
TEST_ASSERT_EQUAL_UINT64(expected, actual)
|
||||
|
||||
Compare two integers for equality and display errors as unsigned integers. Like INT, there are
|
||||
variants for different sizes also.
|
||||
|
||||
TEST_ASSERT_EQUAL_HEX(expected, actual)
|
||||
TEST_ASSERT_EQUAL_HEX8(expected, actual)
|
||||
TEST_ASSERT_EQUAL_HEX16(expected, actual)
|
||||
TEST_ASSERT_EQUAL_HEX32(expected, actual)
|
||||
TEST_ASSERT_EQUAL_HEX64(expected, actual)
|
||||
|
||||
Compares two integers for equality and display errors as hexadecimal. Like the other integer comparisons,
|
||||
you can specify the size... here the size will also effect how many nibbles are shown (for example, `HEX16`
|
||||
will show 4 nibbles).
|
||||
|
||||
TEST_ASSERT_EQUAL(expected, actual)
|
||||
|
||||
Another way of calling TEST_ASSERT_EQUAL_INT
|
||||
|
||||
TEST_ASSERT_INT_WITHIN(delta, expected, actual)
|
||||
|
||||
Asserts that the actual value is within plus or minus delta of the expected value. This also comes in
|
||||
size specific variants.
|
||||
|
||||
|
||||
TEST_ASSERT_GREATER_THAN(threshold, actual)
|
||||
|
||||
Asserts that the actual value is greater than the threshold. This also comes in size specific variants.
|
||||
|
||||
|
||||
TEST_ASSERT_LESS_THAN(threshold, actual)
|
||||
|
||||
Asserts that the actual value is less than the threshold. This also comes in size specific variants.
|
||||
|
||||
|
||||
Arrays
|
||||
------
|
||||
|
||||
_ARRAY
|
||||
|
||||
You can append `_ARRAY` to any of these macros to make an array comparison of that type. Here you will
|
||||
need to care a bit more about the actual size of the value being checked. You will also specify an
|
||||
additional argument which is the number of elements to compare. For example:
|
||||
|
||||
TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, elements)
|
||||
|
||||
_EACH_EQUAL
|
||||
|
||||
Another array comparison option is to check that EVERY element of an array is equal to a single expected
|
||||
value. You do this by specifying the EACH_EQUAL macro. For example:
|
||||
|
||||
TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, elements)
|
||||
|
||||
Numerical Assertions: Bitwise
|
||||
-----------------------------
|
||||
|
||||
TEST_ASSERT_BITS(mask, expected, actual)
|
||||
|
||||
Use an integer mask to specify which bits should be compared between two other integers. High bits in the mask are compared, low bits ignored.
|
||||
|
||||
TEST_ASSERT_BITS_HIGH(mask, actual)
|
||||
|
||||
Use an integer mask to specify which bits should be inspected to determine if they are all set high. High bits in the mask are compared, low bits ignored.
|
||||
|
||||
TEST_ASSERT_BITS_LOW(mask, actual)
|
||||
|
||||
Use an integer mask to specify which bits should be inspected to determine if they are all set low. High bits in the mask are compared, low bits ignored.
|
||||
|
||||
TEST_ASSERT_BIT_HIGH(bit, actual)
|
||||
|
||||
Test a single bit and verify that it is high. The bit is specified 0-31 for a 32-bit integer.
|
||||
|
||||
TEST_ASSERT_BIT_LOW(bit, actual)
|
||||
|
||||
Test a single bit and verify that it is low. The bit is specified 0-31 for a 32-bit integer.
|
||||
|
||||
Numerical Assertions: Floats
|
||||
----------------------------
|
||||
|
||||
TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual)
|
||||
|
||||
Asserts that the actual value is within plus or minus delta of the expected value.
|
||||
|
||||
TEST_ASSERT_EQUAL_FLOAT(expected, actual)
|
||||
TEST_ASSERT_EQUAL_DOUBLE(expected, actual)
|
||||
|
||||
Asserts that two floating point values are "equal" within a small % delta of the expected value.
|
||||
|
||||
String Assertions
|
||||
-----------------
|
||||
|
||||
TEST_ASSERT_EQUAL_STRING(expected, actual)
|
||||
|
||||
Compare two null-terminate strings. Fail if any character is different or if the lengths are different.
|
||||
|
||||
TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len)
|
||||
|
||||
Compare two strings. Fail if any character is different, stop comparing after len characters.
|
||||
|
||||
TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message)
|
||||
|
||||
Compare two null-terminate strings. Fail if any character is different or if the lengths are different. Output a custom message on failure.
|
||||
|
||||
TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message)
|
||||
|
||||
Compare two strings. Fail if any character is different, stop comparing after len characters. Output a custom message on failure.
|
||||
|
||||
Pointer Assertions
|
||||
------------------
|
||||
|
||||
Most pointer operations can be performed by simply using the integer comparisons above. However, a couple of special cases are added for clarity.
|
||||
|
||||
TEST_ASSERT_NULL(pointer)
|
||||
|
||||
Fails if the pointer is not equal to NULL
|
||||
|
||||
TEST_ASSERT_NOT_NULL(pointer)
|
||||
|
||||
Fails if the pointer is equal to NULL
|
||||
|
||||
Memory Assertions
|
||||
-----------------
|
||||
|
||||
TEST_ASSERT_EQUAL_MEMORY(expected, actual, len)
|
||||
|
||||
Compare two blocks of memory. This is a good generic assertion for types that can't be coerced into acting like
|
||||
standard types... but since it's a memory compare, you have to be careful that your data types are packed.
|
||||
|
||||
_MESSAGE
|
||||
--------
|
||||
|
||||
you can append _MESSAGE to any of the macros to make them take an additional argument. This argument
|
||||
is a string that will be printed at the end of the failure strings. This is useful for specifying more
|
||||
information about the problem.
|
||||
|
||||
@@ -0,0 +1,118 @@
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# ==========================================
|
||||
|
||||
if RUBY_PLATFORM =~ /(win|w)32$/
|
||||
begin
|
||||
require 'Win32API'
|
||||
rescue LoadError
|
||||
puts 'ERROR! "Win32API" library not found'
|
||||
puts '"Win32API" is required for colour on a windows machine'
|
||||
puts ' try => "gem install Win32API" on the command line'
|
||||
puts
|
||||
end
|
||||
# puts
|
||||
# puts 'Windows Environment Detected...'
|
||||
# puts 'Win32API Library Found.'
|
||||
# puts
|
||||
end
|
||||
|
||||
class ColourCommandLine
|
||||
def initialize
|
||||
return unless RUBY_PLATFORM =~ /(win|w)32$/
|
||||
get_std_handle = Win32API.new('kernel32', 'GetStdHandle', ['L'], 'L')
|
||||
@set_console_txt_attrb =
|
||||
Win32API.new('kernel32', 'SetConsoleTextAttribute', %w(L N), 'I')
|
||||
@hout = get_std_handle.call(-11)
|
||||
end
|
||||
|
||||
def change_to(new_colour)
|
||||
if RUBY_PLATFORM =~ /(win|w)32$/
|
||||
@set_console_txt_attrb.call(@hout, win32_colour(new_colour))
|
||||
else
|
||||
"\033[30;#{posix_colour(new_colour)};22m"
|
||||
end
|
||||
end
|
||||
|
||||
def win32_colour(colour)
|
||||
case colour
|
||||
when :black then 0
|
||||
when :dark_blue then 1
|
||||
when :dark_green then 2
|
||||
when :dark_cyan then 3
|
||||
when :dark_red then 4
|
||||
when :dark_purple then 5
|
||||
when :dark_yellow, :narrative then 6
|
||||
when :default_white, :default, :dark_white then 7
|
||||
when :silver then 8
|
||||
when :blue then 9
|
||||
when :green, :success then 10
|
||||
when :cyan, :output then 11
|
||||
when :red, :failure then 12
|
||||
when :purple then 13
|
||||
when :yellow then 14
|
||||
when :white then 15
|
||||
else
|
||||
0
|
||||
end
|
||||
end
|
||||
|
||||
def posix_colour(colour)
|
||||
# ANSI Escape Codes - Foreground colors
|
||||
# | Code | Color |
|
||||
# | 39 | Default foreground color |
|
||||
# | 30 | Black |
|
||||
# | 31 | Red |
|
||||
# | 32 | Green |
|
||||
# | 33 | Yellow |
|
||||
# | 34 | Blue |
|
||||
# | 35 | Magenta |
|
||||
# | 36 | Cyan |
|
||||
# | 37 | Light gray |
|
||||
# | 90 | Dark gray |
|
||||
# | 91 | Light red |
|
||||
# | 92 | Light green |
|
||||
# | 93 | Light yellow |
|
||||
# | 94 | Light blue |
|
||||
# | 95 | Light magenta |
|
||||
# | 96 | Light cyan |
|
||||
# | 97 | White |
|
||||
|
||||
case colour
|
||||
when :black then 30
|
||||
when :red, :failure then 31
|
||||
when :green, :success then 32
|
||||
when :yellow then 33
|
||||
when :blue, :narrative then 34
|
||||
when :purple, :magenta then 35
|
||||
when :cyan, :output then 36
|
||||
when :white, :default_white then 37
|
||||
when :default then 39
|
||||
else
|
||||
39
|
||||
end
|
||||
end
|
||||
|
||||
def out_c(mode, colour, str)
|
||||
case RUBY_PLATFORM
|
||||
when /(win|w)32$/
|
||||
change_to(colour)
|
||||
$stdout.puts str if mode == :puts
|
||||
$stdout.print str if mode == :print
|
||||
change_to(:default_white)
|
||||
else
|
||||
$stdout.puts("#{change_to(colour)}#{str}\033[0m") if mode == :puts
|
||||
$stdout.print("#{change_to(colour)}#{str}\033[0m") if mode == :print
|
||||
end
|
||||
end
|
||||
end # ColourCommandLine
|
||||
|
||||
def colour_puts(role, str)
|
||||
ColourCommandLine.new.out_c(:puts, role, str)
|
||||
end
|
||||
|
||||
def colour_print(role, str)
|
||||
ColourCommandLine.new.out_c(:print, role, str)
|
||||
end
|
||||
@@ -0,0 +1,39 @@
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# ==========================================
|
||||
|
||||
require "#{File.expand_path(File.dirname(__FILE__))}/colour_prompt"
|
||||
|
||||
$colour_output = true
|
||||
|
||||
def report(message)
|
||||
if !$colour_output
|
||||
$stdout.puts(message)
|
||||
else
|
||||
message = message.join('\n') if message.class == Array
|
||||
message.each_line do |line|
|
||||
line.chomp!
|
||||
colour = case line
|
||||
when /(?:total\s+)?tests:?\s+(\d+)\s+(?:total\s+)?failures:?\s+\d+\s+Ignored:?/i
|
||||
Regexp.last_match(1).to_i.zero? ? :green : :red
|
||||
when /PASS/
|
||||
:green
|
||||
when /^OK$/
|
||||
:green
|
||||
when /(?:FAIL|ERROR)/
|
||||
:red
|
||||
when /IGNORE/
|
||||
:yellow
|
||||
when /^(?:Creating|Compiling|Linking)/
|
||||
:white
|
||||
else
|
||||
:silver
|
||||
end
|
||||
colour_puts(colour, line)
|
||||
end
|
||||
end
|
||||
$stdout.flush
|
||||
$stderr.flush
|
||||
end
|
||||
@@ -0,0 +1,36 @@
|
||||
#this is a sample configuration file for generate_module
|
||||
#you would use it by calling generate_module with the -ygenerate_config.yml option
|
||||
#files like this are useful for customizing generate_module to your environment
|
||||
:generate_module:
|
||||
:defaults:
|
||||
#these defaults are used in place of any missing options at the command line
|
||||
:path_src: ../src/
|
||||
:path_inc: ../src/
|
||||
:path_tst: ../test/
|
||||
:update_svn: true
|
||||
:includes:
|
||||
#use [] for no additional includes, otherwise list the includes on separate lines
|
||||
:src:
|
||||
- Defs.h
|
||||
- Board.h
|
||||
:inc: []
|
||||
:tst:
|
||||
- Defs.h
|
||||
- Board.h
|
||||
- Exception.h
|
||||
:boilerplates:
|
||||
#these are inserted at the top of generated files.
|
||||
#just comment out or remove if not desired.
|
||||
#use %1$s where you would like the file name to appear (path/extension not included)
|
||||
:src: |
|
||||
//-------------------------------------------
|
||||
// %1$s.c
|
||||
//-------------------------------------------
|
||||
:inc: |
|
||||
//-------------------------------------------
|
||||
// %1$s.h
|
||||
//-------------------------------------------
|
||||
:tst: |
|
||||
//-------------------------------------------
|
||||
// Test%1$s.c : Units tests for %1$s.c
|
||||
//-------------------------------------------
|
||||
@@ -0,0 +1,308 @@
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# ==========================================
|
||||
|
||||
# This script creates all the files with start code necessary for a new module.
|
||||
# A simple module only requires a source file, header file, and test file.
|
||||
# Triad modules require a source, header, and test file for each triad type (like model, conductor, and hardware).
|
||||
|
||||
require 'rubygems'
|
||||
require 'fileutils'
|
||||
require 'pathname'
|
||||
|
||||
# TEMPLATE_TST
|
||||
TEMPLATE_TST ||= '#include "unity.h"
|
||||
%2$s#include "%1$s.h"
|
||||
|
||||
void setUp(void)
|
||||
{
|
||||
}
|
||||
|
||||
void tearDown(void)
|
||||
{
|
||||
}
|
||||
|
||||
void test_%1$s_NeedToImplement(void)
|
||||
{
|
||||
TEST_IGNORE_MESSAGE("Need to Implement %1$s");
|
||||
}
|
||||
'.freeze
|
||||
|
||||
# TEMPLATE_SRC
|
||||
TEMPLATE_SRC ||= '%2$s#include "%1$s.h"
|
||||
'.freeze
|
||||
|
||||
# TEMPLATE_INC
|
||||
TEMPLATE_INC ||= '#ifndef _%3$s_H
|
||||
#define _%3$s_H
|
||||
%2$s
|
||||
|
||||
#endif // _%3$s_H
|
||||
'.freeze
|
||||
|
||||
class UnityModuleGenerator
|
||||
############################
|
||||
def initialize(options = nil)
|
||||
here = File.expand_path(File.dirname(__FILE__)) + '/'
|
||||
|
||||
@options = UnityModuleGenerator.default_options
|
||||
case options
|
||||
when NilClass then @options
|
||||
when String then @options.merge!(UnityModuleGenerator.grab_config(options))
|
||||
when Hash then @options.merge!(options)
|
||||
else raise 'If you specify arguments, it should be a filename or a hash of options'
|
||||
end
|
||||
|
||||
# Create default file paths if none were provided
|
||||
@options[:path_src] = here + '../src/' if @options[:path_src].nil?
|
||||
@options[:path_inc] = @options[:path_src] if @options[:path_inc].nil?
|
||||
@options[:path_tst] = here + '../test/' if @options[:path_tst].nil?
|
||||
@options[:path_src] += '/' unless @options[:path_src][-1] == 47
|
||||
@options[:path_inc] += '/' unless @options[:path_inc][-1] == 47
|
||||
@options[:path_tst] += '/' unless @options[:path_tst][-1] == 47
|
||||
|
||||
# Built in patterns
|
||||
@patterns = {
|
||||
'src' => {
|
||||
'' => { inc: [] }
|
||||
},
|
||||
'test' => {
|
||||
'' => { inc: [] }
|
||||
},
|
||||
'dh' => {
|
||||
'Driver' => { inc: [create_filename('%1$s', 'Hardware.h')] },
|
||||
'Hardware' => { inc: [] }
|
||||
},
|
||||
'dih' => {
|
||||
'Driver' => { inc: [create_filename('%1$s', 'Hardware.h'), create_filename('%1$s', 'Interrupt.h')] },
|
||||
'Interrupt' => { inc: [create_filename('%1$s', 'Hardware.h')] },
|
||||
'Hardware' => { inc: [] }
|
||||
},
|
||||
'mch' => {
|
||||
'Model' => { inc: [] },
|
||||
'Conductor' => { inc: [create_filename('%1$s', 'Model.h'), create_filename('%1$s', 'Hardware.h')] },
|
||||
'Hardware' => { inc: [] }
|
||||
},
|
||||
'mvp' => {
|
||||
'Model' => { inc: [] },
|
||||
'Presenter' => { inc: [create_filename('%1$s', 'Model.h'), create_filename('%1$s', 'View.h')] },
|
||||
'View' => { inc: [] }
|
||||
}
|
||||
}
|
||||
end
|
||||
|
||||
############################
|
||||
def self.default_options
|
||||
{
|
||||
pattern: 'src',
|
||||
includes: {
|
||||
src: [],
|
||||
inc: [],
|
||||
tst: []
|
||||
},
|
||||
update_svn: false,
|
||||
boilerplates: {},
|
||||
test_prefix: 'Test',
|
||||
mock_prefix: 'Mock'
|
||||
}
|
||||
end
|
||||
|
||||
############################
|
||||
def self.grab_config(config_file)
|
||||
options = default_options
|
||||
unless config_file.nil? || config_file.empty?
|
||||
require 'yaml'
|
||||
yaml_guts = YAML.load_file(config_file)
|
||||
options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
|
||||
raise "No :unity or :cmock section found in #{config_file}" unless options
|
||||
end
|
||||
options
|
||||
end
|
||||
|
||||
############################
|
||||
def files_to_operate_on(module_name, pattern = nil)
|
||||
# strip any leading path information from the module name and save for later
|
||||
subfolder = File.dirname(module_name)
|
||||
module_name = File.basename(module_name)
|
||||
|
||||
# create triad definition
|
||||
prefix = @options[:test_prefix] || 'Test'
|
||||
triad = [{ ext: '.c', path: @options[:path_src], prefix: '', template: TEMPLATE_SRC, inc: :src, boilerplate: @options[:boilerplates][:src] },
|
||||
{ ext: '.h', path: @options[:path_inc], prefix: '', template: TEMPLATE_INC, inc: :inc, boilerplate: @options[:boilerplates][:inc] },
|
||||
{ ext: '.c', path: @options[:path_tst], prefix: prefix, template: TEMPLATE_TST, inc: :tst, boilerplate: @options[:boilerplates][:tst] }]
|
||||
|
||||
# prepare the pattern for use
|
||||
pattern = (pattern || @options[:pattern] || 'src').downcase
|
||||
patterns = @patterns[pattern]
|
||||
raise "ERROR: The design pattern '#{pattern}' specified isn't one that I recognize!" if patterns.nil?
|
||||
|
||||
# single file patterns (currently just 'test') can reject the other parts of the triad
|
||||
triad.select! { |v| v[:inc] == :tst } if pattern == 'test'
|
||||
|
||||
# Assemble the path/names of the files we need to work with.
|
||||
files = []
|
||||
triad.each do |cfg|
|
||||
patterns.each_pair do |pattern_file, pattern_traits|
|
||||
submodule_name = create_filename(module_name, pattern_file)
|
||||
filename = cfg[:prefix] + submodule_name + cfg[:ext]
|
||||
files << {
|
||||
path: (Pathname.new("#{cfg[:path]}#{subfolder}") + filename).cleanpath,
|
||||
name: submodule_name,
|
||||
template: cfg[:template],
|
||||
boilerplate: cfg[:boilerplate],
|
||||
includes: case (cfg[:inc])
|
||||
when :src then (@options[:includes][:src] || []) | (pattern_traits[:inc].map { |f| format(f, module_name) })
|
||||
when :inc then (@options[:includes][:inc] || [])
|
||||
when :tst then (@options[:includes][:tst] || []) | (pattern_traits[:inc].map { |f| format("#{@options[:mock_prefix]}#{f}", module_name) })
|
||||
end
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
files
|
||||
end
|
||||
|
||||
############################
|
||||
def create_filename(part1, part2 = '')
|
||||
if part2.empty?
|
||||
case (@options[:naming])
|
||||
when 'bumpy' then part1
|
||||
when 'camel' then part1
|
||||
when 'snake' then part1.downcase
|
||||
when 'caps' then part1.upcase
|
||||
else part1
|
||||
end
|
||||
else
|
||||
case (@options[:naming])
|
||||
when 'bumpy' then part1 + part2
|
||||
when 'camel' then part1 + part2
|
||||
when 'snake' then part1.downcase + '_' + part2.downcase
|
||||
when 'caps' then part1.upcase + '_' + part2.upcase
|
||||
else part1 + '_' + part2
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
############################
|
||||
def generate(module_name, pattern = nil)
|
||||
files = files_to_operate_on(module_name, pattern)
|
||||
|
||||
# Abort if all of the module files already exist
|
||||
all_files_exist = true
|
||||
files.each do |file|
|
||||
all_files_exist = false unless File.exist?(file[:path])
|
||||
end
|
||||
raise "ERROR: File #{files[0][:name]} already exists. Exiting." if all_files_exist
|
||||
|
||||
# Create Source Modules
|
||||
files.each_with_index do |file, _i|
|
||||
# If this file already exists, don't overwrite it.
|
||||
if File.exist?(file[:path])
|
||||
puts "File #{file[:path]} already exists!"
|
||||
next
|
||||
end
|
||||
# Create the path first if necessary.
|
||||
FileUtils.mkdir_p(File.dirname(file[:path]), verbose: false)
|
||||
File.open(file[:path], 'w') do |f|
|
||||
f.write("#{file[:boilerplate]}\n" % [file[:name]]) unless file[:boilerplate].nil?
|
||||
f.write(file[:template] % [file[:name],
|
||||
file[:includes].map { |ff| "#include \"#{ff}\"\n" }.join,
|
||||
file[:name].upcase])
|
||||
end
|
||||
if @options[:update_svn]
|
||||
`svn add \"#{file[:path]}\"`
|
||||
if $!.exitstatus.zero?
|
||||
puts "File #{file[:path]} created and added to source control"
|
||||
else
|
||||
puts "File #{file[:path]} created but FAILED adding to source control!"
|
||||
end
|
||||
else
|
||||
puts "File #{file[:path]} created"
|
||||
end
|
||||
end
|
||||
puts 'Generate Complete'
|
||||
end
|
||||
|
||||
############################
|
||||
def destroy(module_name, pattern = nil)
|
||||
files_to_operate_on(module_name, pattern).each do |filespec|
|
||||
file = filespec[:path]
|
||||
if File.exist?(file)
|
||||
if @options[:update_svn]
|
||||
`svn delete \"#{file}\" --force`
|
||||
puts "File #{file} deleted and removed from source control"
|
||||
else
|
||||
FileUtils.remove(file)
|
||||
puts "File #{file} deleted"
|
||||
end
|
||||
else
|
||||
puts "File #{file} does not exist so cannot be removed."
|
||||
end
|
||||
end
|
||||
puts 'Destroy Complete'
|
||||
end
|
||||
end
|
||||
|
||||
############################
|
||||
# Handle As Command Line If Called That Way
|
||||
if $0 == __FILE__
|
||||
destroy = false
|
||||
options = {}
|
||||
module_name = nil
|
||||
|
||||
# Parse the command line parameters.
|
||||
ARGV.each do |arg|
|
||||
case arg
|
||||
when /^-d/ then destroy = true
|
||||
when /^-u/ then options[:update_svn] = true
|
||||
when /^-p\"?(\w+)\"?/ then options[:pattern] = Regexp.last_match(1)
|
||||
when /^-s\"?(.+)\"?/ then options[:path_src] = Regexp.last_match(1)
|
||||
when /^-i\"?(.+)\"?/ then options[:path_inc] = Regexp.last_match(1)
|
||||
when /^-t\"?(.+)\"?/ then options[:path_tst] = Regexp.last_match(1)
|
||||
when /^-n\"?(.+)\"?/ then options[:naming] = Regexp.last_match(1)
|
||||
when /^-y\"?(.+)\"?/ then options = UnityModuleGenerator.grab_config(Regexp.last_match(1))
|
||||
when /^(\w+)/
|
||||
raise "ERROR: You can't have more than one Module name specified!" unless module_name.nil?
|
||||
module_name = arg
|
||||
when /^-(h|-help)/
|
||||
ARGV = [].freeze
|
||||
else
|
||||
raise "ERROR: Unknown option specified '#{arg}'"
|
||||
end
|
||||
end
|
||||
|
||||
unless ARGV[0]
|
||||
puts ["\nGENERATE MODULE\n-------- ------",
|
||||
"\nUsage: ruby generate_module [options] module_name",
|
||||
" -i\"include\" sets the path to output headers to 'include' (DEFAULT ../src)",
|
||||
" -s\"../src\" sets the path to output source to '../src' (DEFAULT ../src)",
|
||||
" -t\"C:/test\" sets the path to output source to 'C:/test' (DEFAULT ../test)",
|
||||
' -p"MCH" sets the output pattern to MCH.',
|
||||
' dh - driver hardware.',
|
||||
' dih - driver interrupt hardware.',
|
||||
' mch - model conductor hardware.',
|
||||
' mvp - model view presenter.',
|
||||
' src - just a source module, header and test. (DEFAULT)',
|
||||
' test - just a test file.',
|
||||
' -d destroy module instead of creating it.',
|
||||
' -n"camel" sets the file naming convention.',
|
||||
' bumpy - BumpyCaseFilenames.',
|
||||
' camel - camelCaseFilenames.',
|
||||
' snake - snake_case_filenames.',
|
||||
' caps - CAPS_CASE_FILENAMES.',
|
||||
' -u update subversion too (requires subversion command line)',
|
||||
' -y"my.yml" selects a different yaml config file for module generation',
|
||||
''].join("\n")
|
||||
exit
|
||||
end
|
||||
|
||||
raise 'ERROR: You must have a Module name specified! (use option -h for help)' if module_name.nil?
|
||||
if destroy
|
||||
UnityModuleGenerator.new(options).destroy(module_name)
|
||||
else
|
||||
UnityModuleGenerator.new(options).generate(module_name)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -0,0 +1,454 @@
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# ==========================================
|
||||
|
||||
File.expand_path(File.join(File.dirname(__FILE__), 'colour_prompt'))
|
||||
|
||||
class UnityTestRunnerGenerator
|
||||
def initialize(options = nil)
|
||||
@options = UnityTestRunnerGenerator.default_options
|
||||
case options
|
||||
when NilClass then @options
|
||||
when String then @options.merge!(UnityTestRunnerGenerator.grab_config(options))
|
||||
when Hash then @options.merge!(options)
|
||||
else raise 'If you specify arguments, it should be a filename or a hash of options'
|
||||
end
|
||||
require "#{File.expand_path(File.dirname(__FILE__))}/type_sanitizer"
|
||||
end
|
||||
|
||||
def self.default_options
|
||||
{
|
||||
includes: [],
|
||||
defines: [],
|
||||
plugins: [],
|
||||
framework: :unity,
|
||||
test_prefix: 'test|spec|should',
|
||||
mock_prefix: 'Mock',
|
||||
setup_name: 'setUp',
|
||||
teardown_name: 'tearDown',
|
||||
main_name: 'main', # set to :auto to automatically generate each time
|
||||
main_export_decl: '',
|
||||
cmdline_args: false,
|
||||
use_param_tests: false
|
||||
}
|
||||
end
|
||||
|
||||
def self.grab_config(config_file)
|
||||
options = default_options
|
||||
unless config_file.nil? || config_file.empty?
|
||||
require 'yaml'
|
||||
yaml_guts = YAML.load_file(config_file)
|
||||
options.merge!(yaml_guts[:unity] || yaml_guts[:cmock])
|
||||
raise "No :unity or :cmock section found in #{config_file}" unless options
|
||||
end
|
||||
options
|
||||
end
|
||||
|
||||
def run(input_file, output_file, options = nil)
|
||||
@options.merge!(options) unless options.nil?
|
||||
|
||||
# pull required data from source file
|
||||
source = File.read(input_file)
|
||||
source = source.force_encoding('ISO-8859-1').encode('utf-8', replace: nil)
|
||||
tests = find_tests(source)
|
||||
headers = find_includes(source)
|
||||
testfile_includes = (headers[:local] + headers[:system])
|
||||
used_mocks = find_mocks(testfile_includes)
|
||||
testfile_includes = (testfile_includes - used_mocks)
|
||||
testfile_includes.delete_if { |inc| inc =~ /(unity|cmock)/ }
|
||||
|
||||
# build runner file
|
||||
generate(input_file, output_file, tests, used_mocks, testfile_includes)
|
||||
|
||||
# determine which files were used to return them
|
||||
all_files_used = [input_file, output_file]
|
||||
all_files_used += testfile_includes.map { |filename| filename + '.c' } unless testfile_includes.empty?
|
||||
all_files_used += @options[:includes] unless @options[:includes].empty?
|
||||
all_files_used += headers[:linkonly] unless headers[:linkonly].empty?
|
||||
all_files_used.uniq
|
||||
end
|
||||
|
||||
def generate(input_file, output_file, tests, used_mocks, testfile_includes)
|
||||
File.open(output_file, 'w') do |output|
|
||||
create_header(output, used_mocks, testfile_includes)
|
||||
create_externs(output, tests, used_mocks)
|
||||
create_mock_management(output, used_mocks)
|
||||
create_suite_setup(output)
|
||||
create_suite_teardown(output)
|
||||
create_reset(output, used_mocks)
|
||||
create_main(output, input_file, tests, used_mocks)
|
||||
end
|
||||
|
||||
return unless @options[:header_file] && !@options[:header_file].empty?
|
||||
|
||||
File.open(@options[:header_file], 'w') do |output|
|
||||
create_h_file(output, @options[:header_file], tests, testfile_includes, used_mocks)
|
||||
end
|
||||
end
|
||||
|
||||
def find_tests(source)
|
||||
tests_and_line_numbers = []
|
||||
|
||||
source_scrubbed = source.clone
|
||||
source_scrubbed = source_scrubbed.gsub(/"[^"\n]*"/, '') # remove things in strings
|
||||
source_scrubbed = source_scrubbed.gsub(/\/\/.*$/, '') # remove line comments
|
||||
source_scrubbed = source_scrubbed.gsub(/\/\*.*?\*\//m, '') # remove block comments
|
||||
lines = source_scrubbed.split(/(^\s*\#.*$) # Treat preprocessor directives as a logical line
|
||||
| (;|\{|\}) /x) # Match ;, {, and } as end of lines
|
||||
|
||||
lines.each_with_index do |line, _index|
|
||||
# find tests
|
||||
next unless line =~ /^((?:\s*TEST_CASE\s*\(.*?\)\s*)*)\s*void\s+((?:#{@options[:test_prefix]}).*)\s*\(\s*(.*)\s*\)/
|
||||
arguments = Regexp.last_match(1)
|
||||
name = Regexp.last_match(2)
|
||||
call = Regexp.last_match(3)
|
||||
params = Regexp.last_match(4)
|
||||
args = nil
|
||||
if @options[:use_param_tests] && !arguments.empty?
|
||||
args = []
|
||||
arguments.scan(/\s*TEST_CASE\s*\((.*)\)\s*$/) { |a| args << a[0] }
|
||||
end
|
||||
tests_and_line_numbers << { test: name, args: args, call: call, params: params, line_number: 0 }
|
||||
end
|
||||
tests_and_line_numbers.uniq! { |v| v[:test] }
|
||||
|
||||
# determine line numbers and create tests to run
|
||||
source_lines = source.split("\n")
|
||||
source_index = 0
|
||||
tests_and_line_numbers.size.times do |i|
|
||||
source_lines[source_index..-1].each_with_index do |line, index|
|
||||
next unless line =~ /\s+#{tests_and_line_numbers[i][:test]}(?:\s|\()/
|
||||
source_index += index
|
||||
tests_and_line_numbers[i][:line_number] = source_index + 1
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
tests_and_line_numbers
|
||||
end
|
||||
|
||||
def find_includes(source)
|
||||
# remove comments (block and line, in three steps to ensure correct precedence)
|
||||
source.gsub!(/\/\/(?:.+\/\*|\*(?:$|[^\/])).*$/, '') # remove line comments that comment out the start of blocks
|
||||
source.gsub!(/\/\*.*?\*\//m, '') # remove block comments
|
||||
source.gsub!(/\/\/.*$/, '') # remove line comments (all that remain)
|
||||
|
||||
# parse out includes
|
||||
includes = {
|
||||
local: source.scan(/^\s*#include\s+\"\s*(.+)\.[hH]\s*\"/).flatten,
|
||||
system: source.scan(/^\s*#include\s+<\s*(.+)\s*>/).flatten.map { |inc| "<#{inc}>" },
|
||||
linkonly: source.scan(/^TEST_FILE\(\s*\"\s*(.+)\.[cC]\w*\s*\"/).flatten
|
||||
}
|
||||
includes
|
||||
end
|
||||
|
||||
def find_mocks(includes)
|
||||
mock_headers = []
|
||||
includes.each do |include_path|
|
||||
include_file = File.basename(include_path)
|
||||
mock_headers << include_path if include_file =~ /^#{@options[:mock_prefix]}/i
|
||||
end
|
||||
mock_headers
|
||||
end
|
||||
|
||||
def create_header(output, mocks, testfile_includes = [])
|
||||
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
|
||||
create_runtest(output, mocks)
|
||||
output.puts("\n/*=======Automagically Detected Files To Include=====*/")
|
||||
output.puts('#ifdef __WIN32__')
|
||||
output.puts('#define UNITY_INCLUDE_SETUP_STUBS')
|
||||
output.puts('#endif')
|
||||
output.puts("#include \"#{@options[:framework]}.h\"")
|
||||
output.puts('#include "cmock.h"') unless mocks.empty?
|
||||
output.puts('#include <setjmp.h>')
|
||||
output.puts('#include <stdio.h>')
|
||||
if @options[:defines] && !@options[:defines].empty?
|
||||
@options[:defines].each { |d| output.puts("#define #{d}") }
|
||||
end
|
||||
if @options[:header_file] && !@options[:header_file].empty?
|
||||
output.puts("#include \"#{File.basename(@options[:header_file])}\"")
|
||||
else
|
||||
@options[:includes].flatten.uniq.compact.each do |inc|
|
||||
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
|
||||
end
|
||||
testfile_includes.each do |inc|
|
||||
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
|
||||
end
|
||||
end
|
||||
mocks.each do |mock|
|
||||
output.puts("#include \"#{mock.gsub('.h', '')}.h\"")
|
||||
end
|
||||
output.puts('#include "CException.h"') if @options[:plugins].include?(:cexception)
|
||||
|
||||
return unless @options[:enforce_strict_ordering]
|
||||
|
||||
output.puts('')
|
||||
output.puts('int GlobalExpectCount;')
|
||||
output.puts('int GlobalVerifyOrder;')
|
||||
output.puts('char* GlobalOrderError;')
|
||||
end
|
||||
|
||||
def create_externs(output, tests, _mocks)
|
||||
output.puts("\n/*=======External Functions This Runner Calls=====*/")
|
||||
output.puts("extern void #{@options[:setup_name]}(void);")
|
||||
output.puts("extern void #{@options[:teardown_name]}(void);")
|
||||
tests.each do |test|
|
||||
output.puts("extern void #{test[:test]}(#{test[:call] || 'void'});")
|
||||
end
|
||||
output.puts('')
|
||||
end
|
||||
|
||||
def create_mock_management(output, mock_headers)
|
||||
return if mock_headers.empty?
|
||||
|
||||
output.puts("\n/*=======Mock Management=====*/")
|
||||
output.puts('static void CMock_Init(void)')
|
||||
output.puts('{')
|
||||
|
||||
if @options[:enforce_strict_ordering]
|
||||
output.puts(' GlobalExpectCount = 0;')
|
||||
output.puts(' GlobalVerifyOrder = 0;')
|
||||
output.puts(' GlobalOrderError = NULL;')
|
||||
end
|
||||
|
||||
mocks = mock_headers.map { |mock| File.basename(mock) }
|
||||
mocks.each do |mock|
|
||||
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
|
||||
output.puts(" #{mock_clean}_Init();")
|
||||
end
|
||||
output.puts("}\n")
|
||||
|
||||
output.puts('static void CMock_Verify(void)')
|
||||
output.puts('{')
|
||||
mocks.each do |mock|
|
||||
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
|
||||
output.puts(" #{mock_clean}_Verify();")
|
||||
end
|
||||
output.puts("}\n")
|
||||
|
||||
output.puts('static void CMock_Destroy(void)')
|
||||
output.puts('{')
|
||||
mocks.each do |mock|
|
||||
mock_clean = TypeSanitizer.sanitize_c_identifier(mock)
|
||||
output.puts(" #{mock_clean}_Destroy();")
|
||||
end
|
||||
output.puts("}\n")
|
||||
end
|
||||
|
||||
def create_suite_setup(output)
|
||||
output.puts("\n/*=======Suite Setup=====*/")
|
||||
output.puts('static void suite_setup(void)')
|
||||
output.puts('{')
|
||||
if @options[:suite_setup].nil?
|
||||
# New style, call suiteSetUp() if we can use weak symbols
|
||||
output.puts('#if defined(UNITY_WEAK_ATTRIBUTE) || defined(UNITY_WEAK_PRAGMA)')
|
||||
output.puts(' suiteSetUp();')
|
||||
output.puts('#endif')
|
||||
else
|
||||
# Old style, C code embedded in the :suite_setup option
|
||||
output.puts(@options[:suite_setup])
|
||||
end
|
||||
output.puts('}')
|
||||
end
|
||||
|
||||
def create_suite_teardown(output)
|
||||
output.puts("\n/*=======Suite Teardown=====*/")
|
||||
output.puts('static int suite_teardown(int num_failures)')
|
||||
output.puts('{')
|
||||
if @options[:suite_teardown].nil?
|
||||
# New style, call suiteTearDown() if we can use weak symbols
|
||||
output.puts('#if defined(UNITY_WEAK_ATTRIBUTE) || defined(UNITY_WEAK_PRAGMA)')
|
||||
output.puts(' return suiteTearDown(num_failures);')
|
||||
output.puts('#else')
|
||||
output.puts(' return num_failures;')
|
||||
output.puts('#endif')
|
||||
else
|
||||
# Old style, C code embedded in the :suite_teardown option
|
||||
output.puts(@options[:suite_teardown])
|
||||
end
|
||||
output.puts('}')
|
||||
end
|
||||
|
||||
def create_runtest(output, used_mocks)
|
||||
cexception = @options[:plugins].include? :cexception
|
||||
va_args1 = @options[:use_param_tests] ? ', ...' : ''
|
||||
va_args2 = @options[:use_param_tests] ? '__VA_ARGS__' : ''
|
||||
output.puts("\n/*=======Test Runner Used To Run Each Test Below=====*/")
|
||||
output.puts('#define RUN_TEST_NO_ARGS') if @options[:use_param_tests]
|
||||
output.puts("#define RUN_TEST(TestFunc, TestLineNum#{va_args1}) \\")
|
||||
output.puts('{ \\')
|
||||
output.puts(" Unity.CurrentTestName = #TestFunc#{va_args2.empty? ? '' : " \"(\" ##{va_args2} \")\""}; \\")
|
||||
output.puts(' Unity.CurrentTestLineNumber = TestLineNum; \\')
|
||||
output.puts(' if (UnityTestMatches()) { \\') if @options[:cmdline_args]
|
||||
output.puts(' Unity.NumberOfTests++; \\')
|
||||
output.puts(' CMock_Init(); \\') unless used_mocks.empty?
|
||||
output.puts(' UNITY_CLR_DETAILS(); \\') unless used_mocks.empty?
|
||||
output.puts(' if (TEST_PROTECT()) \\')
|
||||
output.puts(' { \\')
|
||||
output.puts(' CEXCEPTION_T e; \\') if cexception
|
||||
output.puts(' Try { \\') if cexception
|
||||
output.puts(" #{@options[:setup_name]}(); \\")
|
||||
output.puts(" TestFunc(#{va_args2}); \\")
|
||||
output.puts(' } Catch(e) { TEST_ASSERT_EQUAL_HEX32_MESSAGE(CEXCEPTION_NONE, e, "Unhandled Exception!"); } \\') if cexception
|
||||
output.puts(' } \\')
|
||||
output.puts(' if (TEST_PROTECT()) \\')
|
||||
output.puts(' { \\')
|
||||
output.puts(" #{@options[:teardown_name]}(); \\")
|
||||
output.puts(' CMock_Verify(); \\') unless used_mocks.empty?
|
||||
output.puts(' } \\')
|
||||
output.puts(' CMock_Destroy(); \\') unless used_mocks.empty?
|
||||
output.puts(' UnityConcludeTest(); \\')
|
||||
output.puts(' } \\') if @options[:cmdline_args]
|
||||
output.puts("}\n")
|
||||
end
|
||||
|
||||
def create_reset(output, used_mocks)
|
||||
output.puts("\n/*=======Test Reset Option=====*/")
|
||||
output.puts('void resetTest(void);')
|
||||
output.puts('void resetTest(void)')
|
||||
output.puts('{')
|
||||
output.puts(' CMock_Verify();') unless used_mocks.empty?
|
||||
output.puts(' CMock_Destroy();') unless used_mocks.empty?
|
||||
output.puts(" #{@options[:teardown_name]}();")
|
||||
output.puts(' CMock_Init();') unless used_mocks.empty?
|
||||
output.puts(" #{@options[:setup_name]}();")
|
||||
output.puts('}')
|
||||
end
|
||||
|
||||
def create_main(output, filename, tests, used_mocks)
|
||||
output.puts("\n\n/*=======MAIN=====*/")
|
||||
main_name = @options[:main_name].to_sym == :auto ? "main_#{filename.gsub('.c', '')}" : (@options[:main_name]).to_s
|
||||
if @options[:cmdline_args]
|
||||
if main_name != 'main'
|
||||
output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv);")
|
||||
end
|
||||
output.puts("#{@options[:main_export_decl]} int #{main_name}(int argc, char** argv)")
|
||||
output.puts('{')
|
||||
output.puts(' int parse_status = UnityParseOptions(argc, argv);')
|
||||
output.puts(' if (parse_status != 0)')
|
||||
output.puts(' {')
|
||||
output.puts(' if (parse_status < 0)')
|
||||
output.puts(' {')
|
||||
output.puts(" UnityPrint(\"#{filename.gsub('.c', '')}.\");")
|
||||
output.puts(' UNITY_PRINT_EOL();')
|
||||
if @options[:use_param_tests]
|
||||
tests.each do |test|
|
||||
if test[:args].nil? || test[:args].empty?
|
||||
output.puts(" UnityPrint(\" #{test[:test]}(RUN_TEST_NO_ARGS)\");")
|
||||
output.puts(' UNITY_PRINT_EOL();')
|
||||
else
|
||||
test[:args].each do |args|
|
||||
output.puts(" UnityPrint(\" #{test[:test]}(#{args})\");")
|
||||
output.puts(' UNITY_PRINT_EOL();')
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
tests.each { |test| output.puts(" UnityPrint(\" #{test[:test]}\");\n UNITY_PRINT_EOL();") }
|
||||
end
|
||||
output.puts(' return 0;')
|
||||
output.puts(' }')
|
||||
output.puts(' return parse_status;')
|
||||
output.puts(' }')
|
||||
else
|
||||
if main_name != 'main'
|
||||
output.puts("#{@options[:main_export_decl]} int #{main_name}(void);")
|
||||
end
|
||||
output.puts("int #{main_name}(void)")
|
||||
output.puts('{')
|
||||
end
|
||||
output.puts(' suite_setup();')
|
||||
output.puts(" UnityBegin(\"#{filename.gsub(/\\/, '\\\\\\')}\");")
|
||||
if @options[:use_param_tests]
|
||||
tests.each do |test|
|
||||
if test[:args].nil? || test[:args].empty?
|
||||
output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]}, RUN_TEST_NO_ARGS);")
|
||||
else
|
||||
test[:args].each { |args| output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]}, #{args});") }
|
||||
end
|
||||
end
|
||||
else
|
||||
tests.each { |test| output.puts(" RUN_TEST(#{test[:test]}, #{test[:line_number]});") }
|
||||
end
|
||||
output.puts
|
||||
output.puts(' CMock_Guts_MemFreeFinal();') unless used_mocks.empty?
|
||||
output.puts(" return suite_teardown(UnityEnd());")
|
||||
output.puts('}')
|
||||
end
|
||||
|
||||
def create_h_file(output, filename, tests, testfile_includes, used_mocks)
|
||||
filename = File.basename(filename).gsub(/[-\/\\\.\,\s]/, '_').upcase
|
||||
output.puts('/* AUTOGENERATED FILE. DO NOT EDIT. */')
|
||||
output.puts("#ifndef _#{filename}")
|
||||
output.puts("#define _#{filename}\n\n")
|
||||
output.puts("#include \"#{@options[:framework]}.h\"")
|
||||
output.puts('#include "cmock.h"') unless used_mocks.empty?
|
||||
@options[:includes].flatten.uniq.compact.each do |inc|
|
||||
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
|
||||
end
|
||||
testfile_includes.each do |inc|
|
||||
output.puts("#include #{inc.include?('<') ? inc : "\"#{inc.gsub('.h', '')}.h\""}")
|
||||
end
|
||||
output.puts "\n"
|
||||
tests.each do |test|
|
||||
if test[:params].nil? || test[:params].empty?
|
||||
output.puts("void #{test[:test]}(void);")
|
||||
else
|
||||
output.puts("void #{test[:test]}(#{test[:params]});")
|
||||
end
|
||||
end
|
||||
output.puts("#endif\n\n")
|
||||
end
|
||||
end
|
||||
|
||||
if $0 == __FILE__
|
||||
options = { includes: [] }
|
||||
|
||||
# parse out all the options first (these will all be removed as we go)
|
||||
ARGV.reject! do |arg|
|
||||
case arg
|
||||
when '-cexception'
|
||||
options[:plugins] = [:cexception]
|
||||
true
|
||||
when /\.*\.ya?ml/
|
||||
options = UnityTestRunnerGenerator.grab_config(arg)
|
||||
true
|
||||
when /--(\w+)=\"?(.*)\"?/
|
||||
options[Regexp.last_match(1).to_sym] = Regexp.last_match(2)
|
||||
true
|
||||
when /\.*\.h/
|
||||
options[:includes] << arg
|
||||
true
|
||||
else false
|
||||
end
|
||||
end
|
||||
|
||||
# make sure there is at least one parameter left (the input file)
|
||||
unless ARGV[0]
|
||||
puts ["\nusage: ruby #{__FILE__} (files) (options) input_test_file (output)",
|
||||
"\n input_test_file - this is the C file you want to create a runner for",
|
||||
' output - this is the name of the runner file to generate',
|
||||
' defaults to (input_test_file)_Runner',
|
||||
' files:',
|
||||
' *.yml / *.yaml - loads configuration from here in :unity or :cmock',
|
||||
' *.h - header files are added as #includes in runner',
|
||||
' options:',
|
||||
' -cexception - include cexception support',
|
||||
' --setup_name="" - redefine setUp func name to something else',
|
||||
' --teardown_name="" - redefine tearDown func name to something else',
|
||||
' --main_name="" - redefine main func name to something else',
|
||||
' --test_prefix="" - redefine test prefix from default test|spec|should',
|
||||
' --suite_setup="" - code to execute for setup of entire suite',
|
||||
' --suite_teardown="" - code to execute for teardown of entire suite',
|
||||
' --use_param_tests=1 - enable parameterized tests (disabled by default)',
|
||||
' --header_file="" - path/name of test header file to generate too'].join("\n")
|
||||
exit 1
|
||||
end
|
||||
|
||||
# create the default test runner name if not specified
|
||||
ARGV[1] = ARGV[0].gsub('.c', '_Runner.c') unless ARGV[1]
|
||||
|
||||
UnityTestRunnerGenerator.new(options).run(ARGV[0], ARGV[1])
|
||||
end
|
||||
@@ -0,0 +1,220 @@
|
||||
#============================================================
|
||||
# Author: John Theofanopoulos
|
||||
# A simple parser. Takes the output files generated during the build process and
|
||||
# extracts information relating to the tests.
|
||||
#
|
||||
# Notes:
|
||||
# To capture an output file under VS builds use the following:
|
||||
# devenv [build instructions] > Output.txt & type Output.txt
|
||||
#
|
||||
# To capture an output file under GCC/Linux builds use the following:
|
||||
# make | tee Output.txt
|
||||
#
|
||||
# To use this parser use the following command
|
||||
# ruby parseOutput.rb [options] [file]
|
||||
# options: -xml : produce a JUnit compatible XML file
|
||||
# file : file to scan for results
|
||||
#============================================================
|
||||
|
||||
class ParseOutput
|
||||
def initialize
|
||||
@test_flag = false
|
||||
@xml_out = false
|
||||
@array_list = false
|
||||
@total_tests = false
|
||||
@class_index = false
|
||||
end
|
||||
|
||||
# Set the flag to indicate if there will be an XML output file or not
|
||||
def set_xml_output
|
||||
@xml_out = true
|
||||
end
|
||||
|
||||
# if write our output to XML
|
||||
def write_xml_output
|
||||
output = File.open('report.xml', 'w')
|
||||
output << "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n"
|
||||
@array_list.each do |item|
|
||||
output << item << "\n"
|
||||
end
|
||||
output << "</testsuite>\n"
|
||||
end
|
||||
|
||||
# This function will try and determine when the suite is changed. This is
|
||||
# is the name that gets added to the classname parameter.
|
||||
def test_suite_verify(test_suite_name)
|
||||
return if @test_flag
|
||||
|
||||
@test_flag = true
|
||||
# Split the path name
|
||||
test_name = test_suite_name.split('/')
|
||||
# Remove the extension
|
||||
base_name = test_name[test_name.size - 1].split('.')
|
||||
@test_suite = 'test.' + base_name[0]
|
||||
printf "New Test: %s\n", @test_suite
|
||||
end
|
||||
|
||||
# Test was flagged as having passed so format the output
|
||||
def test_passed(array)
|
||||
last_item = array.length - 1
|
||||
test_name = array[last_item - 1]
|
||||
test_suite_verify(array[@class_name])
|
||||
printf "%-40s PASS\n", test_name
|
||||
|
||||
return unless @xml_out
|
||||
|
||||
@array_list.push ' <testcase classname="' + @test_suite + '" name="' + test_name + '"/>'
|
||||
end
|
||||
|
||||
# Test was flagged as having passed so format the output.
|
||||
# This is using the Unity fixture output and not the original Unity output.
|
||||
def test_passed_unity_fixture(array)
|
||||
test_suite = array[0].sub('TEST(', '')
|
||||
test_suite = test_suite.sub(',', '')
|
||||
test_name = array[1].sub(')', '')
|
||||
|
||||
return unless @xml_out
|
||||
|
||||
@array_list.push ' <testcase classname="' + test_suite + '" name="' + test_name + '"/>'
|
||||
end
|
||||
|
||||
# Test was flagged as being ingored so format the output
|
||||
def test_ignored(array)
|
||||
last_item = array.length - 1
|
||||
test_name = array[last_item - 2]
|
||||
reason = array[last_item].chomp
|
||||
test_suite_verify(array[@class_name])
|
||||
printf "%-40s IGNORED\n", test_name
|
||||
|
||||
if test_name.start_with? 'TEST('
|
||||
array2 = test_name.split(' ')
|
||||
@test_suite = array2[0].sub('TEST(', '')
|
||||
@test_suite = @test_suite.sub(',', '')
|
||||
test_name = array2[1].sub(')', '')
|
||||
end
|
||||
|
||||
return unless @xml_out
|
||||
|
||||
@array_list.push ' <testcase classname="' + @test_suite + '" name="' + test_name + '">'
|
||||
@array_list.push ' <skipped type="TEST IGNORED"> ' + reason + ' </skipped>'
|
||||
@array_list.push ' </testcase>'
|
||||
end
|
||||
|
||||
# Test was flagged as having failed so format the line
|
||||
def test_failed(array)
|
||||
last_item = array.length - 1
|
||||
test_name = array[last_item - 2]
|
||||
reason = array[last_item].chomp + ' at line: ' + array[last_item - 3]
|
||||
test_suite_verify(array[@class_name])
|
||||
printf "%-40s FAILED\n", test_name
|
||||
|
||||
if test_name.start_with? 'TEST('
|
||||
array2 = test_name.split(' ')
|
||||
@test_suite = array2[0].sub('TEST(', '')
|
||||
@test_suite = @test_suite.sub(',', '')
|
||||
test_name = array2[1].sub(')', '')
|
||||
end
|
||||
|
||||
return unless @xml_out
|
||||
|
||||
@array_list.push ' <testcase classname="' + @test_suite + '" name="' + test_name + '">'
|
||||
@array_list.push ' <failure type="ASSERT FAILED"> ' + reason + ' </failure>'
|
||||
@array_list.push ' </testcase>'
|
||||
end
|
||||
|
||||
# Figure out what OS we are running on. For now we are assuming if it's not Windows it must
|
||||
# be Unix based.
|
||||
def detect_os
|
||||
os = RUBY_PLATFORM.split('-')
|
||||
@class_name = if os.size == 2
|
||||
if os[1] == 'mingw32'
|
||||
1
|
||||
else
|
||||
0
|
||||
end
|
||||
else
|
||||
0
|
||||
end
|
||||
end
|
||||
|
||||
# Main function used to parse the file that was captured.
|
||||
def process(name)
|
||||
@test_flag = false
|
||||
@array_list = []
|
||||
|
||||
detect_os
|
||||
|
||||
puts 'Parsing file: ' + name
|
||||
|
||||
test_pass = 0
|
||||
test_fail = 0
|
||||
test_ignore = 0
|
||||
puts ''
|
||||
puts '=================== RESULTS ====================='
|
||||
puts ''
|
||||
File.open(name).each do |line|
|
||||
# Typical test lines look like this:
|
||||
# <path>/<test_file>.c:36:test_tc1000_opsys:FAIL: Expected 1 Was 0
|
||||
# <path>/<test_file>.c:112:test_tc5004_initCanChannel:IGNORE: Not Yet Implemented
|
||||
# <path>/<test_file>.c:115:test_tc5100_initCanVoidPtrs:PASS
|
||||
#
|
||||
# where path is different on Unix vs Windows devices (Windows leads with a drive letter)
|
||||
line_array = line.split(':')
|
||||
|
||||
# If we were able to split the line then we can look to see if any of our target words
|
||||
# were found. Case is important.
|
||||
if (line_array.size >= 4) || (line.start_with? 'TEST(')
|
||||
# Determine if this test passed
|
||||
if line.include? ':PASS'
|
||||
test_passed(line_array)
|
||||
test_pass += 1
|
||||
elsif line.include? ':FAIL:'
|
||||
test_failed(line_array)
|
||||
test_fail += 1
|
||||
elsif line.include? ':IGNORE:'
|
||||
test_ignored(line_array)
|
||||
test_ignore += 1
|
||||
elsif line.start_with? 'TEST('
|
||||
if line.include? ' PASS'
|
||||
line_array = line.split(' ')
|
||||
test_passed_unity_fixture(line_array)
|
||||
test_pass += 1
|
||||
end
|
||||
# If none of the keywords are found there are no more tests for this suite so clear
|
||||
# the test flag
|
||||
else
|
||||
@test_flag = false
|
||||
end
|
||||
else
|
||||
@test_flag = false
|
||||
end
|
||||
end
|
||||
puts ''
|
||||
puts '=================== SUMMARY ====================='
|
||||
puts ''
|
||||
puts 'Tests Passed : ' + test_pass.to_s
|
||||
puts 'Tests Failed : ' + test_fail.to_s
|
||||
puts 'Tests Ignored : ' + test_ignore.to_s
|
||||
@total_tests = test_pass + test_fail + test_ignore
|
||||
|
||||
return unless @xml_out
|
||||
|
||||
heading = '<testsuite tests="' + @total_tests.to_s + '" failures="' + test_fail.to_s + '"' + ' skips="' + test_ignore.to_s + '">'
|
||||
@array_list.insert(0, heading)
|
||||
write_xml_output
|
||||
end
|
||||
end
|
||||
|
||||
# If the command line has no values in, used a default value of Output.txt
|
||||
parse_my_file = ParseOutput.new
|
||||
|
||||
if ARGV.size >= 1
|
||||
ARGV.each do |a|
|
||||
if a == '-xml'
|
||||
parse_my_file.set_xml_output
|
||||
else
|
||||
parse_my_file.process(a)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,252 @@
|
||||
#!/usr/bin/ruby
|
||||
#
|
||||
# unity_to_junit.rb
|
||||
#
|
||||
require 'fileutils'
|
||||
require 'optparse'
|
||||
require 'ostruct'
|
||||
require 'set'
|
||||
|
||||
require 'pp'
|
||||
|
||||
VERSION = 1.0
|
||||
|
||||
class ArgvParser
|
||||
#
|
||||
# Return a structure describing the options.
|
||||
#
|
||||
def self.parse(args)
|
||||
# The options specified on the command line will be collected in *options*.
|
||||
# We set default values here.
|
||||
options = OpenStruct.new
|
||||
options.results_dir = '.'
|
||||
options.root_path = '.'
|
||||
options.out_file = 'results.xml'
|
||||
|
||||
opts = OptionParser.new do |o|
|
||||
o.banner = 'Usage: unity_to_junit.rb [options]'
|
||||
|
||||
o.separator ''
|
||||
o.separator 'Specific options:'
|
||||
|
||||
o.on('-r', '--results <dir>', 'Look for Unity Results files here.') do |results|
|
||||
# puts "results #{results}"
|
||||
options.results_dir = results
|
||||
end
|
||||
|
||||
o.on('-p', '--root_path <path>', 'Prepend this path to files in results.') do |root_path|
|
||||
options.root_path = root_path
|
||||
end
|
||||
|
||||
o.on('-o', '--output <filename>', 'XML file to generate.') do |out_file|
|
||||
# puts "out_file: #{out_file}"
|
||||
options.out_file = out_file
|
||||
end
|
||||
|
||||
o.separator ''
|
||||
o.separator 'Common options:'
|
||||
|
||||
# No argument, shows at tail. This will print an options summary.
|
||||
o.on_tail('-h', '--help', 'Show this message') do
|
||||
puts o
|
||||
exit
|
||||
end
|
||||
|
||||
# Another typical switch to print the version.
|
||||
o.on_tail('--version', 'Show version') do
|
||||
puts "unity_to_junit.rb version #{VERSION}"
|
||||
exit
|
||||
end
|
||||
end
|
||||
|
||||
opts.parse!(args)
|
||||
options
|
||||
end # parse()
|
||||
end # class OptparseExample
|
||||
|
||||
class UnityToJUnit
|
||||
include FileUtils::Verbose
|
||||
attr_reader :report, :total_tests, :failures, :ignored
|
||||
attr_writer :targets, :root, :out_file
|
||||
|
||||
def initialize
|
||||
@report = ''
|
||||
@unit_name = ''
|
||||
end
|
||||
|
||||
def run
|
||||
# Clean up result file names
|
||||
results = @targets.map { |target| target.tr('\\', '/') }
|
||||
# puts "Output File: #{@out_file}"
|
||||
f = File.new(@out_file, 'w')
|
||||
write_xml_header(f)
|
||||
write_suites_header(f)
|
||||
results.each do |result_file|
|
||||
lines = File.readlines(result_file).map(&:chomp)
|
||||
|
||||
raise "Empty test result file: #{result_file}" if lines.empty?
|
||||
|
||||
result_output = get_details(result_file, lines)
|
||||
tests, failures, ignored = parse_test_summary(lines)
|
||||
result_output[:counts][:total] = tests
|
||||
result_output[:counts][:failed] = failures
|
||||
result_output[:counts][:ignored] = ignored
|
||||
result_output[:counts][:passed] = (result_output[:counts][:total] - result_output[:counts][:failed] - result_output[:counts][:ignored])
|
||||
|
||||
# use line[0] from the test output to get the test_file path and name
|
||||
test_file_str = lines[0].tr('\\', '/')
|
||||
test_file_str = test_file_str.split(':')
|
||||
test_file = if test_file_str.length < 2
|
||||
result_file
|
||||
else
|
||||
test_file_str[0] + ':' + test_file_str[1]
|
||||
end
|
||||
result_output[:source][:path] = File.dirname(test_file)
|
||||
result_output[:source][:file] = File.basename(test_file)
|
||||
|
||||
# save result_output
|
||||
@unit_name = File.basename(test_file, '.*')
|
||||
|
||||
write_suite_header(result_output[:counts], f)
|
||||
write_failures(result_output, f)
|
||||
write_tests(result_output, f)
|
||||
write_ignored(result_output, f)
|
||||
write_suite_footer(f)
|
||||
end
|
||||
write_suites_footer(f)
|
||||
f.close
|
||||
end
|
||||
|
||||
def usage(err_msg = nil)
|
||||
puts "\nERROR: "
|
||||
puts err_msg if err_msg
|
||||
puts 'Usage: unity_to_junit.rb [options]'
|
||||
puts ''
|
||||
puts 'Specific options:'
|
||||
puts ' -r, --results <dir> Look for Unity Results files here.'
|
||||
puts ' -p, --root_path <path> Prepend this path to files in results.'
|
||||
puts ' -o, --output <filename> XML file to generate.'
|
||||
puts ''
|
||||
puts 'Common options:'
|
||||
puts ' -h, --help Show this message'
|
||||
puts ' --version Show version'
|
||||
|
||||
exit 1
|
||||
end
|
||||
|
||||
protected
|
||||
|
||||
def get_details(_result_file, lines)
|
||||
results = results_structure
|
||||
lines.each do |line|
|
||||
line = line.tr('\\', '/')
|
||||
_src_file, src_line, test_name, status, msg = line.split(/:/)
|
||||
case status
|
||||
when 'IGNORE' then results[:ignores] << { test: test_name, line: src_line, message: msg }
|
||||
when 'FAIL' then results[:failures] << { test: test_name, line: src_line, message: msg }
|
||||
when 'PASS' then results[:successes] << { test: test_name, line: src_line, message: msg }
|
||||
end
|
||||
end
|
||||
results
|
||||
end
|
||||
|
||||
def parse_test_summary(summary)
|
||||
raise "Couldn't parse test results: #{summary}" unless summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
|
||||
[Regexp.last_match(1).to_i, Regexp.last_match(2).to_i, Regexp.last_match(3).to_i]
|
||||
end
|
||||
|
||||
def here
|
||||
File.expand_path(File.dirname(__FILE__))
|
||||
end
|
||||
|
||||
private
|
||||
|
||||
def results_structure
|
||||
{
|
||||
source: { path: '', file: '' },
|
||||
successes: [],
|
||||
failures: [],
|
||||
ignores: [],
|
||||
counts: { total: 0, passed: 0, failed: 0, ignored: 0 },
|
||||
stdout: []
|
||||
}
|
||||
end
|
||||
|
||||
def write_xml_header(stream)
|
||||
stream.puts "<?xml version='1.0' encoding='utf-8' ?>"
|
||||
end
|
||||
|
||||
def write_suites_header(stream)
|
||||
stream.puts '<testsuites>'
|
||||
end
|
||||
|
||||
def write_suite_header(counts, stream)
|
||||
stream.puts "\t<testsuite errors=\"0\" skipped=\"#{counts[:ignored]}\" failures=\"#{counts[:failed]}\" tests=\"#{counts[:total]}\" name=\"unity\">"
|
||||
end
|
||||
|
||||
def write_failures(results, stream)
|
||||
result = results[:failures]
|
||||
result.each do |item|
|
||||
filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
|
||||
stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\">"
|
||||
stream.puts "\t\t\t<failure message=\"#{item[:message]}\" type=\"Assertion\"/>"
|
||||
stream.puts "\t\t\t<system-err>
[File] #{filename}
[Line] #{item[:line]}
</system-err>"
|
||||
stream.puts "\t\t</testcase>"
|
||||
end
|
||||
end
|
||||
|
||||
def write_tests(results, stream)
|
||||
result = results[:successes]
|
||||
result.each do |item|
|
||||
stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\" />"
|
||||
end
|
||||
end
|
||||
|
||||
def write_ignored(results, stream)
|
||||
result = results[:ignores]
|
||||
result.each do |item|
|
||||
filename = File.join(results[:source][:path], File.basename(results[:source][:file], '.*'))
|
||||
puts "Writing ignored tests for test harness: #{filename}"
|
||||
stream.puts "\t\t<testcase classname=\"#{@unit_name}\" name=\"#{item[:test]}\" time=\"0\">"
|
||||
stream.puts "\t\t\t<skipped message=\"#{item[:message]}\" type=\"Assertion\"/>"
|
||||
stream.puts "\t\t\t<system-err>
[File] #{filename}
[Line] #{item[:line]}
</system-err>"
|
||||
stream.puts "\t\t</testcase>"
|
||||
end
|
||||
end
|
||||
|
||||
def write_suite_footer(stream)
|
||||
stream.puts "\t</testsuite>"
|
||||
end
|
||||
|
||||
def write_suites_footer(stream)
|
||||
stream.puts '</testsuites>'
|
||||
end
|
||||
end # UnityToJUnit
|
||||
|
||||
if __FILE__ == $0
|
||||
# parse out the command options
|
||||
options = ArgvParser.parse(ARGV)
|
||||
|
||||
# create an instance to work with
|
||||
utj = UnityToJUnit.new
|
||||
begin
|
||||
# look in the specified or current directory for result files
|
||||
targets = "#{options.results_dir.tr('\\', '/')}**/*.test*"
|
||||
|
||||
results = Dir[targets]
|
||||
raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
|
||||
utj.targets = results
|
||||
|
||||
# set the root path
|
||||
utj.root = options.root_path
|
||||
|
||||
# set the output XML file name
|
||||
# puts "Output File from options: #{options.out_file}"
|
||||
utj.out_file = options.out_file
|
||||
|
||||
# run the summarizer
|
||||
puts utj.run
|
||||
rescue StandardError => e
|
||||
utj.usage e.message
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,25 @@
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# ==========================================
|
||||
|
||||
require'yaml'
|
||||
|
||||
module RakefileHelpers
|
||||
class TestFileFilter
|
||||
def initialize(all_files = false)
|
||||
@all_files = all_files
|
||||
|
||||
return false unless @all_files
|
||||
return false unless File.exist?('test_file_filter.yml')
|
||||
|
||||
filters = YAML.load_file('test_file_filter.yml')
|
||||
@all_files = filters[:all_files]
|
||||
@only_files = filters[:only_files]
|
||||
@exclude_files = filters[:exclude_files]
|
||||
end
|
||||
|
||||
attr_accessor :all_files, :only_files, :exclude_files
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,6 @@
|
||||
module TypeSanitizer
|
||||
def self.sanitize_c_identifier(unsanitized)
|
||||
# convert filename to valid C identifier by replacing invalid chars with '_'
|
||||
unsanitized.gsub(/[-\/\\\.\,\s]/, '_')
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,139 @@
|
||||
#! python3
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2015 Alexander Mueller / XelaRellum@web.de
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# Based on the ruby script by Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# ==========================================
|
||||
import sys
|
||||
import os
|
||||
import re
|
||||
from glob import glob
|
||||
|
||||
class UnityTestSummary:
|
||||
def __init__(self):
|
||||
self.report = ''
|
||||
self.total_tests = 0
|
||||
self.failures = 0
|
||||
self.ignored = 0
|
||||
|
||||
def run(self):
|
||||
# Clean up result file names
|
||||
results = []
|
||||
for target in self.targets:
|
||||
results.append(target.replace('\\', '/'))
|
||||
|
||||
# Dig through each result file, looking for details on pass/fail:
|
||||
failure_output = []
|
||||
ignore_output = []
|
||||
|
||||
for result_file in results:
|
||||
lines = list(map(lambda line: line.rstrip(), open(result_file, "r").read().split('\n')))
|
||||
if len(lines) == 0:
|
||||
raise Exception("Empty test result file: %s" % result_file)
|
||||
|
||||
details = self.get_details(result_file, lines)
|
||||
failures = details['failures']
|
||||
ignores = details['ignores']
|
||||
if len(failures) > 0: failure_output.append('\n'.join(failures))
|
||||
if len(ignores) > 0: ignore_output.append('n'.join(ignores))
|
||||
tests,failures,ignored = self.parse_test_summary('\n'.join(lines))
|
||||
self.total_tests += tests
|
||||
self.failures += failures
|
||||
self.ignored += ignored
|
||||
|
||||
if self.ignored > 0:
|
||||
self.report += "\n"
|
||||
self.report += "--------------------------\n"
|
||||
self.report += "UNITY IGNORED TEST SUMMARY\n"
|
||||
self.report += "--------------------------\n"
|
||||
self.report += "\n".join(ignore_output)
|
||||
|
||||
if self.failures > 0:
|
||||
self.report += "\n"
|
||||
self.report += "--------------------------\n"
|
||||
self.report += "UNITY FAILED TEST SUMMARY\n"
|
||||
self.report += "--------------------------\n"
|
||||
self.report += '\n'.join(failure_output)
|
||||
|
||||
self.report += "\n"
|
||||
self.report += "--------------------------\n"
|
||||
self.report += "OVERALL UNITY TEST SUMMARY\n"
|
||||
self.report += "--------------------------\n"
|
||||
self.report += "{total_tests} TOTAL TESTS {failures} TOTAL FAILURES {ignored} IGNORED\n".format(total_tests = self.total_tests, failures=self.failures, ignored=self.ignored)
|
||||
self.report += "\n"
|
||||
|
||||
return self.report
|
||||
|
||||
def set_targets(self, target_array):
|
||||
self.targets = target_array
|
||||
|
||||
def set_root_path(self, path):
|
||||
self.root = path
|
||||
|
||||
def usage(self, err_msg=None):
|
||||
print("\nERROR: ")
|
||||
if err_msg:
|
||||
print(err_msg)
|
||||
print("\nUsage: unity_test_summary.py result_file_directory/ root_path/")
|
||||
print(" result_file_directory - The location of your results files.")
|
||||
print(" Defaults to current directory if not specified.")
|
||||
print(" Should end in / if specified.")
|
||||
print(" root_path - Helpful for producing more verbose output if using relative paths.")
|
||||
sys.exit(1)
|
||||
|
||||
def get_details(self, result_file, lines):
|
||||
results = { 'failures': [], 'ignores': [], 'successes': [] }
|
||||
for line in lines:
|
||||
parts = line.split(':')
|
||||
if len(parts) == 5:
|
||||
src_file,src_line,test_name,status,msg = parts
|
||||
elif len(parts) == 4:
|
||||
src_file,src_line,test_name,status = parts
|
||||
msg = ''
|
||||
else:
|
||||
continue
|
||||
if len(self.root) > 0:
|
||||
line_out = "%s%s" % (self.root, line)
|
||||
else:
|
||||
line_out = line
|
||||
if status == 'IGNORE':
|
||||
results['ignores'].append(line_out)
|
||||
elif status == 'FAIL':
|
||||
results['failures'].append(line_out)
|
||||
elif status == 'PASS':
|
||||
results['successes'].append(line_out)
|
||||
return results
|
||||
|
||||
def parse_test_summary(self, summary):
|
||||
m = re.search(r"([0-9]+) Tests ([0-9]+) Failures ([0-9]+) Ignored", summary)
|
||||
if not m:
|
||||
raise Exception("Couldn't parse test results: %s" % summary)
|
||||
|
||||
return int(m.group(1)), int(m.group(2)), int(m.group(3))
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
uts = UnityTestSummary()
|
||||
try:
|
||||
#look in the specified or current directory for result files
|
||||
if len(sys.argv) > 1:
|
||||
targets_dir = sys.argv[1]
|
||||
else:
|
||||
targets_dir = './'
|
||||
targets = list(map(lambda x: x.replace('\\', '/'), glob(targets_dir + '*.test*')))
|
||||
if len(targets) == 0:
|
||||
raise Exception("No *.testpass or *.testfail files found in '%s'" % targets_dir)
|
||||
uts.set_targets(targets)
|
||||
|
||||
#set the root path
|
||||
if len(sys.argv) > 2:
|
||||
root_path = sys.argv[2]
|
||||
else:
|
||||
root_path = os.path.split(__file__)[0]
|
||||
uts.set_root_path(root_path)
|
||||
|
||||
#run the summarizer
|
||||
print(uts.run())
|
||||
except Exception as e:
|
||||
uts.usage(e)
|
||||
@@ -0,0 +1,136 @@
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# ==========================================
|
||||
|
||||
# !/usr/bin/ruby
|
||||
#
|
||||
# unity_test_summary.rb
|
||||
#
|
||||
require 'fileutils'
|
||||
require 'set'
|
||||
|
||||
class UnityTestSummary
|
||||
include FileUtils::Verbose
|
||||
|
||||
attr_reader :report, :total_tests, :failures, :ignored
|
||||
attr_writer :targets, :root
|
||||
|
||||
def initialize(_opts = {})
|
||||
@report = ''
|
||||
@total_tests = 0
|
||||
@failures = 0
|
||||
@ignored = 0
|
||||
end
|
||||
|
||||
def run
|
||||
# Clean up result file names
|
||||
results = @targets.map { |target| target.tr('\\', '/') }
|
||||
|
||||
# Dig through each result file, looking for details on pass/fail:
|
||||
failure_output = []
|
||||
ignore_output = []
|
||||
|
||||
results.each do |result_file|
|
||||
lines = File.readlines(result_file).map(&:chomp)
|
||||
|
||||
raise "Empty test result file: #{result_file}" if lines.empty?
|
||||
|
||||
output = get_details(result_file, lines)
|
||||
failure_output << output[:failures] unless output[:failures].empty?
|
||||
ignore_output << output[:ignores] unless output[:ignores].empty?
|
||||
tests, failures, ignored = parse_test_summary(lines)
|
||||
@total_tests += tests
|
||||
@failures += failures
|
||||
@ignored += ignored
|
||||
end
|
||||
|
||||
if @ignored > 0
|
||||
@report += "\n"
|
||||
@report += "--------------------------\n"
|
||||
@report += "UNITY IGNORED TEST SUMMARY\n"
|
||||
@report += "--------------------------\n"
|
||||
@report += ignore_output.flatten.join("\n")
|
||||
end
|
||||
|
||||
if @failures > 0
|
||||
@report += "\n"
|
||||
@report += "--------------------------\n"
|
||||
@report += "UNITY FAILED TEST SUMMARY\n"
|
||||
@report += "--------------------------\n"
|
||||
@report += failure_output.flatten.join("\n")
|
||||
end
|
||||
|
||||
@report += "\n"
|
||||
@report += "--------------------------\n"
|
||||
@report += "OVERALL UNITY TEST SUMMARY\n"
|
||||
@report += "--------------------------\n"
|
||||
@report += "#{@total_tests} TOTAL TESTS #{@failures} TOTAL FAILURES #{@ignored} IGNORED\n"
|
||||
@report += "\n"
|
||||
end
|
||||
|
||||
def usage(err_msg = nil)
|
||||
puts "\nERROR: "
|
||||
puts err_msg if err_msg
|
||||
puts "\nUsage: unity_test_summary.rb result_file_directory/ root_path/"
|
||||
puts ' result_file_directory - The location of your results files.'
|
||||
puts ' Defaults to current directory if not specified.'
|
||||
puts ' Should end in / if specified.'
|
||||
puts ' root_path - Helpful for producing more verbose output if using relative paths.'
|
||||
exit 1
|
||||
end
|
||||
|
||||
protected
|
||||
|
||||
def get_details(_result_file, lines)
|
||||
results = { failures: [], ignores: [], successes: [] }
|
||||
lines.each do |line|
|
||||
_src_file, _src_line, _test_name, status, _msg = line.split(/:/)
|
||||
line_out = (@root && (@root != 0) ? "#{@root}#{line}" : line).gsub(/\//, '\\')
|
||||
case status
|
||||
when 'IGNORE' then results[:ignores] << line_out
|
||||
when 'FAIL' then results[:failures] << line_out
|
||||
when 'PASS' then results[:successes] << line_out
|
||||
end
|
||||
end
|
||||
results
|
||||
end
|
||||
|
||||
def parse_test_summary(summary)
|
||||
raise "Couldn't parse test results: #{summary}" unless summary.find { |v| v =~ /(\d+) Tests (\d+) Failures (\d+) Ignored/ }
|
||||
[Regexp.last_match(1).to_i, Regexp.last_match(2).to_i, Regexp.last_match(3).to_i]
|
||||
end
|
||||
|
||||
def here
|
||||
File.expand_path(File.dirname(__FILE__))
|
||||
end
|
||||
end
|
||||
|
||||
if $0 == __FILE__
|
||||
|
||||
# parse out the command options
|
||||
opts, args = ARGV.partition { |v| v =~ /^--\w+/ }
|
||||
opts.map! { |v| v[2..-1].to_sym }
|
||||
|
||||
# create an instance to work with
|
||||
uts = UnityTestSummary.new(opts)
|
||||
|
||||
begin
|
||||
# look in the specified or current directory for result files
|
||||
args[0] ||= './'
|
||||
targets = "#{ARGV[0].tr('\\', '/')}**/*.test*"
|
||||
results = Dir[targets]
|
||||
raise "No *.testpass, *.testfail, or *.testresults files found in '#{targets}'" if results.empty?
|
||||
uts.targets = results
|
||||
|
||||
# set the root path
|
||||
args[1] ||= Dir.pwd + '/'
|
||||
uts.root = ARGV[1]
|
||||
|
||||
# run the summarizer
|
||||
puts uts.run
|
||||
rescue StandardError => e
|
||||
uts.usage e.message
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,146 @@
|
||||
import sys
|
||||
import os
|
||||
from glob import glob
|
||||
|
||||
from pyparsing import *
|
||||
from junit_xml import TestSuite, TestCase
|
||||
|
||||
|
||||
class UnityTestSummary:
|
||||
def __init__(self):
|
||||
self.report = ''
|
||||
self.total_tests = 0
|
||||
self.failures = 0
|
||||
self.ignored = 0
|
||||
self.targets = 0
|
||||
self.root = None
|
||||
self.test_suites = dict()
|
||||
|
||||
def run(self):
|
||||
# Clean up result file names
|
||||
results = []
|
||||
for target in self.targets:
|
||||
results.append(target.replace('\\', '/'))
|
||||
|
||||
# Dig through each result file, looking for details on pass/fail:
|
||||
for result_file in results:
|
||||
lines = list(map(lambda line: line.rstrip(), open(result_file, "r").read().split('\n')))
|
||||
if len(lines) == 0:
|
||||
raise Exception("Empty test result file: %s" % result_file)
|
||||
|
||||
# define an expression for your file reference
|
||||
entry_one = Combine(
|
||||
oneOf(list(alphas)) + ':/' +
|
||||
Word(alphanums + '_-./'))
|
||||
|
||||
entry_two = Word(printables + ' ', excludeChars=':')
|
||||
entry = entry_one | entry_two
|
||||
|
||||
delimiter = Literal(':').suppress()
|
||||
tc_result_line = Group(entry.setResultsName('tc_file_name') + delimiter + entry.setResultsName(
|
||||
'tc_line_nr') + delimiter + entry.setResultsName('tc_name') + delimiter + entry.setResultsName(
|
||||
'tc_status') + Optional(
|
||||
delimiter + entry.setResultsName('tc_msg'))).setResultsName("tc_line")
|
||||
|
||||
eol = LineEnd().suppress()
|
||||
sol = LineStart().suppress()
|
||||
blank_line = sol + eol
|
||||
|
||||
tc_summary_line = Group(Word(nums).setResultsName("num_of_tests") + "Tests" + Word(nums).setResultsName(
|
||||
"num_of_fail") + "Failures" + Word(nums).setResultsName("num_of_ignore") + "Ignored").setResultsName(
|
||||
"tc_summary")
|
||||
tc_end_line = Or(Literal("FAIL"), Literal('Ok')).setResultsName("tc_result")
|
||||
|
||||
# run it and see...
|
||||
pp1 = tc_result_line | Optional(tc_summary_line | tc_end_line)
|
||||
pp1.ignore(blank_line | OneOrMore("-"))
|
||||
|
||||
result = list()
|
||||
for l in lines:
|
||||
result.append((pp1.parseString(l)).asDict())
|
||||
# delete empty results
|
||||
result = filter(None, result)
|
||||
|
||||
tc_list = list()
|
||||
for r in result:
|
||||
if 'tc_line' in r:
|
||||
tmp_tc_line = r['tc_line']
|
||||
|
||||
# get only the file name which will be used as the classname
|
||||
file_name = tmp_tc_line['tc_file_name'].split('\\').pop().split('/').pop().rsplit('.', 1)[0]
|
||||
tmp_tc = TestCase(name=tmp_tc_line['tc_name'], classname=file_name)
|
||||
if 'tc_status' in tmp_tc_line:
|
||||
if str(tmp_tc_line['tc_status']) == 'IGNORE':
|
||||
if 'tc_msg' in tmp_tc_line:
|
||||
tmp_tc.add_skipped_info(message=tmp_tc_line['tc_msg'],
|
||||
output=r'[File]={0}, [Line]={1}'.format(
|
||||
tmp_tc_line['tc_file_name'], tmp_tc_line['tc_line_nr']))
|
||||
else:
|
||||
tmp_tc.add_skipped_info(message=" ")
|
||||
elif str(tmp_tc_line['tc_status']) == 'FAIL':
|
||||
if 'tc_msg' in tmp_tc_line:
|
||||
tmp_tc.add_failure_info(message=tmp_tc_line['tc_msg'],
|
||||
output=r'[File]={0}, [Line]={1}'.format(
|
||||
tmp_tc_line['tc_file_name'], tmp_tc_line['tc_line_nr']))
|
||||
else:
|
||||
tmp_tc.add_failure_info(message=" ")
|
||||
|
||||
tc_list.append((str(result_file), tmp_tc))
|
||||
|
||||
for k, v in tc_list:
|
||||
try:
|
||||
self.test_suites[k].append(v)
|
||||
except KeyError:
|
||||
self.test_suites[k] = [v]
|
||||
ts = []
|
||||
for suite_name in self.test_suites:
|
||||
ts.append(TestSuite(suite_name, self.test_suites[suite_name]))
|
||||
|
||||
with open('result.xml', 'w') as f:
|
||||
TestSuite.to_file(f, ts, prettyprint='True', encoding='utf-8')
|
||||
|
||||
return self.report
|
||||
|
||||
def set_targets(self, target_array):
|
||||
self.targets = target_array
|
||||
|
||||
def set_root_path(self, path):
|
||||
self.root = path
|
||||
|
||||
@staticmethod
|
||||
def usage(err_msg=None):
|
||||
print("\nERROR: ")
|
||||
if err_msg:
|
||||
print(err_msg)
|
||||
print("\nUsage: unity_test_summary.py result_file_directory/ root_path/")
|
||||
print(" result_file_directory - The location of your results files.")
|
||||
print(" Defaults to current directory if not specified.")
|
||||
print(" Should end in / if specified.")
|
||||
print(" root_path - Helpful for producing more verbose output if using relative paths.")
|
||||
sys.exit(1)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
uts = UnityTestSummary()
|
||||
try:
|
||||
# look in the specified or current directory for result files
|
||||
if len(sys.argv) > 1:
|
||||
targets_dir = sys.argv[1]
|
||||
else:
|
||||
targets_dir = './'
|
||||
targets = list(map(lambda x: x.replace('\\', '/'), glob(targets_dir + '*.test*')))
|
||||
if len(targets) == 0:
|
||||
raise Exception("No *.testpass or *.testfail files found in '%s'" % targets_dir)
|
||||
uts.set_targets(targets)
|
||||
|
||||
# set the root path
|
||||
if len(sys.argv) > 2:
|
||||
root_path = sys.argv[2]
|
||||
else:
|
||||
root_path = os.path.split(__file__)[0]
|
||||
uts.set_root_path(root_path)
|
||||
|
||||
# run the summarizer
|
||||
print(uts.run())
|
||||
except Exception as e:
|
||||
UnityTestSummary.usage(e)
|
||||
@@ -0,0 +1,207 @@
|
||||
# ThrowTheSwitch.org Coding Standard
|
||||
|
||||
Hi. Welcome to the coding standard for ThrowTheSwitch.org. For the most part,
|
||||
we try to follow these standards to unify our contributors' code into a cohesive
|
||||
unit (puns intended). You might find places where these standards aren't
|
||||
followed. We're not perfect. Please be polite where you notice these discrepancies
|
||||
and we'll try to be polite when we notice yours.
|
||||
|
||||
;)
|
||||
|
||||
|
||||
## Why Have A Coding Standard?
|
||||
|
||||
Being consistent makes code easier to understand. We've made an attempt to keep
|
||||
our standard simple because we also believe that we can only expect someone to
|
||||
follow something that is understandable. Please do your best.
|
||||
|
||||
|
||||
## Our Philosophy
|
||||
|
||||
Before we get into details on syntax, let's take a moment to talk about our
|
||||
vision for these tools. We're C developers and embedded software developers.
|
||||
These tools are great to test any C code, but catering to embedded software has
|
||||
made us more tolerant of compiler quirks. There are a LOT of quirky compilers
|
||||
out there. By quirky I mean "doesn't follow standards because they feel like
|
||||
they have a license to do as they wish."
|
||||
|
||||
Our philosophy is "support every compiler we can". Most often, this means that
|
||||
we aim for writing C code that is standards compliant (often C89... that seems
|
||||
to be a sweet spot that is almost always compatible). But it also means these
|
||||
tools are tolerant of things that aren't common. Some that aren't even
|
||||
compliant. There are configuration options to override the size of standard
|
||||
types. There are configuration options to force Unity to not use certain
|
||||
standard library functions. A lot of Unity is configurable and we have worked
|
||||
hard to make it not TOO ugly in the process.
|
||||
|
||||
Similarly, our tools that parse C do their best. They aren't full C parsers
|
||||
(yet) and, even if they were, they would still have to accept non-standard
|
||||
additions like gcc extensions or specifying `@0x1000` to force a variable to
|
||||
compile to a particular location. It's just what we do, because we like
|
||||
everything to Just Work™.
|
||||
|
||||
Speaking of having things Just Work™, that's our second philosophy. By that, we
|
||||
mean that we do our best to have EVERY configuration option have a logical
|
||||
default. We believe that if you're working with a simple compiler and target,
|
||||
you shouldn't need to configure very much... we try to make the tools guess as
|
||||
much as they can, but give the user the power to override it when it's wrong.
|
||||
|
||||
|
||||
## Naming Things
|
||||
|
||||
Let's talk about naming things. Programming is all about naming things. We name
|
||||
files, functions, variables, and so much more. While we're not always going to
|
||||
find the best name for something, we actually put quite a bit of effort into
|
||||
finding *What Something WANTS to be Called*™.
|
||||
|
||||
When naming things, we more or less follow this hierarchy, the first being the
|
||||
most important to us (but we do all four whenever possible):
|
||||
1. Readable
|
||||
2. Descriptive
|
||||
3. Consistent
|
||||
4. Memorable
|
||||
|
||||
|
||||
#### Readable
|
||||
|
||||
We want to read our code. This means we like names and flow that are more
|
||||
naturally read. We try to avoid double negatives. We try to avoid cryptic
|
||||
abbreviations (sticking to ones we feel are common).
|
||||
|
||||
|
||||
#### Descriptive
|
||||
|
||||
We like descriptive names for things, especially functions and variables.
|
||||
Finding the right name for something is an important endeavor. You might notice
|
||||
from poking around our code that this often results in names that are a little
|
||||
longer than the average. Guilty. We're okay with a tiny bit more typing if it
|
||||
means our code is easier to understand.
|
||||
|
||||
There are two exceptions to this rule that we also stick to as religiously as
|
||||
possible:
|
||||
|
||||
First, while we realize hungarian notation (and similar systems for encoding
|
||||
type information into variable names) is providing a more descriptive name, we
|
||||
feel that (for the average developer) it takes away from readability and
|
||||
therefore is to be avoided.
|
||||
|
||||
Second, loop counters and other local throw-away variables often have a purpose
|
||||
which is obvious. There's no need, therefore, to get carried away with complex
|
||||
naming. We find i, j, and k are better loop counters than loopCounterVar or
|
||||
whatnot. We only break this rule when we see that more description could improve
|
||||
understanding of an algorithm.
|
||||
|
||||
|
||||
#### Consistent
|
||||
|
||||
We like consistency, but we're not really obsessed with it. We try to name our
|
||||
configuration macros in a consistent fashion... you'll notice a repeated use of
|
||||
UNITY_EXCLUDE_BLAH or UNITY_USES_BLAH macros. This helps users avoid having to
|
||||
remember each macro's details.
|
||||
|
||||
|
||||
#### Memorable
|
||||
|
||||
Where ever it doesn't violate the above principles, we try to apply memorable
|
||||
names. Sometimes this means using something that is simply descriptive, but
|
||||
often we strive for descriptive AND unique... we like quirky names that stand
|
||||
out in our memory and are easier to search for. Take a look through the file
|
||||
names in Ceedling and you'll get a good idea of what we are talking about here.
|
||||
Why use preprocess when you can use preprocessinator? Or what better describes a
|
||||
module in charge of invoking tasks during releases than release_invoker? Don't
|
||||
get carried away. The names are still descriptive and fulfill the above
|
||||
requirements, but they don't feel stale.
|
||||
|
||||
|
||||
## C and C++ Details
|
||||
|
||||
We don't really want to add to the style battles out there. Tabs or spaces?
|
||||
How many spaces? Where do the braces go? These are age-old questions that will
|
||||
never be answered... or at least not answered in a way that will make everyone
|
||||
happy.
|
||||
|
||||
We've decided on our own style preferences. If you'd like to contribute to these
|
||||
projects (and we hope that you do), then we ask if you do your best to follow
|
||||
the same. It will only hurt a little. We promise.
|
||||
|
||||
|
||||
#### Whitespace
|
||||
|
||||
Our C-style is to use spaces and to use 4 of them per indent level. It's a nice
|
||||
power-of-2 number that looks decent on a wide screen. We have no more reason
|
||||
than that. We break that rule when we have lines that wrap (macros or function
|
||||
arguments or whatnot). When that happens, we like to indent further to line
|
||||
things up in nice tidy columns.
|
||||
|
||||
```C
|
||||
if (stuff_happened)
|
||||
{
|
||||
do_something();
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
#### Case
|
||||
|
||||
- Files - all lower case with underscores.
|
||||
- Variables - all lower case with underscores
|
||||
- Macros - all caps with underscores.
|
||||
- Typedefs - all caps with underscores. (also ends with _T).
|
||||
- Functions - camel cased. Usually named ModuleName_FuncName
|
||||
- Constants and Globals - camel cased.
|
||||
|
||||
|
||||
#### Braces
|
||||
|
||||
The left brace is on the next line after the declaration. The right brace is
|
||||
directly below that. Everything in between in indented one level. If you're
|
||||
catching an error and you have a one-line, go ahead and to it on the same line.
|
||||
|
||||
```C
|
||||
while (blah)
|
||||
{
|
||||
//Like so. Even if only one line, we use braces.
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
#### Comments
|
||||
|
||||
Do you know what we hate? Old-school C block comments. BUT, we're using them
|
||||
anyway. As we mentioned, our goal is to support every compiler we can,
|
||||
especially embedded compilers. There are STILL C compilers out there that only
|
||||
support old-school block comments. So that is what we're using. We apologize. We
|
||||
think they are ugly too.
|
||||
|
||||
|
||||
## Ruby Details
|
||||
|
||||
Is there really such thing as a Ruby coding standard? Ruby is such a free form
|
||||
language, it seems almost sacrilegious to suggest that people should comply to
|
||||
one method! We'll keep it really brief!
|
||||
|
||||
|
||||
#### Whitespace
|
||||
|
||||
Our Ruby style is to use spaces and to use 2 of them per indent level. It's a
|
||||
nice power-of-2 number that really grooves with Ruby's compact style. We have no
|
||||
more reason than that. We break that rule when we have lines that wrap. When
|
||||
that happens, we like to indent further to line things up in nice tidy columns.
|
||||
|
||||
|
||||
#### Case
|
||||
|
||||
- Files - all lower case with underscores.
|
||||
- Variables - all lower case with underscores
|
||||
- Classes, Modules, etc - Camel cased.
|
||||
- Functions - all lower case with underscores
|
||||
- Constants - all upper case with underscores
|
||||
|
||||
|
||||
## Documentation
|
||||
|
||||
Egad. Really? We use markdown and we like pdf files because they can be made to
|
||||
look nice while still being portable. Good enough?
|
||||
|
||||
|
||||
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
|
||||
Binary file not shown.
@@ -0,0 +1,770 @@
|
||||
# Unity Assertions Reference
|
||||
|
||||
## Background and Overview
|
||||
|
||||
### Super Condensed Version
|
||||
|
||||
- An assertion establishes truth (i.e. boolean True) for a single condition.
|
||||
Upon boolean False, an assertion stops execution and reports the failure.
|
||||
- Unity is mainly a rich collection of assertions and the support to gather up
|
||||
and easily execute those assertions.
|
||||
- The structure of Unity allows you to easily separate test assertions from
|
||||
source code in, well, test code.
|
||||
- Unity's assertions:
|
||||
- Come in many, many flavors to handle different C types and assertion cases.
|
||||
- Use context to provide detailed and helpful failure messages.
|
||||
- Document types, expected values, and basic behavior in your source code for
|
||||
free.
|
||||
|
||||
|
||||
### Unity Is Several Things But Mainly It's Assertions
|
||||
|
||||
One way to think of Unity is simply as a rich collection of assertions you can
|
||||
use to establish whether your source code behaves the way you think it does.
|
||||
Unity provides a framework to easily organize and execute those assertions in
|
||||
test code separate from your source code.
|
||||
|
||||
|
||||
### What's an Assertion?
|
||||
|
||||
At their core, assertions are an establishment of truth - boolean truth. Was this
|
||||
thing equal to that thing? Does that code doohickey have such-and-such property
|
||||
or not? You get the idea. Assertions are executable code (to appreciate the big
|
||||
picture on this read up on the difference between
|
||||
[link:Dynamic Verification and Static Analysis]). A failing assertion stops
|
||||
execution and reports an error through some appropriate I/O channel (e.g.
|
||||
stdout, GUI, file, blinky light).
|
||||
|
||||
Fundamentally, for dynamic verification all you need is a single assertion
|
||||
mechanism. In fact, that's what the [assert() macro in C's standard library](http://en.wikipedia.org/en/wiki/Assert.h)
|
||||
is for. So why not just use it? Well, we can do far better in the reporting
|
||||
department. C's `assert()` is pretty dumb as-is and is particularly poor for
|
||||
handling common data types like arrays, structs, etc. And, without some other
|
||||
support, it's far too tempting to litter source code with C's `assert()`'s. It's
|
||||
generally much cleaner, manageable, and more useful to separate test and source
|
||||
code in the way Unity facilitates.
|
||||
|
||||
|
||||
### Unity's Assertions: Helpful Messages _and_ Free Source Code Documentation
|
||||
|
||||
Asserting a simple truth condition is valuable, but using the context of the
|
||||
assertion is even more valuable. For instance, if you know you're comparing bit
|
||||
flags and not just integers, then why not use that context to give explicit,
|
||||
readable, bit-level feedback when an assertion fails?
|
||||
|
||||
That's what Unity's collection of assertions do - capture context to give you
|
||||
helpful, meaningful assertion failure messages. In fact, the assertions
|
||||
themselves also serve as executable documentation about types and values in your
|
||||
source code. So long as your tests remain current with your source and all those
|
||||
tests pass, you have a detailed, up-to-date view of the intent and mechanisms in
|
||||
your source code. And due to a wondrous mystery, well-tested code usually tends
|
||||
to be well designed code.
|
||||
|
||||
|
||||
## Assertion Conventions and Configurations
|
||||
|
||||
### Naming and Parameter Conventions
|
||||
|
||||
The convention of assertion parameters generally follows this order:
|
||||
|
||||
TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
|
||||
|
||||
The very simplest assertion possible uses only a single "actual" parameter (e.g.
|
||||
a simple null check).
|
||||
|
||||
"Actual" is the value being tested and unlike the other parameters in an
|
||||
assertion construction is the only parameter present in all assertion variants.
|
||||
"Modifiers" are masks, ranges, bit flag specifiers, floating point deltas.
|
||||
"Expected" is your expected value (duh) to compare to an "actual" value; it's
|
||||
marked as an optional parameter because some assertions only need a single
|
||||
"actual" parameter (e.g. null check).
|
||||
"Size/count" refers to string lengths, number of array elements, etc.
|
||||
|
||||
Many of Unity's assertions are apparent duplications in that the same data type
|
||||
is handled by several assertions. The differences among these are in how failure
|
||||
messages are presented. For instance, a `_HEX` variant of an assertion prints
|
||||
the expected and actual values of that assertion formatted as hexadecimal.
|
||||
|
||||
|
||||
#### TEST_ASSERT_X_MESSAGE Variants
|
||||
|
||||
_All_ assertions are complemented with a variant that includes a simple string
|
||||
message as a final parameter. The string you specify is appended to an assertion
|
||||
failure message in Unity output.
|
||||
|
||||
For brevity, the assertion variants with a message parameter are not listed
|
||||
below. Just tack on `_MESSAGE` as the final component to any assertion name in
|
||||
the reference list below and add a string as the final parameter.
|
||||
|
||||
_Example:_
|
||||
|
||||
TEST_ASSERT_X( {modifiers}, {expected}, actual, {size/count} )
|
||||
|
||||
becomes messageified like thus...
|
||||
|
||||
TEST_ASSERT_X_MESSAGE( {modifiers}, {expected}, actual, {size/count}, message )
|
||||
|
||||
|
||||
#### TEST_ASSERT_X_ARRAY Variants
|
||||
|
||||
Unity provides a collection of assertions for arrays containing a variety of
|
||||
types. These are documented in the Array section below. These are almost on par
|
||||
with the `_MESSAGE`variants of Unity's Asserts in that for pretty much any Unity
|
||||
type assertion you can tack on `_ARRAY` and run assertions on an entire block of
|
||||
memory.
|
||||
|
||||
TEST_ASSERT_EQUAL_TYPEX_ARRAY( expected, actual, {size/count} )
|
||||
|
||||
"Expected" is an array itself.
|
||||
"Size/count" is one or two parameters necessary to establish the number of array
|
||||
elements and perhaps the length of elements within the array.
|
||||
|
||||
Notes:
|
||||
- The `_MESSAGE` variant convention still applies here to array assertions. The
|
||||
`_MESSAGE` variants of the `_ARRAY` assertions have names ending with
|
||||
`_ARRAY_MESSAGE`.
|
||||
- Assertions for handling arrays of floating point values are grouped with float
|
||||
and double assertions (see immediately following section).
|
||||
|
||||
|
||||
### TEST_ASSERT_EACH_EQUAL_X Variants
|
||||
|
||||
Unity provides a collection of assertions for arrays containing a variety of
|
||||
types which can be compared to a single value as well. These are documented in
|
||||
the Each Equal section below. these are almost on par with the `_MESSAGE`
|
||||
variants of Unity's Asserts in that for pretty much any Unity type assertion you
|
||||
can inject _EACH_EQUAL and run assertions on an entire block of memory.
|
||||
|
||||
TEST_ASSERT_EACH_EQUAL_TYPEX( expected, actual, {size/count} )
|
||||
|
||||
"Expected" is a single value to compare to.
|
||||
"Actual" is an array where each element will be compared to the expected value.
|
||||
"Size/count" is one of two parameters necessary to establish the number of array
|
||||
elements and perhaps the length of elements within the array.
|
||||
|
||||
Notes:
|
||||
- The `_MESSAGE` variant convention still applies here to Each Equal assertions.
|
||||
- Assertions for handling Each Equal of floating point values are grouped with
|
||||
float and double assertions (see immediately following section).
|
||||
|
||||
|
||||
### Configuration
|
||||
|
||||
#### Floating Point Support Is Optional
|
||||
|
||||
Support for floating point types is configurable. That is, by defining the
|
||||
appropriate preprocessor symbols, floats and doubles can be individually enabled
|
||||
or disabled in Unity code. This is useful for embedded targets with no floating
|
||||
point math support (i.e. Unity compiles free of errors for fixed point only
|
||||
platforms). See Unity documentation for specifics.
|
||||
|
||||
|
||||
#### Maximum Data Type Width Is Configurable
|
||||
|
||||
Not all targets support 64 bit wide types or even 32 bit wide types. Define the
|
||||
appropriate preprocessor symbols and Unity will omit all operations from
|
||||
compilation that exceed the maximum width of your target. See Unity
|
||||
documentation for specifics.
|
||||
|
||||
|
||||
## The Assertions in All Their Blessed Glory
|
||||
|
||||
### Basic Fail and Ignore
|
||||
|
||||
##### `TEST_FAIL()`
|
||||
|
||||
This fella is most often used in special conditions where your test code is
|
||||
performing logic beyond a simple assertion. That is, in practice, `TEST_FAIL()`
|
||||
will always be found inside a conditional code block.
|
||||
|
||||
_Examples:_
|
||||
- Executing a state machine multiple times that increments a counter your test
|
||||
code then verifies as a final step.
|
||||
- Triggering an exception and verifying it (as in Try / Catch / Throw - see the
|
||||
[CException](https://github.com/ThrowTheSwitch/CException) project).
|
||||
|
||||
##### `TEST_IGNORE()`
|
||||
|
||||
Marks a test case (i.e. function meant to contain test assertions) as ignored.
|
||||
Usually this is employed as a breadcrumb to come back and implement a test case.
|
||||
An ignored test case has effects if other assertions are in the enclosing test
|
||||
case (see Unity documentation for more).
|
||||
|
||||
### Boolean
|
||||
|
||||
##### `TEST_ASSERT (condition)`
|
||||
|
||||
##### `TEST_ASSERT_TRUE (condition)`
|
||||
|
||||
##### `TEST_ASSERT_FALSE (condition)`
|
||||
|
||||
##### `TEST_ASSERT_UNLESS (condition)`
|
||||
|
||||
A simple wording variation on `TEST_ASSERT_FALSE`.The semantics of
|
||||
`TEST_ASSERT_UNLESS` aid readability in certain test constructions or
|
||||
conditional statements.
|
||||
|
||||
##### `TEST_ASSERT_NULL (pointer)`
|
||||
|
||||
##### `TEST_ASSERT_NOT_NULL (pointer)`
|
||||
|
||||
|
||||
### Signed and Unsigned Integers (of all sizes)
|
||||
|
||||
Large integer sizes can be disabled for build targets that do not support them.
|
||||
For example, if your target only supports up to 16 bit types, by defining the
|
||||
appropriate symbols Unity can be configured to omit 32 and 64 bit operations
|
||||
that would break compilation (see Unity documentation for more). Refer to
|
||||
Advanced Asserting later in this document for advice on dealing with other word
|
||||
sizes.
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT8 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT16 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT32 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT64 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_NOT_EQUAL (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT8 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT16 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT32 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT64 (expected, actual)`
|
||||
|
||||
|
||||
### Unsigned Integers (of all sizes) in Hexadecimal
|
||||
|
||||
All `_HEX` assertions are identical in function to unsigned integer assertions
|
||||
but produce failure messages with the `expected` and `actual` values formatted
|
||||
in hexadecimal. Unity output is big endian.
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX8 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX16 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX32 (expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX64 (expected, actual)`
|
||||
|
||||
|
||||
### Masked and Bit-level Assertions
|
||||
|
||||
Masked and bit-level assertions produce output formatted in hexadecimal. Unity
|
||||
output is big endian.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_BITS (mask, expected, actual)`
|
||||
|
||||
Only compares the masked (i.e. high) bits of `expected` and `actual` parameters.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_BITS_HIGH (mask, actual)`
|
||||
|
||||
Asserts the masked bits of the `actual` parameter are high.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_BITS_LOW (mask, actual)`
|
||||
|
||||
Asserts the masked bits of the `actual` parameter are low.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_BIT_HIGH (bit, actual)`
|
||||
|
||||
Asserts the specified bit of the `actual` parameter is high.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_BIT_LOW (bit, actual)`
|
||||
|
||||
Asserts the specified bit of the `actual` parameter is low.
|
||||
|
||||
### Integer Less Than / Greater Than
|
||||
|
||||
These assertions verify that the `actual` parameter is less than or greater
|
||||
than `threshold` (exclusive). For example, if the threshold value is 0 for the
|
||||
greater than assertion will fail if it is 0 or less.
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_INT (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_INT8 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_INT16 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_INT32 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_UINT (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_UINT8 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_UINT16 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_UINT32 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_HEX8 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_HEX16 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_GREATER_THAN_HEX32 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_INT (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_INT8 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_INT16 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_INT32 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_UINT (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_UINT8 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_UINT16 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_UINT32 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_HEX8 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_HEX16 (threshold, actual)`
|
||||
|
||||
##### `TEST_ASSERT_LESS_THAN_HEX32 (threshold, actual)`
|
||||
|
||||
|
||||
### Integer Ranges (of all sizes)
|
||||
|
||||
These assertions verify that the `expected` parameter is within +/- `delta`
|
||||
(inclusive) of the `actual` parameter. For example, if the expected value is 10
|
||||
and the delta is 3 then the assertion will fail for any value outside the range
|
||||
of 7 - 13.
|
||||
|
||||
##### `TEST_ASSERT_INT_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_INT8_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_INT16_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_INT32_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_INT64_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_UINT_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_UINT8_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_UINT16_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_UINT32_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_UINT64_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_HEX_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_HEX8_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_HEX16_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_HEX32_WITHIN (delta, expected, actual)`
|
||||
|
||||
##### `TEST_ASSERT_HEX64_WITHIN (delta, expected, actual)`
|
||||
|
||||
|
||||
### Structs and Strings
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_PTR (expected, actual)`
|
||||
|
||||
Asserts that the pointers point to the same memory location.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_STRING (expected, actual)`
|
||||
|
||||
Asserts that the null terminated (`'\0'`)strings are identical. If strings are
|
||||
of different lengths or any portion of the strings before their terminators
|
||||
differ, the assertion fails. Two NULL strings (i.e. zero length) are considered
|
||||
equivalent.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_MEMORY (expected, actual, len)`
|
||||
|
||||
Asserts that the contents of the memory specified by the `expected` and `actual`
|
||||
pointers is identical. The size of the memory blocks in bytes is specified by
|
||||
the `len` parameter.
|
||||
|
||||
|
||||
### Arrays
|
||||
|
||||
`expected` and `actual` parameters are both arrays. `num_elements` specifies the
|
||||
number of elements in the arrays to compare.
|
||||
|
||||
`_HEX` assertions produce failure messages with expected and actual array
|
||||
contents formatted in hexadecimal.
|
||||
|
||||
For array of strings comparison behavior, see comments for
|
||||
`TEST_ASSERT_EQUAL_STRING` in the preceding section.
|
||||
|
||||
Assertions fail upon the first element in the compared arrays found not to
|
||||
match. Failure messages specify the array index of the failed comparison.
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT8_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT16_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT32_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_INT64_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT8_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT16_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT32_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_UINT64_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX8_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX16_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX32_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_HEX64_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_PTR_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_STRING_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_MEMORY_ARRAY (expected, actual, len, num_elements)`
|
||||
|
||||
`len` is the memory in bytes to be compared at each array element.
|
||||
|
||||
|
||||
### Each Equal (Arrays to Single Value)
|
||||
|
||||
`expected` are single values and `actual` are arrays. `num_elements` specifies
|
||||
the number of elements in the arrays to compare.
|
||||
|
||||
`_HEX` assertions produce failure messages with expected and actual array
|
||||
contents formatted in hexadecimal.
|
||||
|
||||
Assertions fail upon the first element in the compared arrays found not to
|
||||
match. Failure messages specify the array index of the failed comparison.
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_INT (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_INT8 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_INT16 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_INT32 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_INT64 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_UINT (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_UINT8 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_UINT16 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_UINT32 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_UINT64 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_HEX (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_HEX8 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_HEX16 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_HEX32 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_HEX64 (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_PTR (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_STRING (expected, actual, num_elements)`
|
||||
|
||||
#### `TEST_ASSERT_EACH_EQUAL_MEMORY (expected, actual, len, num_elements)`
|
||||
|
||||
`len` is the memory in bytes to be compared at each array element.
|
||||
|
||||
|
||||
### Floating Point (If enabled)
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_WITHIN (delta, expected, actual)`
|
||||
|
||||
Asserts that the `actual` value is within +/- `delta` of the `expected` value.
|
||||
The nature of floating point representation is such that exact evaluations of
|
||||
equality are not guaranteed.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_FLOAT (expected, actual)`
|
||||
|
||||
Asserts that the ?actual?value is "close enough to be considered equal" to the
|
||||
`expected` value. If you are curious about the details, refer to the Advanced
|
||||
Asserting section for more details on this. Omitting a user-specified delta in a
|
||||
floating point assertion is both a shorthand convenience and a requirement of
|
||||
code generation conventions for CMock.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_FLOAT_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
See Array assertion section for details. Note that individual array element
|
||||
float comparisons are executed using T?EST_ASSERT_EQUAL_FLOAT?.That is, user
|
||||
specified delta comparison values requires a custom-implemented floating point
|
||||
array assertion.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is equivalent to positive infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NEG_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is equivalent to negative infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NAN (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a Not A Number floating point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_DETERMINATE (actual)`
|
||||
|
||||
Asserts that ?actual?parameter is a floating point representation usable for
|
||||
mathematical operations. That is, the `actual` parameter is neither positive
|
||||
infinity nor negative infinity nor Not A Number floating point representations.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NOT_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than positive infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NOT_NEG_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than negative infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NOT_NAN (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than Not A Number floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE (actual)`
|
||||
|
||||
Asserts that `actual` parameter is not usable for mathematical operations. That
|
||||
is, the `actual` parameter is either positive infinity or negative infinity or
|
||||
Not A Number floating point representations.
|
||||
|
||||
|
||||
### Double (If enabled)
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_WITHIN (delta, expected, actual)`
|
||||
|
||||
Asserts that the `actual` value is within +/- `delta` of the `expected` value.
|
||||
The nature of floating point representation is such that exact evaluations of
|
||||
equality are not guaranteed.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_DOUBLE (expected, actual)`
|
||||
|
||||
Asserts that the `actual` value is "close enough to be considered equal" to the
|
||||
`expected` value. If you are curious about the details, refer to the Advanced
|
||||
Asserting section for more details. Omitting a user-specified delta in a
|
||||
floating point assertion is both a shorthand convenience and a requirement of
|
||||
code generation conventions for CMock.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_EQUAL_DOUBLE_ARRAY (expected, actual, num_elements)`
|
||||
|
||||
See Array assertion section for details. Note that individual array element
|
||||
double comparisons are executed using `TEST_ASSERT_EQUAL_DOUBLE`.That is, user
|
||||
specified delta comparison values requires a custom implemented double array
|
||||
assertion.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is equivalent to positive infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NEG_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is equivalent to negative infinity floating point
|
||||
representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NAN (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a Not A Number floating point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_DETERMINATE (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a floating point representation usable for
|
||||
mathematical operations. That is, the ?actual?parameter is neither positive
|
||||
infinity nor negative infinity nor Not A Number floating point representations.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NOT_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than positive infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than negative infinity floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NOT_NAN (actual)`
|
||||
|
||||
Asserts that `actual` parameter is a value other than Not A Number floating
|
||||
point representation.
|
||||
|
||||
|
||||
##### `TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE (actual)`
|
||||
|
||||
Asserts that `actual` parameter is not usable for mathematical operations. That
|
||||
is, the `actual` parameter is either positive infinity or negative infinity or
|
||||
Not A Number floating point representations.
|
||||
|
||||
|
||||
## Advanced Asserting: Details On Tricky Assertions
|
||||
|
||||
This section helps you understand how to deal with some of the trickier
|
||||
assertion situations you may run into. It will give you a glimpse into some of
|
||||
the under-the-hood details of Unity's assertion mechanisms. If you're one of
|
||||
those people who likes to know what is going on in the background, read on. If
|
||||
not, feel free to ignore the rest of this document until you need it.
|
||||
|
||||
|
||||
### How do the EQUAL assertions work for FLOAT and DOUBLE?
|
||||
|
||||
As you may know, directly checking for equality between a pair of floats or a
|
||||
pair of doubles is sloppy at best and an outright no-no at worst. Floating point
|
||||
values can often be represented in multiple ways, particularly after a series of
|
||||
operations on a value. Initializing a variable to the value of 2.0 is likely to
|
||||
result in a floating point representation of 2 x 20,but a series of
|
||||
mathematical operations might result in a representation of 8 x 2-2
|
||||
that also evaluates to a value of 2. At some point repeated operations cause
|
||||
equality checks to fail.
|
||||
|
||||
So Unity doesn't do direct floating point comparisons for equality. Instead, it
|
||||
checks if two floating point values are "really close." If you leave Unity
|
||||
running with defaults, "really close" means "within a significant bit or two."
|
||||
Under the hood, `TEST_ASSERT_EQUAL_FLOAT` is really `TEST_ASSERT_FLOAT_WITHIN`
|
||||
with the `delta` parameter calculated on the fly. For single precision, delta is
|
||||
the expected value multiplied by 0.00001, producing a very small proportional
|
||||
range around the expected value.
|
||||
|
||||
If you are expecting a value of 20,000.0 the delta is calculated to be 0.2. So
|
||||
any value between 19,999.8 and 20,000.2 will satisfy the equality check. This
|
||||
works out to be roughly a single bit of range for a single-precision number, and
|
||||
that's just about as tight a tolerance as you can reasonably get from a floating
|
||||
point value.
|
||||
|
||||
So what happens when it's zero? Zero - even more than other floating point
|
||||
values - can be represented many different ways. It doesn't matter if you have
|
||||
0 x 20or 0 x 263.It's still zero, right? Luckily, if you
|
||||
subtract these values from each other, they will always produce a difference of
|
||||
zero, which will still fall between 0 plus or minus a delta of 0. So it still
|
||||
works!
|
||||
|
||||
Double precision floating point numbers use a much smaller multiplier, again
|
||||
approximating a single bit of error.
|
||||
|
||||
If you don't like these ranges and you want to make your floating point equality
|
||||
assertions less strict, you can change these multipliers to whatever you like by
|
||||
defining UNITY_FLOAT_PRECISION and UNITY_DOUBLE_PRECISION. See Unity
|
||||
documentation for more.
|
||||
|
||||
|
||||
### How do we deal with targets with non-standard int sizes?
|
||||
|
||||
It's "fun" that C is a standard where something as fundamental as an integer
|
||||
varies by target. According to the C standard, an `int` is to be the target's
|
||||
natural register size, and it should be at least 16-bits and a multiple of a
|
||||
byte. It also guarantees an order of sizes:
|
||||
|
||||
```C
|
||||
char <= short <= int <= long <= long long
|
||||
```
|
||||
|
||||
Most often, `int` is 32-bits. In many cases in the embedded world, `int` is
|
||||
16-bits. There are rare microcontrollers out there that have 24-bit integers,
|
||||
and this remains perfectly standard C.
|
||||
|
||||
To make things even more interesting, there are compilers and targets out there
|
||||
that have a hard choice to make. What if their natural register size is 10-bits
|
||||
or 12-bits? Clearly they can't fulfill _both_ the requirement to be at least
|
||||
16-bits AND the requirement to match the natural register size. In these
|
||||
situations, they often choose the natural register size, leaving us with
|
||||
something like this:
|
||||
|
||||
```C
|
||||
char (8 bit) <= short (12 bit) <= int (12 bit) <= long (16 bit)
|
||||
```
|
||||
|
||||
Um... yikes. It's obviously breaking a rule or two... but they had to break SOME
|
||||
rules, so they made a choice.
|
||||
|
||||
When the C99 standard rolled around, it introduced alternate standard-size types.
|
||||
It also introduced macros for pulling in MIN/MAX values for your integer types.
|
||||
It's glorious! Unfortunately, many embedded compilers can't be relied upon to
|
||||
use the C99 types (Sometimes because they have weird register sizes as described
|
||||
above. Sometimes because they don't feel like it?).
|
||||
|
||||
A goal of Unity from the beginning was to support every combination of
|
||||
microcontroller or microprocessor and C compiler. Over time, we've gotten really
|
||||
close to this. There are a few tricks that you should be aware of, though, if
|
||||
you're going to do this effectively on some of these more idiosyncratic targets.
|
||||
|
||||
First, when setting up Unity for a new target, you're going to want to pay
|
||||
special attention to the macros for automatically detecting types
|
||||
(where available) or manually configuring them yourself. You can get information
|
||||
on both of these in Unity's documentation.
|
||||
|
||||
What about the times where you suddenly need to deal with something odd, like a
|
||||
24-bit `int`? The simplest solution is to use the next size up. If you have a
|
||||
24-bit `int`, configure Unity to use 32-bit integers. If you have a 12-bit
|
||||
`int`, configure Unity to use 16 bits. There are two ways this is going to
|
||||
affect you:
|
||||
|
||||
1. When Unity displays errors for you, it's going to pad the upper unused bits
|
||||
with zeros.
|
||||
2. You're going to have to be careful of assertions that perform signed
|
||||
operations, particularly `TEST_ASSERT_INT_WITHIN`.Such assertions might wrap
|
||||
your `int` in the wrong place, and you could experience false failures. You can
|
||||
always back down to a simple `TEST_ASSERT` and do the operations yourself.
|
||||
|
||||
|
||||
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
|
||||
@@ -0,0 +1,435 @@
|
||||
# Unity Configuration Guide
|
||||
|
||||
## C Standards, Compilers and Microcontrollers
|
||||
|
||||
The embedded software world contains its challenges. Compilers support different
|
||||
revisions of the C Standard. They ignore requirements in places, sometimes to
|
||||
make the language more usable in some special regard. Sometimes it's to simplify
|
||||
their support. Sometimes it's due to specific quirks of the microcontroller they
|
||||
are targeting. Simulators add another dimension to this menagerie.
|
||||
|
||||
Unity is designed to run on almost anything that is targeted by a C compiler. It
|
||||
would be awesome if this could be done with zero configuration. While there are
|
||||
some targets that come close to this dream, it is sadly not universal. It is
|
||||
likely that you are going to need at least a couple of the configuration options
|
||||
described in this document.
|
||||
|
||||
All of Unity's configuration options are `#defines`. Most of these are simple
|
||||
definitions. A couple are macros with arguments. They live inside the
|
||||
unity_internals.h header file. We don't necessarily recommend opening that file
|
||||
unless you really need to. That file is proof that a cross-platform library is
|
||||
challenging to build. From a more positive perspective, it is also proof that a
|
||||
great deal of complexity can be centralized primarily to one place in order to
|
||||
provide a more consistent and simple experience elsewhere.
|
||||
|
||||
|
||||
### Using These Options
|
||||
|
||||
It doesn't matter if you're using a target-specific compiler and a simulator or
|
||||
a native compiler. In either case, you've got a couple choices for configuring
|
||||
these options:
|
||||
|
||||
1. Because these options are specified via C defines, you can pass most of these
|
||||
options to your compiler through command line compiler flags. Even if you're
|
||||
using an embedded target that forces you to use their overbearing IDE for all
|
||||
configuration, there will be a place somewhere in your project to configure
|
||||
defines for your compiler.
|
||||
2. You can create a custom `unity_config.h` configuration file (present in your
|
||||
toolchain's search paths). In this file, you will list definitions and macros
|
||||
specific to your target. All you must do is define `UNITY_INCLUDE_CONFIG_H` and
|
||||
Unity will rely on `unity_config.h` for any further definitions it may need.
|
||||
|
||||
|
||||
## The Options
|
||||
|
||||
### Integer Types
|
||||
|
||||
If you've been a C developer for long, you probably already know that C's
|
||||
concept of an integer varies from target to target. The C Standard has rules
|
||||
about the `int` matching the register size of the target microprocessor. It has
|
||||
rules about the `int` and how its size relates to other integer types. An `int`
|
||||
on one target might be 16 bits while on another target it might be 64. There are
|
||||
more specific types in compilers compliant with C99 or later, but that's
|
||||
certainly not every compiler you are likely to encounter. Therefore, Unity has a
|
||||
number of features for helping to adjust itself to match your required integer
|
||||
sizes. It starts off by trying to do it automatically.
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_STDINT_H`
|
||||
|
||||
The first thing that Unity does to guess your types is check `stdint.h`.
|
||||
This file includes defines like `UINT_MAX` that Unity can make use of to
|
||||
learn a lot about your system. It's possible you don't want it to do this
|
||||
(um. why not?) or (more likely) it's possible that your system doesn't
|
||||
support `stdint.h`. If that's the case, you're going to want to define this.
|
||||
That way, Unity will know to skip the inclusion of this file and you won't
|
||||
be left with a compiler error.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_STDINT_H
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_LIMITS_H`
|
||||
|
||||
The second attempt to guess your types is to check `limits.h`. Some compilers
|
||||
that don't support `stdint.h` could include `limits.h` instead. If you don't
|
||||
want Unity to check this file either, define this to make it skip the inclusion.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_LIMITS_H
|
||||
|
||||
|
||||
If you've disabled both of the automatic options above, you're going to have to
|
||||
do the configuration yourself. Don't worry. Even this isn't too bad... there are
|
||||
just a handful of defines that you are going to specify if you don't like the
|
||||
defaults.
|
||||
|
||||
|
||||
##### `UNITY_INT_WIDTH`
|
||||
|
||||
Define this to be the number of bits an `int` takes up on your system. The
|
||||
default, if not autodetected, is 32 bits.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_INT_WIDTH 16
|
||||
|
||||
|
||||
##### `UNITY_LONG_WIDTH`
|
||||
|
||||
Define this to be the number of bits a `long` takes up on your system. The
|
||||
default, if not autodetected, is 32 bits. This is used to figure out what kind
|
||||
of 64-bit support your system can handle. Does it need to specify a `long` or a
|
||||
`long long` to get a 64-bit value. On 16-bit systems, this option is going to be
|
||||
ignored.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_LONG_WIDTH 16
|
||||
|
||||
|
||||
##### `UNITY_POINTER_WIDTH`
|
||||
|
||||
Define this to be the number of bits a pointer takes up on your system. The
|
||||
default, if not autodetected, is 32-bits. If you're getting ugly compiler
|
||||
warnings about casting from pointers, this is the one to look at.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_POINTER_WIDTH 64
|
||||
|
||||
|
||||
##### `UNITY_SUPPORT_64`
|
||||
|
||||
Unity will automatically include 64-bit support if it auto-detects it, or if
|
||||
your `int`, `long`, or pointer widths are greater than 32-bits. Define this to
|
||||
enable 64-bit support if none of the other options already did it for you. There
|
||||
can be a significant size and speed impact to enabling 64-bit support on small
|
||||
targets, so don't define it if you don't need it.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_SUPPORT_64
|
||||
|
||||
|
||||
### Floating Point Types
|
||||
|
||||
In the embedded world, it's not uncommon for targets to have no support for
|
||||
floating point operations at all or to have support that is limited to only
|
||||
single precision. We are able to guess integer sizes on the fly because integers
|
||||
are always available in at least one size. Floating point, on the other hand, is
|
||||
sometimes not available at all. Trying to include `float.h` on these platforms
|
||||
would result in an error. This leaves manual configuration as the only option.
|
||||
|
||||
|
||||
##### `UNITY_INCLUDE_FLOAT`
|
||||
|
||||
##### `UNITY_EXCLUDE_FLOAT`
|
||||
|
||||
##### `UNITY_INCLUDE_DOUBLE`
|
||||
|
||||
##### `UNITY_EXCLUDE_DOUBLE`
|
||||
|
||||
By default, Unity guesses that you will want single precision floating point
|
||||
support, but not double precision. It's easy to change either of these using the
|
||||
include and exclude options here. You may include neither, either, or both, as
|
||||
suits your needs. For features that are enabled, the following floating point
|
||||
options also become available.
|
||||
|
||||
_Example:_
|
||||
|
||||
//what manner of strange processor is this?
|
||||
#define UNITY_EXCLUDE_FLOAT
|
||||
#define UNITY_INCLUDE_DOUBLE
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_FLOAT_PRINT`
|
||||
|
||||
Unity aims for as small of a footprint as possible and avoids most standard
|
||||
library calls (some embedded platforms don’t have a standard library!). Because
|
||||
of this, its routines for printing integer values are minimalist and hand-coded.
|
||||
Therefore, the display of floating point values during a failure are optional.
|
||||
By default, Unity will print the actual results of floating point assertion
|
||||
failure (e.g. ”Expected 4.56 Was 4.68”). To not include this extra support, you
|
||||
can use this define to instead respond to a failed assertion with a message like
|
||||
”Values Not Within Delta”. If you would like verbose failure messages for floating
|
||||
point assertions, use these options to give more explicit failure messages.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_FLOAT_PRINT
|
||||
|
||||
|
||||
##### `UNITY_FLOAT_TYPE`
|
||||
|
||||
If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
|
||||
floats. If your compiler supports a specialty floating point type, you can
|
||||
always override this behavior by using this definition.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_FLOAT_TYPE float16_t
|
||||
|
||||
|
||||
##### `UNITY_DOUBLE_TYPE`
|
||||
|
||||
If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard C
|
||||
doubles. If you would like to change this, you can specify something else by
|
||||
using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long double`
|
||||
could enable gargantuan floating point types on your 64-bit processor instead of
|
||||
the standard `double`.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_DOUBLE_TYPE long double
|
||||
|
||||
|
||||
##### `UNITY_FLOAT_PRECISION`
|
||||
|
||||
##### `UNITY_DOUBLE_PRECISION`
|
||||
|
||||
If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
|
||||
documented in the big daddy Unity Assertion Guide, you will learn that they are
|
||||
not really asserting that two values are equal but rather that two values are
|
||||
"close enough" to equal. "Close enough" is controlled by these precision
|
||||
configuration options. If you are working with 32-bit floats and/or 64-bit
|
||||
doubles (the normal on most processors), you should have no need to change these
|
||||
options. They are both set to give you approximately 1 significant bit in either
|
||||
direction. The float precision is 0.00001 while the double is 10-12.
|
||||
For further details on how this works, see the appendix of the Unity Assertion
|
||||
Guide.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_FLOAT_PRECISION 0.001f
|
||||
|
||||
|
||||
### Toolset Customization
|
||||
|
||||
In addition to the options listed above, there are a number of other options
|
||||
which will come in handy to customize Unity's behavior for your specific
|
||||
toolchain. It is possible that you may not need to touch any of these... but
|
||||
certain platforms, particularly those running in simulators, may need to jump
|
||||
through extra hoops to operate properly. These macros will help in those
|
||||
situations.
|
||||
|
||||
|
||||
##### `UNITY_OUTPUT_CHAR(a)`
|
||||
|
||||
##### `UNITY_OUTPUT_FLUSH()`
|
||||
|
||||
##### `UNITY_OUTPUT_START()`
|
||||
|
||||
##### `UNITY_OUTPUT_COMPLETE()`
|
||||
|
||||
By default, Unity prints its results to `stdout` as it runs. This works
|
||||
perfectly fine in most situations where you are using a native compiler for
|
||||
testing. It works on some simulators as well so long as they have `stdout`
|
||||
routed back to the command line. There are times, however, where the simulator
|
||||
will lack support for dumping results or you will want to route results
|
||||
elsewhere for other reasons. In these cases, you should define the
|
||||
`UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time (as
|
||||
an `int`, since this is the parameter type of the standard C `putchar` function
|
||||
most commonly used). You may replace this with whatever function call you like.
|
||||
|
||||
_Example:_
|
||||
Say you are forced to run your test suite on an embedded processor with no
|
||||
`stdout` option. You decide to route your test result output to a custom serial
|
||||
`RS232_putc()` function you wrote like thus:
|
||||
|
||||
#define UNITY_OUTPUT_CHAR(a) RS232_putc(a)
|
||||
#define UNITY_OUTPUT_START() RS232_config(115200,1,8,0)
|
||||
#define UNITY_OUTPUT_FLUSH() RS232_flush()
|
||||
#define UNITY_OUTPUT_COMPLETE() RS232_close()
|
||||
|
||||
_Note:_
|
||||
`UNITY_OUTPUT_FLUSH()` can be set to the standard out flush function simply by
|
||||
specifying `UNITY_USE_FLUSH_STDOUT`. No other defines are required. If you
|
||||
specify a custom flush function instead with `UNITY_OUTPUT_FLUSH` directly, it
|
||||
will declare an instance of your function by default. If you want to disable
|
||||
this behavior, add `UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION`.
|
||||
|
||||
|
||||
##### `UNITY_WEAK_ATTRIBUTE`
|
||||
|
||||
##### `UNITY_WEAK_PRAGMA`
|
||||
|
||||
##### `UNITY_NO_WEAK`
|
||||
|
||||
For some targets, Unity can make the otherwise required setUp() and tearDown()
|
||||
functions optional. This is a nice convenience for test writers since setUp and
|
||||
tearDown don’t often actually do anything. If you’re using gcc or clang, this
|
||||
option is automatically defined for you. Other compilers can also support this
|
||||
behavior, if they support a C feature called weak functions. A weak function is
|
||||
a function that is compiled into your executable unless a non-weak version of
|
||||
the same function is defined elsewhere. If a non-weak version is found, the weak
|
||||
version is ignored as if it never existed. If your compiler supports this feature,
|
||||
you can let Unity know by defining UNITY_WEAK_ATTRIBUTE or UNITY_WEAK_PRAGMA as
|
||||
the function attributes that would need to be applied to identify a function as
|
||||
weak. If your compiler lacks support for weak functions, you will always need to
|
||||
define setUp and tearDown functions (though they can be and often will be just
|
||||
empty). You can also force Unity to NOT use weak functions by defining
|
||||
UNITY_NO_WEAK. The most common options for this feature are:
|
||||
|
||||
_Example:_
|
||||
#define UNITY_WEAK_ATTRIBUTE weak
|
||||
#define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
|
||||
#define UNITY_WEAK_PRAGMA
|
||||
#define UNITY_NO_WEAK
|
||||
|
||||
|
||||
##### `UNITY_PTR_ATTRIBUTE`
|
||||
|
||||
Some compilers require a custom attribute to be assigned to pointers, like
|
||||
`near` or `far`. In these cases, you can give Unity a safe default for these by
|
||||
defining this option with the attribute you would like.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_PTR_ATTRIBUTE __attribute__((far))
|
||||
#define UNITY_PTR_ATTRIBUTE near
|
||||
|
||||
|
||||
##### `UNITY_PRINT_EOL`
|
||||
|
||||
By default, Unity outputs \n at the end of each line of output. This is easy
|
||||
to parse by the scripts, by Ceedling, etc, but it might not be ideal for YOUR
|
||||
system. Feel free to override this and to make it whatever you wish.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\r'); UNITY_OUTPUT_CHAR('\n') }
|
||||
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_DETAILS`
|
||||
|
||||
This is an option for if you absolutely must squeeze every byte of memory out of
|
||||
your system. Unity stores a set of internal scratchpads which are used to pass
|
||||
extra detail information around. It's used by systems like CMock in order to
|
||||
report which function or argument flagged an error. If you're not using CMock and
|
||||
you're not using these details for other things, then you can exclude them.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_DETAILS
|
||||
|
||||
|
||||
|
||||
##### `UNITY_EXCLUDE_SETJMP`
|
||||
|
||||
If your embedded system doesn't support the standard library setjmp, you can
|
||||
exclude Unity's reliance on this by using this define. This dropped dependence
|
||||
comes at a price, though. You will be unable to use custom helper functions for
|
||||
your tests, and you will be unable to use tools like CMock. Very likely, if your
|
||||
compiler doesn't support setjmp, you wouldn't have had the memory space for those
|
||||
things anyway, though... so this option exists for those situations.
|
||||
|
||||
_Example:_
|
||||
#define UNITY_EXCLUDE_SETJMP
|
||||
|
||||
##### `UNITY_OUTPUT_COLOR`
|
||||
|
||||
If you want to add color using ANSI escape codes you can use this define.
|
||||
t
|
||||
_Example:_
|
||||
#define UNITY_OUTPUT_COLOR
|
||||
|
||||
|
||||
|
||||
## Getting Into The Guts
|
||||
|
||||
There will be cases where the options above aren't quite going to get everything
|
||||
perfect. They are likely sufficient for any situation where you are compiling
|
||||
and executing your tests with a native toolchain (e.g. clang on Mac). These
|
||||
options may even get you through the majority of cases encountered in working
|
||||
with a target simulator run from your local command line. But especially if you
|
||||
must run your test suite on your target hardware, your Unity configuration will
|
||||
require special help. This special help will usually reside in one of two
|
||||
places: the `main()` function or the `RUN_TEST` macro. Let's look at how these
|
||||
work.
|
||||
|
||||
|
||||
##### `main()`
|
||||
|
||||
Each test module is compiled and run on its own, separate from the other test
|
||||
files in your project. Each test file, therefore, has a `main` function. This
|
||||
`main` function will need to contain whatever code is necessary to initialize
|
||||
your system to a workable state. This is particularly true for situations where
|
||||
you must set up a memory map or initialize a communication channel for the
|
||||
output of your test results.
|
||||
|
||||
A simple main function looks something like this:
|
||||
|
||||
int main(void) {
|
||||
UNITY_BEGIN();
|
||||
RUN_TEST(test_TheFirst);
|
||||
RUN_TEST(test_TheSecond);
|
||||
RUN_TEST(test_TheThird);
|
||||
return UNITY_END();
|
||||
}
|
||||
|
||||
You can see that our main function doesn't bother taking any arguments. For our
|
||||
most barebones case, we'll never have arguments because we just run all the
|
||||
tests each time. Instead, we start by calling `UNITY_BEGIN`. We run each test
|
||||
(in whatever order we wish). Finally, we call `UNITY_END`, returning its return
|
||||
value (which is the total number of failures).
|
||||
|
||||
It should be easy to see that you can add code before any test cases are run or
|
||||
after all the test cases have completed. This allows you to do any needed
|
||||
system-wide setup or teardown that might be required for your special
|
||||
circumstances.
|
||||
|
||||
|
||||
##### `RUN_TEST`
|
||||
|
||||
The `RUN_TEST` macro is called with each test case function. Its job is to
|
||||
perform whatever setup and teardown is necessary for executing a single test
|
||||
case function. This includes catching failures, calling the test module's
|
||||
`setUp()` and `tearDown()` functions, and calling `UnityConcludeTest()`. If
|
||||
using CMock or test coverage, there will be additional stubs in use here. A
|
||||
simple minimalist RUN_TEST macro looks something like this:
|
||||
|
||||
#define RUN_TEST(testfunc) \
|
||||
UNITY_NEW_TEST(#testfunc) \
|
||||
if (TEST_PROTECT()) { \
|
||||
setUp(); \
|
||||
testfunc(); \
|
||||
} \
|
||||
if (TEST_PROTECT() && (!TEST_IS_IGNORED)) \
|
||||
tearDown(); \
|
||||
UnityConcludeTest();
|
||||
|
||||
So that's quite a macro, huh? It gives you a glimpse of what kind of stuff Unity
|
||||
has to deal with for every single test case. For each test case, we declare that
|
||||
it is a new test. Then we run `setUp` and our test function. These are run
|
||||
within a `TEST_PROTECT` block, the function of which is to handle failures that
|
||||
occur during the test. Then, assuming our test is still running and hasn't been
|
||||
ignored, we run `tearDown`. No matter what, our last step is to conclude this
|
||||
test before moving on to the next.
|
||||
|
||||
Let's say you need to add a call to `fsync` to force all of your output data to
|
||||
flush to a file after each test. You could easily insert this after your
|
||||
`UnityConcludeTest` call. Maybe you want to write an xml tag before and after
|
||||
each result set. Again, you could do this by adding lines to this macro. Updates
|
||||
to this macro are for the occasions when you need an action before or after
|
||||
every single test case throughout your entire suite of tests.
|
||||
|
||||
|
||||
## Happy Porting
|
||||
|
||||
The defines and macros in this guide should help you port Unity to just about
|
||||
any C target we can imagine. If you run into a snag or two, don't be afraid of
|
||||
asking for help on the forums. We love a good challenge!
|
||||
|
||||
|
||||
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
|
||||
@@ -0,0 +1,191 @@
|
||||
# Unity - Getting Started
|
||||
|
||||
## Welcome
|
||||
|
||||
Congratulations. You're now the proud owner of your very own pile of bits! What
|
||||
are you going to do with all these ones and zeros? This document should be able
|
||||
to help you decide just that.
|
||||
|
||||
Unity is a unit test framework. The goal has been to keep it small and
|
||||
functional. The core Unity test framework is three files: a single C file and a
|
||||
couple header files. These team up to provide functions and macros to make
|
||||
testing easier.
|
||||
|
||||
Unity was designed to be cross platform. It works hard to stick with C standards
|
||||
while still providing support for the many embedded C compilers that bend the
|
||||
rules. Unity has been used with many compilers, including GCC, IAR, Clang,
|
||||
Green Hills, Microchip, and MS Visual Studio. It's not much work to get it to
|
||||
work with a new target.
|
||||
|
||||
|
||||
### Overview of the Documents
|
||||
|
||||
#### Unity Assertions reference
|
||||
|
||||
This document will guide you through all the assertion options provided by
|
||||
Unity. This is going to be your unit testing bread and butter. You'll spend more
|
||||
time with assertions than any other part of Unity.
|
||||
|
||||
|
||||
#### Unity Assertions Cheat Sheet
|
||||
|
||||
This document contains an abridged summary of the assertions described in the
|
||||
previous document. It's perfect for printing and referencing while you
|
||||
familiarize yourself with Unity's options.
|
||||
|
||||
|
||||
#### Unity Configuration Guide
|
||||
|
||||
This document is the one to reference when you are going to use Unity with a new
|
||||
target or compiler. It'll guide you through the configuration options and will
|
||||
help you customize your testing experience to meet your needs.
|
||||
|
||||
|
||||
#### Unity Helper Scripts
|
||||
|
||||
This document describes the helper scripts that are available for simplifying
|
||||
your testing workflow. It describes the collection of optional Ruby scripts
|
||||
included in the auto directory of your Unity installation. Neither Ruby nor
|
||||
these scripts are necessary for using Unity. They are provided as a convenience
|
||||
for those who wish to use them.
|
||||
|
||||
|
||||
#### Unity License
|
||||
|
||||
What's an open source project without a license file? This brief document
|
||||
describes the terms you're agreeing to when you use this software. Basically, we
|
||||
want it to be useful to you in whatever context you want to use it, but please
|
||||
don't blame us if you run into problems.
|
||||
|
||||
|
||||
### Overview of the Folders
|
||||
|
||||
If you have obtained Unity through Github or something similar, you might be
|
||||
surprised by just how much stuff you suddenly have staring you in the face.
|
||||
Don't worry, Unity itself is very small. The rest of it is just there to make
|
||||
your life easier. You can ignore it or use it at your convenience. Here's an
|
||||
overview of everything in the project.
|
||||
|
||||
- `src` - This is the code you care about! This folder contains a C file and two
|
||||
header files. These three files _are_ Unity.
|
||||
- `docs` - You're reading this document, so it's possible you have found your way
|
||||
into this folder already. This is where all the handy documentation can be
|
||||
found.
|
||||
- `examples` - This contains a few examples of using Unity.
|
||||
- `extras` - These are optional add ons to Unity that are not part of the core
|
||||
project. If you've reached us through James Grenning's book, you're going to
|
||||
want to look here.
|
||||
- `test` - This is how Unity and its scripts are all tested. If you're just using
|
||||
Unity, you'll likely never need to go in here. If you are the lucky team member
|
||||
who gets to port Unity to a new toolchain, this is a good place to verify
|
||||
everything is configured properly.
|
||||
- `auto` - Here you will find helpful Ruby scripts for simplifying your test
|
||||
workflow. They are purely optional and are not required to make use of Unity.
|
||||
|
||||
|
||||
## How to Create A Test File
|
||||
|
||||
Test files are C files. Most often you will create a single test file for each C
|
||||
module that you want to test. The test file should include unity.h and the
|
||||
header for your C module to be tested.
|
||||
|
||||
Next, a test file will include a `setUp()` and `tearDown()` function. The setUp
|
||||
function can contain anything you would like to run before each test. The
|
||||
tearDown function can contain anything you would like to run after each test.
|
||||
Both functions accept no arguments and return nothing. You may leave either or
|
||||
both of these blank if you have no need for them. If you're using a compiler
|
||||
that is configured to make these functions optional, you may leave them off
|
||||
completely. Not sure? Give it a try. If you compiler complains that it can't
|
||||
find setUp or tearDown when it links, you'll know you need to at least include
|
||||
an empty function for these.
|
||||
|
||||
The majority of the file will be a series of test functions. Test functions
|
||||
follow the convention of starting with the word "test" or "spec". You don't HAVE
|
||||
to name them this way, but it makes it clear what functions are tests for other
|
||||
developers. Test functions take no arguments and return nothing. All test
|
||||
accounting is handled internally in Unity.
|
||||
|
||||
Finally, at the bottom of your test file, you will write a `main()` function.
|
||||
This function will call `UNITY_BEGIN()`, then `RUN_TEST` for each test, and
|
||||
finally `UNITY_END()`.This is what will actually trigger each of those test
|
||||
functions to run, so it is important that each function gets its own `RUN_TEST`
|
||||
call.
|
||||
|
||||
Remembering to add each test to the main function can get to be tedious. If you
|
||||
enjoy using helper scripts in your build process, you might consider making use
|
||||
of our handy generate_test_runner.rb script. This will create the main function
|
||||
and all the calls for you, assuming that you have followed the suggested naming
|
||||
conventions. In this case, there is no need for you to include the main function
|
||||
in your test file at all.
|
||||
|
||||
When you're done, your test file will look something like this:
|
||||
|
||||
```C
|
||||
#include "unity.h"
|
||||
#include "file_to_test.h"
|
||||
|
||||
void setUp(void) {
|
||||
// set stuff up here
|
||||
}
|
||||
|
||||
void tearDown(void) {
|
||||
// clean stuff up here
|
||||
}
|
||||
|
||||
void test_function_should_doBlahAndBlah(void) {
|
||||
//test stuff
|
||||
}
|
||||
|
||||
void test_function_should_doAlsoDoBlah(void) {
|
||||
//more test stuff
|
||||
}
|
||||
|
||||
int main(void) {
|
||||
UNITY_BEGIN();
|
||||
RUN_TEST(test_function_should_doBlahAndBlah);
|
||||
RUN_TEST(test_function_should_doAlsoDoBlah);
|
||||
return UNITY_END();
|
||||
}
|
||||
```
|
||||
|
||||
It's possible that you will require more customization than this, eventually.
|
||||
For that sort of thing, you're going to want to look at the configuration guide.
|
||||
This should be enough to get you going, though.
|
||||
|
||||
|
||||
## How to Build and Run A Test File
|
||||
|
||||
This is the single biggest challenge to picking up a new unit testing framework,
|
||||
at least in a language like C or C++. These languages are REALLY good at getting
|
||||
you "close to the metal" (why is the phrase metal? Wouldn't it be more accurate
|
||||
to say "close to the silicon"?). While this feature is usually a good thing, it
|
||||
can make testing more challenging.
|
||||
|
||||
You have two really good options for toolchains. Depending on where you're
|
||||
coming from, it might surprise you that neither of these options is running the
|
||||
unit tests on your hardware.
|
||||
There are many reasons for this, but here's a short version:
|
||||
- On hardware, you have too many constraints (processing power, memory, etc),
|
||||
- On hardware, you don't have complete control over all registers,
|
||||
- On hardware, unit testing is more challenging,
|
||||
- Unit testing isn't System testing. Keep them separate.
|
||||
|
||||
Instead of running your tests on your actual hardware, most developers choose to
|
||||
develop them as native applications (using gcc or MSVC for example) or as
|
||||
applications running on a simulator. Either is a good option. Native apps have
|
||||
the advantages of being faster and easier to set up. Simulator apps have the
|
||||
advantage of working with the same compiler as your target application. The
|
||||
options for configuring these are discussed in the configuration guide.
|
||||
|
||||
To get either to work, you might need to make a few changes to the file
|
||||
containing your register set (discussed later).
|
||||
|
||||
In either case, a test is built by linking unity, the test file, and the C
|
||||
file(s) being tested. These files create an executable which can be run as the
|
||||
test set for that module. Then, this process is repeated for the next test file.
|
||||
This flexibility of separating tests into individual executables allows us to
|
||||
much more thoroughly unit test our system and it keeps all the test code out of
|
||||
our final release!
|
||||
|
||||
|
||||
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
|
||||
@@ -0,0 +1,254 @@
|
||||
# Unity Helper Scripts
|
||||
|
||||
## With a Little Help From Our Friends
|
||||
|
||||
Sometimes what it takes to be a really efficient C programmer is a little non-C.
|
||||
The Unity project includes a couple Ruby scripts for making your life just a tad
|
||||
easier. They are completely optional. If you choose to use them, you'll need a
|
||||
copy of Ruby, of course. Just install whatever the latest version is, and it is
|
||||
likely to work. You can find Ruby at [ruby-lang.org](https://ruby-labg.org/).
|
||||
|
||||
|
||||
### `generate_test_runner.rb`
|
||||
|
||||
Are you tired of creating your own `main` function in your test file? Do you
|
||||
keep forgetting to add a `RUN_TEST` call when you add a new test case to your
|
||||
suite? Do you want to use CMock or other fancy add-ons but don't want to figure
|
||||
out how to create your own `RUN_TEST` macro?
|
||||
|
||||
Well then we have the perfect script for you!
|
||||
|
||||
The `generate_test_runner` script processes a given test file and automatically
|
||||
creates a separate test runner file that includes ?main?to execute the test
|
||||
cases within the scanned test file. All you do then is add the generated runner
|
||||
to your list of files to be compiled and linked, and presto you're done!
|
||||
|
||||
This script searches your test file for void function signatures having a
|
||||
function name beginning with "test" or "spec". It treats each of these
|
||||
functions as a test case and builds up a test suite of them. For example, the
|
||||
following includes three test cases:
|
||||
|
||||
```C
|
||||
void testVerifyThatUnityIsAwesomeAndWillMakeYourLifeEasier(void)
|
||||
{
|
||||
ASSERT_TRUE(1);
|
||||
}
|
||||
void test_FunctionName_should_WorkProperlyAndReturn8(void) {
|
||||
ASSERT_EQUAL_INT(8, FunctionName());
|
||||
}
|
||||
void spec_Function_should_DoWhatItIsSupposedToDo(void) {
|
||||
ASSERT_NOT_NULL(Function(5));
|
||||
}
|
||||
```
|
||||
|
||||
You can run this script a couple of ways. The first is from the command line:
|
||||
|
||||
```Shell
|
||||
ruby generate_test_runner.rb TestFile.c NameOfRunner.c
|
||||
```
|
||||
|
||||
Alternatively, if you include only the test file parameter, the script will copy
|
||||
the name of the test file and automatically append "_Runner" to the name of the
|
||||
generated file. The example immediately below will create TestFile_Runner.c.
|
||||
|
||||
```Shell
|
||||
ruby generate_test_runner.rb TestFile.c
|
||||
```
|
||||
|
||||
You can also add a [YAML](http://www.yaml.org/) file to configure extra options.
|
||||
Conveniently, this YAML file is of the same format as that used by Unity and
|
||||
CMock. So if you are using YAML files already, you can simply pass the very same
|
||||
file into the generator script.
|
||||
|
||||
```Shell
|
||||
ruby generate_test_runner.rb TestFile.c my_config.yml
|
||||
```
|
||||
|
||||
The contents of the YAML file `my_config.yml` could look something like the
|
||||
example below. If you're wondering what some of these options do, you're going
|
||||
to love the next section of this document.
|
||||
|
||||
```YAML
|
||||
:unity:
|
||||
:includes:
|
||||
- stdio.h
|
||||
- microdefs.h
|
||||
:cexception: 1
|
||||
:suit_setup: "blah = malloc(1024);"
|
||||
:suite_teardown: "free(blah);"
|
||||
```
|
||||
|
||||
If you would like to force your generated test runner to include one or more
|
||||
header files, you can just include those at the command line too. Just make sure
|
||||
these are _after_ the YAML file, if you are using one:
|
||||
|
||||
```Shell
|
||||
ruby generate_test_runner.rb TestFile.c my_config.yml extras.h
|
||||
```
|
||||
|
||||
Another option, particularly if you are already using Ruby to orchestrate your
|
||||
builds - or more likely the Ruby-based build tool Rake - is requiring this
|
||||
script directly. Anything that you would have specified in a YAML file can be
|
||||
passed to the script as part of a hash. Let's push the exact same requirement
|
||||
set as we did above but this time through Ruby code directly:
|
||||
|
||||
```Ruby
|
||||
require "generate_test_runner.rb"
|
||||
options = {
|
||||
:includes => ["stdio.h", "microdefs.h"],
|
||||
:cexception => 1,
|
||||
:suite_setup => "blah = malloc(1024);",
|
||||
:suite_teardown => "free(blah);"
|
||||
}
|
||||
UnityTestRunnerGenerator.new.run(testfile, runner_name, options)
|
||||
```
|
||||
|
||||
If you have multiple files to generate in a build script (such as a Rakefile),
|
||||
you might want to instantiate a generator object with your options and call it
|
||||
to generate each runner thereafter. Like thus:
|
||||
|
||||
```Ruby
|
||||
gen = UnityTestRunnerGenerator.new(options)
|
||||
test_files.each do |f|
|
||||
gen.run(f, File.basename(f,'.c')+"Runner.c"
|
||||
end
|
||||
```
|
||||
|
||||
#### Options accepted by generate_test_runner.rb:
|
||||
|
||||
The following options are available when executing `generate_test_runner`. You
|
||||
may pass these as a Ruby hash directly or specify them in a YAML file, both of
|
||||
which are described above. In the `examples` directory, Example 3's Rakefile
|
||||
demonstrates using a Ruby hash.
|
||||
|
||||
|
||||
##### `:includes`
|
||||
|
||||
This option specifies an array of file names to be `#include`'d at the top of
|
||||
your runner C file. You might use it to reference custom types or anything else
|
||||
universally needed in your generated runners.
|
||||
|
||||
|
||||
##### `:suite_setup`
|
||||
|
||||
Define this option with C code to be executed _before any_ test cases are run.
|
||||
|
||||
Alternatively, if your C compiler supports weak symbols, you can leave this
|
||||
option unset and instead provide a `void suiteSetUp(void)` function in your test
|
||||
suite. The linker will look for this symbol and fall back to a Unity-provided
|
||||
stub if it is not found.
|
||||
|
||||
|
||||
##### `:suite_teardown`
|
||||
|
||||
Define this option with C code to be executed _after all_ test cases have
|
||||
finished. An integer variable `num_failures` is available for diagnostics.
|
||||
The code should end with a `return` statement; the value returned will become
|
||||
the exit code of `main`. You can normally just return `num_failures`.
|
||||
|
||||
Alternatively, if your C compiler supports weak symbols, you can leave this
|
||||
option unset and instead provide a `int suiteTearDown(int num_failures)`
|
||||
function in your test suite. The linker will look for this symbol and fall
|
||||
back to a Unity-provided stub if it is not found.
|
||||
|
||||
|
||||
##### `:enforce_strict_ordering`
|
||||
|
||||
This option should be defined if you have the strict order feature enabled in
|
||||
CMock (see CMock documentation). This generates extra variables required for
|
||||
everything to run smoothly. If you provide the same YAML to the generator as
|
||||
used in CMock's configuration, you've already configured the generator properly.
|
||||
|
||||
|
||||
##### `:plugins`
|
||||
|
||||
This option specifies an array of plugins to be used (of course, the array can
|
||||
contain only a single plugin). This is your opportunity to enable support for
|
||||
CException support, which will add a check for unhandled exceptions in each
|
||||
test, reporting a failure if one is detected. To enable this feature using Ruby:
|
||||
|
||||
```Ruby
|
||||
:plugins => [ :cexception ]
|
||||
```
|
||||
|
||||
Or as a yaml file:
|
||||
|
||||
```YAML
|
||||
:plugins:
|
||||
-:cexception
|
||||
```
|
||||
|
||||
If you are using CMock, it is very likely that you are already passing an array
|
||||
of plugins to CMock. You can just use the same array here. This script will just
|
||||
ignore the plugins that don't require additional support.
|
||||
|
||||
|
||||
### `unity_test_summary.rb`
|
||||
|
||||
A Unity test file contains one or more test case functions. Each test case can
|
||||
pass, fail, or be ignored. Each test file is run individually producing results
|
||||
for its collection of test cases. A given project will almost certainly be
|
||||
composed of multiple test files. Therefore, the suite of tests is comprised of
|
||||
one or more test cases spread across one or more test files. This script
|
||||
aggregates individual test file results to generate a summary of all executed
|
||||
test cases. The output includes how many tests were run, how many were ignored,
|
||||
and how many failed. In addition, the output includes a listing of which
|
||||
specific tests were ignored and failed. A good example of the breadth and
|
||||
details of these results can be found in the `examples` directory. Intentionally
|
||||
ignored and failing tests in this project generate corresponding entries in the
|
||||
summary report.
|
||||
|
||||
If you're interested in other (prettier?) output formats, check into the
|
||||
Ceedling build tool project (ceedling.sourceforge.net) that works with Unity and
|
||||
CMock and supports xunit-style xml as well as other goodies.
|
||||
|
||||
This script assumes the existence of files ending with the extensions
|
||||
`.testpass` and `.testfail`.The contents of these files includes the test
|
||||
results summary corresponding to each test file executed with the extension set
|
||||
according to the presence or absence of failures for that test file. The script
|
||||
searches a specified path for these files, opens each one it finds, parses the
|
||||
results, and aggregates and prints a summary. Calling it from the command line
|
||||
looks like this:
|
||||
|
||||
```Shell
|
||||
ruby unity_test_summary.rb build/test/
|
||||
```
|
||||
|
||||
You can optionally specify a root path as well. This is really helpful when you
|
||||
are using relative paths in your tools' setup, but you want to pull the summary
|
||||
into an IDE like Eclipse for clickable shortcuts.
|
||||
|
||||
```Shell
|
||||
ruby unity_test_summary.rb build/test/ ~/projects/myproject/
|
||||
```
|
||||
|
||||
Or, if you're more of a Windows sort of person:
|
||||
|
||||
```Shell
|
||||
ruby unity_test_summary.rb build\teat\ C:\projects\myproject\
|
||||
```
|
||||
|
||||
When configured correctly, you'll see a final summary, like so:
|
||||
|
||||
```Shell
|
||||
--------------------------
|
||||
UNITY IGNORED TEST SUMMARY
|
||||
--------------------------
|
||||
blah.c:22:test_sandwiches_should_HaveBreadOnTwoSides:IGNORE
|
||||
|
||||
-------------------------
|
||||
UNITY FAILED TEST SUMMARY
|
||||
-------------------------
|
||||
blah.c:87:test_sandwiches_should_HaveCondiments:FAIL:Expected 1 was 0
|
||||
meh.c:38:test_soda_should_BeCalledPop:FAIL:Expected "pop" was "coke"
|
||||
|
||||
--------------------------
|
||||
OVERALL UNITY TEST SUMMARY
|
||||
--------------------------
|
||||
45 TOTAL TESTS 2 TOTAL FAILURES 1 IGNORED
|
||||
```
|
||||
|
||||
How convenient is that?
|
||||
|
||||
|
||||
*Find The Latest of This And More at [ThrowTheSwitch.org](https://throwtheswitch.org)*
|
||||
@@ -0,0 +1,21 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) <year> 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
@@ -0,0 +1,71 @@
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# ==========================================
|
||||
|
||||
#We try to detect the OS we are running on, and adjust commands as needed
|
||||
ifeq ($(OS),Windows_NT)
|
||||
ifeq ($(shell uname -s),) # not in a bash-like shell
|
||||
CLEANUP = del /F /Q
|
||||
MKDIR = mkdir
|
||||
else # in a bash-like shell, like msys
|
||||
CLEANUP = rm -f
|
||||
MKDIR = mkdir -p
|
||||
endif
|
||||
TARGET_EXTENSION=.exe
|
||||
else
|
||||
CLEANUP = rm -f
|
||||
MKDIR = mkdir -p
|
||||
TARGET_EXTENSION=.out
|
||||
endif
|
||||
|
||||
C_COMPILER=gcc
|
||||
ifeq ($(shell uname -s), Darwin)
|
||||
C_COMPILER=clang
|
||||
endif
|
||||
|
||||
UNITY_ROOT=../..
|
||||
|
||||
CFLAGS=-std=c89
|
||||
CFLAGS += -Wall
|
||||
CFLAGS += -Wextra
|
||||
CFLAGS += -Wpointer-arith
|
||||
CFLAGS += -Wcast-align
|
||||
CFLAGS += -Wwrite-strings
|
||||
CFLAGS += -Wswitch-default
|
||||
CFLAGS += -Wunreachable-code
|
||||
CFLAGS += -Winit-self
|
||||
CFLAGS += -Wmissing-field-initializers
|
||||
CFLAGS += -Wno-unknown-pragmas
|
||||
CFLAGS += -Wstrict-prototypes
|
||||
CFLAGS += -Wundef
|
||||
CFLAGS += -Wold-style-definition
|
||||
|
||||
TARGET_BASE1=test1
|
||||
TARGET_BASE2=test2
|
||||
TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
|
||||
TARGET2 = $(TARGET_BASE2)$(TARGET_EXTENSION)
|
||||
SRC_FILES1=$(UNITY_ROOT)/src/unity.c src/ProductionCode.c test/TestProductionCode.c test/test_runners/TestProductionCode_Runner.c
|
||||
SRC_FILES2=$(UNITY_ROOT)/src/unity.c src/ProductionCode2.c test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
|
||||
INC_DIRS=-Isrc -I$(UNITY_ROOT)/src
|
||||
SYMBOLS=
|
||||
|
||||
all: clean default
|
||||
|
||||
default: $(SRC_FILES1) $(SRC_FILES2)
|
||||
$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
|
||||
$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES2) -o $(TARGET2)
|
||||
- ./$(TARGET1)
|
||||
./$(TARGET2)
|
||||
|
||||
test/test_runners/TestProductionCode_Runner.c: test/TestProductionCode.c
|
||||
ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode.c test/test_runners/TestProductionCode_Runner.c
|
||||
test/test_runners/TestProductionCode2_Runner.c: test/TestProductionCode2.c
|
||||
ruby $(UNITY_ROOT)/auto/generate_test_runner.rb test/TestProductionCode2.c test/test_runners/TestProductionCode2_Runner.c
|
||||
|
||||
clean:
|
||||
$(CLEANUP) $(TARGET1) $(TARGET2)
|
||||
|
||||
ci: CFLAGS += -Werror
|
||||
ci: default
|
||||
@@ -0,0 +1,5 @@
|
||||
Example 1
|
||||
=========
|
||||
|
||||
Close to the simplest possible example of Unity, using only basic features.
|
||||
Run make to build & run the example tests.
|
||||
@@ -0,0 +1,24 @@
|
||||
|
||||
#include "ProductionCode.h"
|
||||
|
||||
int Counter = 0;
|
||||
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; /* some obnoxious array to search that is 1-based indexing instead of 0. */
|
||||
|
||||
/* This function is supposed to search through NumbersToFind and find a particular number.
|
||||
* If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
|
||||
* NumbersToFind is indexed from 1. Unfortunately it's broken
|
||||
* (and should therefore be caught by our tests) */
|
||||
int FindFunction_WhichIsBroken(int NumberToFind)
|
||||
{
|
||||
int i = 0;
|
||||
while (i <= 8) /* Notice I should have been in braces */
|
||||
i++;
|
||||
if (NumbersToFind[i] == NumberToFind) /* Yikes! I'm getting run after the loop finishes instead of during it! */
|
||||
return i;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int FunctionWhichReturnsLocalVariable(void)
|
||||
{
|
||||
return Counter;
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
|
||||
int FindFunction_WhichIsBroken(int NumberToFind);
|
||||
int FunctionWhichReturnsLocalVariable(void);
|
||||
@@ -0,0 +1,11 @@
|
||||
|
||||
#include "ProductionCode2.h"
|
||||
|
||||
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
|
||||
{
|
||||
(void)Poor;
|
||||
(void)LittleFunction;
|
||||
/* Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
|
||||
* Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget */
|
||||
return (char*)0;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
|
||||
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
|
||||
@@ -0,0 +1,70 @@
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# ==========================================
|
||||
|
||||
#We try to detect the OS we are running on, and adjust commands as needed
|
||||
ifeq ($(OS),Windows_NT)
|
||||
ifeq ($(shell uname -s),) # not in a bash-like shell
|
||||
CLEANUP = del /F /Q
|
||||
MKDIR = mkdir
|
||||
else # in a bash-like shell, like msys
|
||||
CLEANUP = rm -f
|
||||
MKDIR = mkdir -p
|
||||
endif
|
||||
TARGET_EXTENSION=.exe
|
||||
else
|
||||
CLEANUP = rm -f
|
||||
MKDIR = mkdir -p
|
||||
TARGET_EXTENSION=.out
|
||||
endif
|
||||
|
||||
C_COMPILER=gcc
|
||||
ifeq ($(shell uname -s), Darwin)
|
||||
C_COMPILER=clang
|
||||
endif
|
||||
|
||||
UNITY_ROOT=../..
|
||||
|
||||
CFLAGS=-std=c99
|
||||
CFLAGS += -Wall
|
||||
CFLAGS += -Wextra
|
||||
CFLAGS += -Wpointer-arith
|
||||
CFLAGS += -Wcast-align
|
||||
CFLAGS += -Wwrite-strings
|
||||
CFLAGS += -Wswitch-default
|
||||
CFLAGS += -Wunreachable-code
|
||||
CFLAGS += -Winit-self
|
||||
CFLAGS += -Wmissing-field-initializers
|
||||
CFLAGS += -Wno-unknown-pragmas
|
||||
CFLAGS += -Wstrict-prototypes
|
||||
CFLAGS += -Wundef
|
||||
CFLAGS += -Wold-style-definition
|
||||
|
||||
TARGET_BASE1=all_tests
|
||||
TARGET1 = $(TARGET_BASE1)$(TARGET_EXTENSION)
|
||||
SRC_FILES1=\
|
||||
$(UNITY_ROOT)/src/unity.c \
|
||||
$(UNITY_ROOT)/extras/fixture/src/unity_fixture.c \
|
||||
src/ProductionCode.c \
|
||||
src/ProductionCode2.c \
|
||||
test/TestProductionCode.c \
|
||||
test/TestProductionCode2.c \
|
||||
test/test_runners/TestProductionCode_Runner.c \
|
||||
test/test_runners/TestProductionCode2_Runner.c \
|
||||
test/test_runners/all_tests.c
|
||||
INC_DIRS=-Isrc -I$(UNITY_ROOT)/src -I$(UNITY_ROOT)/extras/fixture/src
|
||||
SYMBOLS=
|
||||
|
||||
all: clean default
|
||||
|
||||
default:
|
||||
$(C_COMPILER) $(CFLAGS) $(INC_DIRS) $(SYMBOLS) $(SRC_FILES1) -o $(TARGET1)
|
||||
- ./$(TARGET1) -v
|
||||
|
||||
clean:
|
||||
$(CLEANUP) $(TARGET1)
|
||||
|
||||
ci: CFLAGS += -Werror
|
||||
ci: default
|
||||
@@ -0,0 +1,5 @@
|
||||
Example 2
|
||||
=========
|
||||
|
||||
Same as the first example, but now using Unity's test fixture to group tests
|
||||
together. Using the test fixture also makes writing test runners much easier.
|
||||
@@ -0,0 +1,24 @@
|
||||
|
||||
#include "ProductionCode.h"
|
||||
|
||||
int Counter = 0;
|
||||
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
|
||||
|
||||
// This function is supposed to search through NumbersToFind and find a particular number.
|
||||
// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
|
||||
// NumbersToFind is indexed from 1. Unfortunately it's broken
|
||||
// (and should therefore be caught by our tests)
|
||||
int FindFunction_WhichIsBroken(int NumberToFind)
|
||||
{
|
||||
int i = 0;
|
||||
while (i <= 8) //Notice I should have been in braces
|
||||
i++;
|
||||
if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
|
||||
return i;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int FunctionWhichReturnsLocalVariable(void)
|
||||
{
|
||||
return Counter;
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
|
||||
int FindFunction_WhichIsBroken(int NumberToFind);
|
||||
int FunctionWhichReturnsLocalVariable(void);
|
||||
@@ -0,0 +1,11 @@
|
||||
|
||||
#include "ProductionCode2.h"
|
||||
|
||||
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
|
||||
{
|
||||
(void)Poor;
|
||||
(void)LittleFunction;
|
||||
//Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
|
||||
// Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
|
||||
return (char*)0;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
|
||||
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
|
||||
@@ -0,0 +1,10 @@
|
||||
#include "unity.h"
|
||||
#include "UnityHelper.h"
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line)
|
||||
{
|
||||
UNITY_TEST_ASSERT_EQUAL_INT(expected.x, actual.x, line, "Example Struct Failed For Field x");
|
||||
UNITY_TEST_ASSERT_EQUAL_INT(expected.y, actual.y, line, "Example Struct Failed For Field y");
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
#ifndef _TESTHELPER_H
|
||||
#define _TESTHELPER_H
|
||||
|
||||
#include "Types.h"
|
||||
|
||||
void AssertEqualExampleStruct(const EXAMPLE_STRUCT_T expected, const EXAMPLE_STRUCT_T actual, const unsigned short line);
|
||||
|
||||
#define UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, line, message) AssertEqualExampleStruct(expected, actual, line);
|
||||
|
||||
#define TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual) UNITY_TEST_ASSERT_EQUAL_EXAMPLE_STRUCT_T(expected, actual, __LINE__, NULL);
|
||||
|
||||
#endif // _TESTHELPER_H
|
||||
@@ -0,0 +1,43 @@
|
||||
HERE = File.expand_path(File.dirname(__FILE__)) + '/'
|
||||
UNITY_ROOT = File.expand_path(File.dirname(__FILE__)) + '/../..'
|
||||
|
||||
require 'rake'
|
||||
require 'rake/clean'
|
||||
require HERE + 'rakefile_helper'
|
||||
|
||||
TEMP_DIRS = [
|
||||
File.join(HERE, 'build')
|
||||
].freeze
|
||||
|
||||
TEMP_DIRS.each do |dir|
|
||||
directory(dir)
|
||||
CLOBBER.include(dir)
|
||||
end
|
||||
|
||||
task prepare_for_tests: TEMP_DIRS
|
||||
|
||||
include RakefileHelpers
|
||||
|
||||
# Load default configuration, for now
|
||||
DEFAULT_CONFIG_FILE = 'target_gcc_32.yml'.freeze
|
||||
configure_toolchain(DEFAULT_CONFIG_FILE)
|
||||
|
||||
task unit: [:prepare_for_tests] do
|
||||
run_tests unit_test_files
|
||||
end
|
||||
|
||||
desc 'Generate test summary'
|
||||
task :summary do
|
||||
report_summary
|
||||
end
|
||||
|
||||
desc 'Build and test Unity'
|
||||
task all: %i(clean unit summary)
|
||||
task default: %i(clobber all)
|
||||
task ci: [:default]
|
||||
task cruise: [:default]
|
||||
|
||||
desc 'Load configuration'
|
||||
task :config, :config_file do |_t, args|
|
||||
configure_toolchain(args[:config_file])
|
||||
end
|
||||
@@ -0,0 +1,249 @@
|
||||
require 'yaml'
|
||||
require 'fileutils'
|
||||
require UNITY_ROOT + '/auto/unity_test_summary'
|
||||
require UNITY_ROOT + '/auto/generate_test_runner'
|
||||
require UNITY_ROOT + '/auto/colour_reporter'
|
||||
|
||||
module RakefileHelpers
|
||||
C_EXTENSION = '.c'.freeze
|
||||
|
||||
def load_configuration(config_file)
|
||||
$cfg_file = config_file
|
||||
$cfg = YAML.load(File.read($cfg_file))
|
||||
end
|
||||
|
||||
def configure_clean
|
||||
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
|
||||
end
|
||||
|
||||
def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
|
||||
config_file += '.yml' unless config_file =~ /\.yml$/
|
||||
load_configuration(config_file)
|
||||
configure_clean
|
||||
end
|
||||
|
||||
def unit_test_files
|
||||
path = $cfg['compiler']['unit_tests_path'] + 'Test*' + C_EXTENSION
|
||||
path.tr!('\\', '/')
|
||||
FileList.new(path)
|
||||
end
|
||||
|
||||
def local_include_dirs
|
||||
include_dirs = $cfg['compiler']['includes']['items'].dup
|
||||
include_dirs.delete_if { |dir| dir.is_a?(Array) }
|
||||
include_dirs
|
||||
end
|
||||
|
||||
def extract_headers(filename)
|
||||
includes = []
|
||||
lines = File.readlines(filename)
|
||||
lines.each do |line|
|
||||
m = line.match(/^\s*#include\s+\"\s*(.+\.[hH])\s*\"/)
|
||||
includes << m[1] unless m.nil?
|
||||
end
|
||||
includes
|
||||
end
|
||||
|
||||
def find_source_file(header, paths)
|
||||
paths.each do |dir|
|
||||
src_file = dir + header.ext(C_EXTENSION)
|
||||
return src_file if File.exist?(src_file)
|
||||
end
|
||||
nil
|
||||
end
|
||||
|
||||
def tackit(strings)
|
||||
result = if strings.is_a?(Array)
|
||||
"\"#{strings.join}\""
|
||||
else
|
||||
strings
|
||||
end
|
||||
result
|
||||
end
|
||||
|
||||
def squash(prefix, items)
|
||||
result = ''
|
||||
items.each { |item| result += " #{prefix}#{tackit(item)}" }
|
||||
result
|
||||
end
|
||||
|
||||
def build_compiler_fields
|
||||
command = tackit($cfg['compiler']['path'])
|
||||
defines = if $cfg['compiler']['defines']['items'].nil?
|
||||
''
|
||||
else
|
||||
squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'])
|
||||
end
|
||||
options = squash('', $cfg['compiler']['options'])
|
||||
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
|
||||
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
|
||||
|
||||
{ command: command, defines: defines, options: options, includes: includes }
|
||||
end
|
||||
|
||||
def compile(file, _defines = [])
|
||||
compiler = build_compiler_fields
|
||||
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{file} " \
|
||||
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}"
|
||||
obj_file = "#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
|
||||
execute(cmd_str + obj_file)
|
||||
obj_file
|
||||
end
|
||||
|
||||
def build_linker_fields
|
||||
command = tackit($cfg['linker']['path'])
|
||||
options = if $cfg['linker']['options'].nil?
|
||||
''
|
||||
else
|
||||
squash('', $cfg['linker']['options'])
|
||||
end
|
||||
includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?
|
||||
''
|
||||
else
|
||||
squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
|
||||
end.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
|
||||
|
||||
{ command: command, options: options, includes: includes }
|
||||
end
|
||||
|
||||
def link_it(exe_name, obj_list)
|
||||
linker = build_linker_fields
|
||||
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
|
||||
(obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj} " }).join +
|
||||
$cfg['linker']['bin_files']['prefix'] + ' ' +
|
||||
$cfg['linker']['bin_files']['destination'] +
|
||||
exe_name + $cfg['linker']['bin_files']['extension']
|
||||
execute(cmd_str)
|
||||
end
|
||||
|
||||
def build_simulator_fields
|
||||
return nil if $cfg['simulator'].nil?
|
||||
command = if $cfg['simulator']['path'].nil?
|
||||
''
|
||||
else
|
||||
(tackit($cfg['simulator']['path']) + ' ')
|
||||
end
|
||||
pre_support = if $cfg['simulator']['pre_support'].nil?
|
||||
''
|
||||
else
|
||||
squash('', $cfg['simulator']['pre_support'])
|
||||
end
|
||||
post_support = if $cfg['simulator']['post_support'].nil?
|
||||
''
|
||||
else
|
||||
squash('', $cfg['simulator']['post_support'])
|
||||
end
|
||||
|
||||
{ command: command, pre_support: pre_support, post_support: post_support }
|
||||
end
|
||||
|
||||
def execute(command_string, verbose = true, raise_on_fail = true)
|
||||
report command_string
|
||||
output = `#{command_string}`.chomp
|
||||
report(output) if verbose && !output.nil? && !output.empty?
|
||||
if !$?.exitstatus.zero? && raise_on_fail
|
||||
raise "Command failed. (Returned #{$?.exitstatus})"
|
||||
end
|
||||
output
|
||||
end
|
||||
|
||||
def report_summary
|
||||
summary = UnityTestSummary.new
|
||||
summary.root = HERE
|
||||
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
|
||||
results_glob.tr!('\\', '/')
|
||||
results = Dir[results_glob]
|
||||
summary.targets = results
|
||||
summary.run
|
||||
fail_out 'FAIL: There were failures' if summary.failures > 0
|
||||
end
|
||||
|
||||
def run_tests(test_files)
|
||||
report 'Running system tests...'
|
||||
|
||||
# Tack on TEST define for compiling unit tests
|
||||
load_configuration($cfg_file)
|
||||
test_defines = ['TEST']
|
||||
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
|
||||
$cfg['compiler']['defines']['items'] << 'TEST'
|
||||
|
||||
include_dirs = local_include_dirs
|
||||
|
||||
# Build and execute each unit test
|
||||
test_files.each do |test|
|
||||
obj_list = []
|
||||
|
||||
# Detect dependencies and build required required modules
|
||||
extract_headers(test).each do |header|
|
||||
# Compile corresponding source file if it exists
|
||||
src_file = find_source_file(header, include_dirs)
|
||||
obj_list << compile(src_file, test_defines) unless src_file.nil?
|
||||
end
|
||||
|
||||
# Build the test runner (generate if configured to do so)
|
||||
test_base = File.basename(test, C_EXTENSION)
|
||||
runner_name = test_base + '_Runner.c'
|
||||
if $cfg['compiler']['runner_path'].nil?
|
||||
runner_path = $cfg['compiler']['build_path'] + runner_name
|
||||
test_gen = UnityTestRunnerGenerator.new($cfg_file)
|
||||
test_gen.run(test, runner_path)
|
||||
else
|
||||
runner_path = $cfg['compiler']['runner_path'] + runner_name
|
||||
end
|
||||
|
||||
obj_list << compile(runner_path, test_defines)
|
||||
|
||||
# Build the test module
|
||||
obj_list << compile(test, test_defines)
|
||||
|
||||
# Link the test executable
|
||||
link_it(test_base, obj_list)
|
||||
|
||||
# Execute unit test and generate results file
|
||||
simulator = build_simulator_fields
|
||||
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
|
||||
cmd_str = if simulator.nil?
|
||||
executable
|
||||
else
|
||||
"#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
|
||||
end
|
||||
output = execute(cmd_str, true, false)
|
||||
test_results = $cfg['compiler']['build_path'] + test_base
|
||||
test_results += if output.match(/OK$/m).nil?
|
||||
'.testfail'
|
||||
else
|
||||
'.testpass'
|
||||
end
|
||||
File.open(test_results, 'w') { |f| f.print output }
|
||||
end
|
||||
end
|
||||
|
||||
def build_application(main)
|
||||
report 'Building application...'
|
||||
|
||||
obj_list = []
|
||||
load_configuration($cfg_file)
|
||||
main_path = $cfg['compiler']['source_path'] + main + C_EXTENSION
|
||||
|
||||
# Detect dependencies and build required required modules
|
||||
include_dirs = get_local_include_dirs
|
||||
extract_headers(main_path).each do |header|
|
||||
src_file = find_source_file(header, include_dirs)
|
||||
obj_list << compile(src_file) unless src_file.nil?
|
||||
end
|
||||
|
||||
# Build the main source file
|
||||
main_base = File.basename(main_path, C_EXTENSION)
|
||||
obj_list << compile(main_path)
|
||||
|
||||
# Create the executable
|
||||
link_it(main_base, obj_list)
|
||||
end
|
||||
|
||||
def fail_out(msg)
|
||||
puts msg
|
||||
puts 'Not returning exit code so continuous integration can pass'
|
||||
# exit(-1) # Only removed to pass example_3, which has failing tests on purpose.
|
||||
# Still fail if the build fails for any other reason.
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,13 @@
|
||||
Example 3
|
||||
=========
|
||||
|
||||
This example project gives an example of some passing, ignored, and failing tests.
|
||||
It's simple and meant for you to look over and get an idea for what all of this stuff does.
|
||||
|
||||
You can build and test using rake. The rake version will let you test with gcc or a couple
|
||||
versions of IAR. You can tweak the yaml files to get those versions running.
|
||||
|
||||
Ruby is required if you're using the rake version (obviously). This version shows off most of
|
||||
Unity's advanced features (automatically creating test runners, fancy summaries, etc.)
|
||||
Without ruby, you have to maintain your own test runners. Do that for a while and you'll learn
|
||||
why you really want to start using the Ruby tools.
|
||||
@@ -0,0 +1,24 @@
|
||||
|
||||
#include "ProductionCode.h"
|
||||
|
||||
int Counter = 0;
|
||||
int NumbersToFind[9] = { 0, 34, 55, 66, 32, 11, 1, 77, 888 }; //some obnoxious array to search that is 1-based indexing instead of 0.
|
||||
|
||||
// This function is supposed to search through NumbersToFind and find a particular number.
|
||||
// If it finds it, the index is returned. Otherwise 0 is returned which sorta makes sense since
|
||||
// NumbersToFind is indexed from 1. Unfortunately it's broken
|
||||
// (and should therefore be caught by our tests)
|
||||
int FindFunction_WhichIsBroken(int NumberToFind)
|
||||
{
|
||||
int i = 0;
|
||||
while (i <= 8) //Notice I should have been in braces
|
||||
i++;
|
||||
if (NumbersToFind[i] == NumberToFind) //Yikes! I'm getting run after the loop finishes instead of during it!
|
||||
return i;
|
||||
return 0;
|
||||
}
|
||||
|
||||
int FunctionWhichReturnsLocalVariable(void)
|
||||
{
|
||||
return Counter;
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
|
||||
int FindFunction_WhichIsBroken(int NumberToFind);
|
||||
int FunctionWhichReturnsLocalVariable(void);
|
||||
@@ -0,0 +1,11 @@
|
||||
|
||||
#include "ProductionCode2.h"
|
||||
|
||||
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction)
|
||||
{
|
||||
(void)Poor;
|
||||
(void)LittleFunction;
|
||||
//Since There Are No Tests Yet, This Function Could Be Empty For All We Know.
|
||||
// Which isn't terribly useful... but at least we put in a TEST_IGNORE so we won't forget
|
||||
return (char*)0;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
|
||||
char* ThisFunctionHasNotBeenTested(int Poor, char* LittleFunction);
|
||||
@@ -0,0 +1,46 @@
|
||||
# Copied from ~Unity/targets/gcc_32.yml
|
||||
unity_root: &unity_root '../..'
|
||||
compiler:
|
||||
path: gcc
|
||||
source_path: 'src/'
|
||||
unit_tests_path: &unit_tests_path 'test/'
|
||||
build_path: &build_path 'build/'
|
||||
options:
|
||||
- '-c'
|
||||
- '-m32'
|
||||
- '-Wall'
|
||||
- '-Wno-address'
|
||||
- '-std=c99'
|
||||
- '-pedantic'
|
||||
includes:
|
||||
prefix: '-I'
|
||||
items:
|
||||
- 'src/'
|
||||
- '../../src/'
|
||||
- *unit_tests_path
|
||||
defines:
|
||||
prefix: '-D'
|
||||
items:
|
||||
- UNITY_INCLUDE_DOUBLE
|
||||
- UNITY_SUPPORT_TEST_CASES
|
||||
object_files:
|
||||
prefix: '-o'
|
||||
extension: '.o'
|
||||
destination: *build_path
|
||||
linker:
|
||||
path: gcc
|
||||
options:
|
||||
- -lm
|
||||
- '-m32'
|
||||
includes:
|
||||
prefix: '-I'
|
||||
object_files:
|
||||
path: *build_path
|
||||
extension: '.o'
|
||||
bin_files:
|
||||
prefix: '-o'
|
||||
extension: '.exe'
|
||||
destination: *build_path
|
||||
colour: true
|
||||
:unity:
|
||||
:plugins: []
|
||||
@@ -0,0 +1,239 @@
|
||||
/* Unity Configuration
|
||||
* As of May 11th, 2016 at ThrowTheSwitch/Unity commit 837c529
|
||||
* Update: December 29th, 2016
|
||||
* See Also: Unity/docs/UnityConfigurationGuide.pdf
|
||||
*
|
||||
* Unity is designed to run on almost anything that is targeted by a C compiler.
|
||||
* It would be awesome if this could be done with zero configuration. While
|
||||
* there are some targets that come close to this dream, it is sadly not
|
||||
* universal. It is likely that you are going to need at least a couple of the
|
||||
* configuration options described in this document.
|
||||
*
|
||||
* All of Unity's configuration options are `#defines`. Most of these are simple
|
||||
* definitions. A couple are macros with arguments. They live inside the
|
||||
* unity_internals.h header file. We don't necessarily recommend opening that
|
||||
* file unless you really need to. That file is proof that a cross-platform
|
||||
* library is challenging to build. From a more positive perspective, it is also
|
||||
* proof that a great deal of complexity can be centralized primarily to one
|
||||
* place in order to provide a more consistent and simple experience elsewhere.
|
||||
*
|
||||
* Using These Options
|
||||
* It doesn't matter if you're using a target-specific compiler and a simulator
|
||||
* or a native compiler. In either case, you've got a couple choices for
|
||||
* configuring these options:
|
||||
*
|
||||
* 1. Because these options are specified via C defines, you can pass most of
|
||||
* these options to your compiler through command line compiler flags. Even
|
||||
* if you're using an embedded target that forces you to use their
|
||||
* overbearing IDE for all configuration, there will be a place somewhere in
|
||||
* your project to configure defines for your compiler.
|
||||
* 2. You can create a custom `unity_config.h` configuration file (present in
|
||||
* your toolchain's search paths). In this file, you will list definitions
|
||||
* and macros specific to your target. All you must do is define
|
||||
* `UNITY_INCLUDE_CONFIG_H` and Unity will rely on `unity_config.h` for any
|
||||
* further definitions it may need.
|
||||
*/
|
||||
|
||||
#ifndef UNITY_CONFIG_H
|
||||
#define UNITY_CONFIG_H
|
||||
|
||||
/* ************************* AUTOMATIC INTEGER TYPES ***************************
|
||||
* C's concept of an integer varies from target to target. The C Standard has
|
||||
* rules about the `int` matching the register size of the target
|
||||
* microprocessor. It has rules about the `int` and how its size relates to
|
||||
* other integer types. An `int` on one target might be 16 bits while on another
|
||||
* target it might be 64. There are more specific types in compilers compliant
|
||||
* with C99 or later, but that's certainly not every compiler you are likely to
|
||||
* encounter. Therefore, Unity has a number of features for helping to adjust
|
||||
* itself to match your required integer sizes. It starts off by trying to do it
|
||||
* automatically.
|
||||
**************************************************************************** */
|
||||
|
||||
/* The first attempt to guess your types is to check `limits.h`. Some compilers
|
||||
* that don't support `stdint.h` could include `limits.h`. If you don't
|
||||
* want Unity to check this file, define this to make it skip the inclusion.
|
||||
* Unity looks at UINT_MAX & ULONG_MAX, which were available since C89.
|
||||
*/
|
||||
/* #define UNITY_EXCLUDE_LIMITS_H */
|
||||
|
||||
/* The second thing that Unity does to guess your types is check `stdint.h`.
|
||||
* This file defines `UINTPTR_MAX`, since C99, that Unity can make use of to
|
||||
* learn about your system. It's possible you don't want it to do this or it's
|
||||
* possible that your system doesn't support `stdint.h`. If that's the case,
|
||||
* you're going to want to define this. That way, Unity will know to skip the
|
||||
* inclusion of this file and you won't be left with a compiler error.
|
||||
*/
|
||||
/* #define UNITY_EXCLUDE_STDINT_H */
|
||||
|
||||
/* ********************** MANUAL INTEGER TYPE DEFINITION ***********************
|
||||
* If you've disabled all of the automatic options above, you're going to have
|
||||
* to do the configuration yourself. There are just a handful of defines that
|
||||
* you are going to specify if you don't like the defaults.
|
||||
**************************************************************************** */
|
||||
|
||||
/* Define this to be the number of bits an `int` takes up on your system. The
|
||||
* default, if not auto-detected, is 32 bits.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_INT_WIDTH 16 */
|
||||
|
||||
/* Define this to be the number of bits a `long` takes up on your system. The
|
||||
* default, if not autodetected, is 32 bits. This is used to figure out what
|
||||
* kind of 64-bit support your system can handle. Does it need to specify a
|
||||
* `long` or a `long long` to get a 64-bit value. On 16-bit systems, this option
|
||||
* is going to be ignored.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_LONG_WIDTH 16 */
|
||||
|
||||
/* Define this to be the number of bits a pointer takes up on your system. The
|
||||
* default, if not autodetected, is 32-bits. If you're getting ugly compiler
|
||||
* warnings about casting from pointers, this is the one to look at.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_POINTER_WIDTH 64 */
|
||||
|
||||
/* Unity will automatically include 64-bit support if it auto-detects it, or if
|
||||
* your `int`, `long`, or pointer widths are greater than 32-bits. Define this
|
||||
* to enable 64-bit support if none of the other options already did it for you.
|
||||
* There can be a significant size and speed impact to enabling 64-bit support
|
||||
* on small targets, so don't define it if you don't need it.
|
||||
*/
|
||||
/* #define UNITY_INCLUDE_64 */
|
||||
|
||||
|
||||
/* *************************** FLOATING POINT TYPES ****************************
|
||||
* In the embedded world, it's not uncommon for targets to have no support for
|
||||
* floating point operations at all or to have support that is limited to only
|
||||
* single precision. We are able to guess integer sizes on the fly because
|
||||
* integers are always available in at least one size. Floating point, on the
|
||||
* other hand, is sometimes not available at all. Trying to include `float.h` on
|
||||
* these platforms would result in an error. This leaves manual configuration as
|
||||
* the only option.
|
||||
**************************************************************************** */
|
||||
|
||||
/* By default, Unity guesses that you will want single precision floating point
|
||||
* support, but not double precision. It's easy to change either of these using
|
||||
* the include and exclude options here. You may include neither, just float,
|
||||
* or both, as suits your needs.
|
||||
*/
|
||||
/* #define UNITY_EXCLUDE_FLOAT */
|
||||
#define UNITY_INCLUDE_DOUBLE
|
||||
/* #define UNITY_EXCLUDE_DOUBLE */
|
||||
|
||||
/* For features that are enabled, the following floating point options also
|
||||
* become available.
|
||||
*/
|
||||
|
||||
/* Unity aims for as small of a footprint as possible and avoids most standard
|
||||
* library calls (some embedded platforms don't have a standard library!).
|
||||
* Because of this, its routines for printing integer values are minimalist and
|
||||
* hand-coded. To keep Unity universal, though, we eventually chose to develop
|
||||
* our own floating point print routines. Still, the display of floating point
|
||||
* values during a failure are optional. By default, Unity will print the
|
||||
* actual results of floating point assertion failures. So a failed assertion
|
||||
* will produce a message like "Expected 4.0 Was 4.25". If you would like less
|
||||
* verbose failure messages for floating point assertions, use this option to
|
||||
* give a failure message `"Values Not Within Delta"` and trim the binary size.
|
||||
*/
|
||||
/* #define UNITY_EXCLUDE_FLOAT_PRINT */
|
||||
|
||||
/* If enabled, Unity assumes you want your `FLOAT` asserts to compare standard C
|
||||
* floats. If your compiler supports a specialty floating point type, you can
|
||||
* always override this behavior by using this definition.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_FLOAT_TYPE float16_t */
|
||||
|
||||
/* If enabled, Unity assumes you want your `DOUBLE` asserts to compare standard
|
||||
* C doubles. If you would like to change this, you can specify something else
|
||||
* by using this option. For example, defining `UNITY_DOUBLE_TYPE` to `long
|
||||
* double` could enable gargantuan floating point types on your 64-bit processor
|
||||
* instead of the standard `double`.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_DOUBLE_TYPE long double */
|
||||
|
||||
/* If you look up `UNITY_ASSERT_EQUAL_FLOAT` and `UNITY_ASSERT_EQUAL_DOUBLE` as
|
||||
* documented in the Unity Assertion Guide, you will learn that they are not
|
||||
* really asserting that two values are equal but rather that two values are
|
||||
* "close enough" to equal. "Close enough" is controlled by these precision
|
||||
* configuration options. If you are working with 32-bit floats and/or 64-bit
|
||||
* doubles (the normal on most processors), you should have no need to change
|
||||
* these options. They are both set to give you approximately 1 significant bit
|
||||
* in either direction. The float precision is 0.00001 while the double is
|
||||
* 10^-12. For further details on how this works, see the appendix of the Unity
|
||||
* Assertion Guide.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_FLOAT_PRECISION 0.001f */
|
||||
/* #define UNITY_DOUBLE_PRECISION 0.001f */
|
||||
|
||||
|
||||
/* *************************** TOOLSET CUSTOMIZATION ***************************
|
||||
* In addition to the options listed above, there are a number of other options
|
||||
* which will come in handy to customize Unity's behavior for your specific
|
||||
* toolchain. It is possible that you may not need to touch any of these but
|
||||
* certain platforms, particularly those running in simulators, may need to jump
|
||||
* through extra hoops to operate properly. These macros will help in those
|
||||
* situations.
|
||||
**************************************************************************** */
|
||||
|
||||
/* By default, Unity prints its results to `stdout` as it runs. This works
|
||||
* perfectly fine in most situations where you are using a native compiler for
|
||||
* testing. It works on some simulators as well so long as they have `stdout`
|
||||
* routed back to the command line. There are times, however, where the
|
||||
* simulator will lack support for dumping results or you will want to route
|
||||
* results elsewhere for other reasons. In these cases, you should define the
|
||||
* `UNITY_OUTPUT_CHAR` macro. This macro accepts a single character at a time
|
||||
* (as an `int`, since this is the parameter type of the standard C `putchar`
|
||||
* function most commonly used). You may replace this with whatever function
|
||||
* call you like.
|
||||
*
|
||||
* Example:
|
||||
* Say you are forced to run your test suite on an embedded processor with no
|
||||
* `stdout` option. You decide to route your test result output to a custom
|
||||
* serial `RS232_putc()` function you wrote like thus:
|
||||
*/
|
||||
/* #define UNITY_OUTPUT_CHAR(a) RS232_putc(a) */
|
||||
/* #define UNITY_OUTPUT_CHAR_HEADER_DECLARATION RS232_putc(int) */
|
||||
/* #define UNITY_OUTPUT_FLUSH() RS232_flush() */
|
||||
/* #define UNITY_OUTPUT_FLUSH_HEADER_DECLARATION RS232_flush(void) */
|
||||
/* #define UNITY_OUTPUT_START() RS232_config(115200,1,8,0) */
|
||||
/* #define UNITY_OUTPUT_COMPLETE() RS232_close() */
|
||||
|
||||
/* For some targets, Unity can make the otherwise required `setUp()` and
|
||||
* `tearDown()` functions optional. This is a nice convenience for test writers
|
||||
* since `setUp` and `tearDown` don't often actually _do_ anything. If you're
|
||||
* using gcc or clang, this option is automatically defined for you. Other
|
||||
* compilers can also support this behavior, if they support a C feature called
|
||||
* weak functions. A weak function is a function that is compiled into your
|
||||
* executable _unless_ a non-weak version of the same function is defined
|
||||
* elsewhere. If a non-weak version is found, the weak version is ignored as if
|
||||
* it never existed. If your compiler supports this feature, you can let Unity
|
||||
* know by defining `UNITY_SUPPORT_WEAK` as the function attributes that would
|
||||
* need to be applied to identify a function as weak. If your compiler lacks
|
||||
* support for weak functions, you will always need to define `setUp` and
|
||||
* `tearDown` functions (though they can be and often will be just empty). The
|
||||
* most common options for this feature are:
|
||||
*/
|
||||
/* #define UNITY_SUPPORT_WEAK weak */
|
||||
/* #define UNITY_SUPPORT_WEAK __attribute__((weak)) */
|
||||
/* #define UNITY_NO_WEAK */
|
||||
|
||||
/* Some compilers require a custom attribute to be assigned to pointers, like
|
||||
* `near` or `far`. In these cases, you can give Unity a safe default for these
|
||||
* by defining this option with the attribute you would like.
|
||||
*
|
||||
* Example:
|
||||
*/
|
||||
/* #define UNITY_PTR_ATTRIBUTE __attribute__((far)) */
|
||||
/* #define UNITY_PTR_ATTRIBUTE near */
|
||||
|
||||
#endif /* UNITY_CONFIG_H */
|
||||
@@ -0,0 +1,26 @@
|
||||
Eclipse error parsers
|
||||
=====================
|
||||
|
||||
These are a godsend for extracting & quickly navigating to
|
||||
warnings & error messages from console output. Unforunately
|
||||
I don't know how to write an Eclipse plugin so you'll have
|
||||
to add them manually.
|
||||
|
||||
To add a console parser to Eclipse, go to Window --> Preferences
|
||||
--> C/C++ --> Build --> Settings. Click on the 'Error Parsers'
|
||||
tab and then click the 'Add...' button. See the table below for
|
||||
the parser fields to add.
|
||||
|
||||
Eclipse will only parse the console output during a build, so
|
||||
running your unit tests must be part of your build process.
|
||||
Either add this to your make/rakefile, or add it as a post-
|
||||
build step in your Eclipse project settings.
|
||||
|
||||
|
||||
Unity unit test error parsers
|
||||
-----------------------------
|
||||
Severity Pattern File Line Description
|
||||
-------------------------------------------------------------------------------
|
||||
Error (\.+)(.*?):(\d+):(.*?):FAIL: (.*) $2 $3 $5
|
||||
Warning (\.+)(.*?):(\d+):(.*?):IGNORE: (.*) $2 $3 $5
|
||||
Warning (\.+)(.*?):(\d+):(.*?):IGNORE\s*$ $2 $3 Ignored test
|
||||
@@ -0,0 +1,48 @@
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# ==========================================
|
||||
|
||||
HERE = File.expand_path(File.dirname(__FILE__)) + '/'
|
||||
|
||||
require 'rake'
|
||||
require 'rake/clean'
|
||||
require 'rake/testtask'
|
||||
require HERE + 'rakefile_helper'
|
||||
|
||||
TEMP_DIRS = [
|
||||
File.join(HERE, 'build')
|
||||
].freeze
|
||||
|
||||
TEMP_DIRS.each do |dir|
|
||||
directory(dir)
|
||||
CLOBBER.include(dir)
|
||||
end
|
||||
|
||||
task prepare_for_tests: TEMP_DIRS
|
||||
|
||||
include RakefileHelpers
|
||||
|
||||
# Load default configuration, for now
|
||||
DEFAULT_CONFIG_FILE = 'gcc_auto_stdint.yml'.freeze
|
||||
configure_toolchain(DEFAULT_CONFIG_FILE)
|
||||
|
||||
task unit: [:prepare_for_tests] do
|
||||
run_tests
|
||||
end
|
||||
|
||||
desc 'Build and test Unity Framework'
|
||||
task all: %i(clean unit)
|
||||
task default: %i(clobber all)
|
||||
task ci: %i(no_color default)
|
||||
task cruise: %i(no_color default)
|
||||
|
||||
desc 'Load configuration'
|
||||
task :config, :config_file do |_t, args|
|
||||
configure_toolchain(args[:config_file])
|
||||
end
|
||||
|
||||
task :no_color do
|
||||
$colour_output = false
|
||||
end
|
||||
@@ -0,0 +1,178 @@
|
||||
# ==========================================
|
||||
# Unity Project - A Test Framework for C
|
||||
# Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
# [Released under MIT License. Please refer to license.txt for details]
|
||||
# ==========================================
|
||||
|
||||
require 'yaml'
|
||||
require 'fileutils'
|
||||
require HERE + '../../auto/unity_test_summary'
|
||||
require HERE + '../../auto/generate_test_runner'
|
||||
require HERE + '../../auto/colour_reporter'
|
||||
|
||||
module RakefileHelpers
|
||||
C_EXTENSION = '.c'.freeze
|
||||
|
||||
def load_configuration(config_file)
|
||||
return if $configured
|
||||
|
||||
$cfg_file = HERE + "../../test/targets/#{config_file}" unless config_file =~ /[\\|\/]/
|
||||
$cfg = YAML.load(File.read($cfg_file))
|
||||
$colour_output = false unless $cfg['colour']
|
||||
$configured = true if config_file != DEFAULT_CONFIG_FILE
|
||||
end
|
||||
|
||||
def configure_clean
|
||||
CLEAN.include($cfg['compiler']['build_path'] + '*.*') unless $cfg['compiler']['build_path'].nil?
|
||||
end
|
||||
|
||||
def configure_toolchain(config_file = DEFAULT_CONFIG_FILE)
|
||||
config_file += '.yml' unless config_file =~ /\.yml$/
|
||||
config_file = config_file unless config_file =~ /[\\|\/]/
|
||||
load_configuration(config_file)
|
||||
configure_clean
|
||||
end
|
||||
|
||||
def tackit(strings)
|
||||
result = if strings.is_a?(Array)
|
||||
"\"#{strings.join}\""
|
||||
else
|
||||
strings
|
||||
end
|
||||
result
|
||||
end
|
||||
|
||||
def squash(prefix, items)
|
||||
result = ''
|
||||
items.each { |item| result += " #{prefix}#{tackit(item)}" }
|
||||
result
|
||||
end
|
||||
|
||||
def build_compiler_fields
|
||||
command = tackit($cfg['compiler']['path'])
|
||||
defines = if $cfg['compiler']['defines']['items'].nil?
|
||||
''
|
||||
else
|
||||
squash($cfg['compiler']['defines']['prefix'], $cfg['compiler']['defines']['items'] + ['UNITY_OUTPUT_CHAR=UnityOutputCharSpy_OutputChar'] + ['UNITY_OUTPUT_CHAR_HEADER_DECLARATION=UnityOutputCharSpy_OutputChar\(int\)'])
|
||||
end
|
||||
options = squash('', $cfg['compiler']['options'])
|
||||
includes = squash($cfg['compiler']['includes']['prefix'], $cfg['compiler']['includes']['items'])
|
||||
includes = includes.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
|
||||
|
||||
{ command: command, defines: defines, options: options, includes: includes }
|
||||
end
|
||||
|
||||
def compile(file, _defines = [])
|
||||
compiler = build_compiler_fields
|
||||
unity_include = $cfg['compiler']['includes']['prefix'] + '../../src'
|
||||
cmd_str = "#{compiler[:command]}#{compiler[:defines]}#{compiler[:options]}#{compiler[:includes]} #{unity_include} #{file} " \
|
||||
"#{$cfg['compiler']['object_files']['prefix']}#{$cfg['compiler']['object_files']['destination']}" \
|
||||
"#{File.basename(file, C_EXTENSION)}#{$cfg['compiler']['object_files']['extension']}"
|
||||
|
||||
execute(cmd_str)
|
||||
end
|
||||
|
||||
def build_linker_fields
|
||||
command = tackit($cfg['linker']['path'])
|
||||
options = if $cfg['linker']['options'].nil?
|
||||
''
|
||||
else
|
||||
squash('', $cfg['linker']['options'])
|
||||
end
|
||||
includes = if $cfg['linker']['includes'].nil? || $cfg['linker']['includes']['items'].nil?
|
||||
''
|
||||
else
|
||||
squash($cfg['linker']['includes']['prefix'], $cfg['linker']['includes']['items'])
|
||||
end.gsub(/\\ /, ' ').gsub(/\\\"/, '"').gsub(/\\$/, '') # Remove trailing slashes (for IAR)
|
||||
|
||||
{ command: command, options: options, includes: includes }
|
||||
end
|
||||
|
||||
def link_it(exe_name, obj_list)
|
||||
linker = build_linker_fields
|
||||
cmd_str = "#{linker[:command]}#{linker[:options]}#{linker[:includes]} " +
|
||||
(obj_list.map { |obj| "#{$cfg['linker']['object_files']['path']}#{obj} " }).join +
|
||||
$cfg['linker']['bin_files']['prefix'] + ' ' +
|
||||
$cfg['linker']['bin_files']['destination'] +
|
||||
exe_name + $cfg['linker']['bin_files']['extension']
|
||||
execute(cmd_str)
|
||||
end
|
||||
|
||||
def build_simulator_fields
|
||||
return nil if $cfg['simulator'].nil?
|
||||
command = if $cfg['simulator']['path'].nil?
|
||||
''
|
||||
else
|
||||
(tackit($cfg['simulator']['path']) + ' ')
|
||||
end
|
||||
pre_support = if $cfg['simulator']['pre_support'].nil?
|
||||
''
|
||||
else
|
||||
squash('', $cfg['simulator']['pre_support'])
|
||||
end
|
||||
post_support = if $cfg['simulator']['post_support'].nil?
|
||||
''
|
||||
else
|
||||
squash('', $cfg['simulator']['post_support'])
|
||||
end
|
||||
{ command: command, pre_support: pre_support, post_support: post_support }
|
||||
end
|
||||
|
||||
def execute(command_string, verbose = true)
|
||||
report command_string
|
||||
output = `#{command_string}`.chomp
|
||||
report(output) if verbose && !output.nil? && !output.empty?
|
||||
raise "Command failed. (Returned #{$?.exitstatus})" if $?.exitstatus != 0
|
||||
output
|
||||
end
|
||||
|
||||
def report_summary
|
||||
summary = UnityTestSummary.new
|
||||
summary.root = HERE
|
||||
results_glob = "#{$cfg['compiler']['build_path']}*.test*"
|
||||
results_glob.tr!('\\', '/')
|
||||
results = Dir[results_glob]
|
||||
summary.targets = results
|
||||
summary.run
|
||||
end
|
||||
|
||||
def run_tests
|
||||
report 'Running Unity system tests...'
|
||||
|
||||
# Tack on TEST define for compiling unit tests
|
||||
load_configuration($cfg_file)
|
||||
test_defines = ['TEST']
|
||||
$cfg['compiler']['defines']['items'] = [] if $cfg['compiler']['defines']['items'].nil?
|
||||
|
||||
# Get a list of all source files needed
|
||||
src_files = Dir[HERE + 'src/*.c']
|
||||
src_files += Dir[HERE + 'test/*.c']
|
||||
src_files += Dir[HERE + 'test/main/*.c']
|
||||
src_files << '../../src/unity.c'
|
||||
|
||||
# Build object files
|
||||
src_files.each { |f| compile(f, test_defines) }
|
||||
obj_list = src_files.map { |f| File.basename(f.ext($cfg['compiler']['object_files']['extension'])) }
|
||||
|
||||
# Link the test executable
|
||||
test_base = 'framework_test'
|
||||
link_it(test_base, obj_list)
|
||||
|
||||
# Execute unit test and generate results file
|
||||
simulator = build_simulator_fields
|
||||
executable = $cfg['linker']['bin_files']['destination'] + test_base + $cfg['linker']['bin_files']['extension']
|
||||
cmd_str = if simulator.nil?
|
||||
executable + ' -v -r'
|
||||
else
|
||||
"#{simulator[:command]} #{simulator[:pre_support]} #{executable} #{simulator[:post_support]}"
|
||||
end
|
||||
output = execute(cmd_str)
|
||||
test_results = $cfg['compiler']['build_path'] + test_base
|
||||
test_results += if output.match(/OK$/m).nil?
|
||||
'.testfail'
|
||||
else
|
||||
'.testpass'
|
||||
end
|
||||
File.open(test_results, 'w') { |f| f.print output }
|
||||
end
|
||||
end
|
||||
@@ -0,0 +1,9 @@
|
||||
Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||
|
||||
Unity Project - A Test Framework for C
|
||||
Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
[Released under MIT License. Please refer to license.txt for details]
|
||||
|
||||
This Framework is an optional add-on to Unity. By including unity_framework.h in place of unity.h,
|
||||
you may now work with Unity in a manner similar to CppUTest. This framework adds the concepts of
|
||||
test groups and gives finer control of your tests over the command line.
|
||||
@@ -0,0 +1,432 @@
|
||||
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||
* ==========================================
|
||||
* Unity Project - A Test Framework for C
|
||||
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
* [Released under MIT License. Please refer to license.txt for details]
|
||||
* ========================================== */
|
||||
|
||||
#include "unity_fixture.h"
|
||||
#include "unity_internals.h"
|
||||
#include <string.h>
|
||||
|
||||
struct UNITY_FIXTURE_T UnityFixture;
|
||||
|
||||
/* If you decide to use the function pointer approach.
|
||||
* Build with -D UNITY_OUTPUT_CHAR=outputChar and include <stdio.h>
|
||||
* int (*outputChar)(int) = putchar; */
|
||||
|
||||
#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
|
||||
void setUp(void) { /*does nothing*/ }
|
||||
void tearDown(void) { /*does nothing*/ }
|
||||
#endif
|
||||
|
||||
static void announceTestRun(unsigned int runNumber)
|
||||
{
|
||||
UnityPrint("Unity test run ");
|
||||
UnityPrintNumberUnsigned(runNumber+1);
|
||||
UnityPrint(" of ");
|
||||
UnityPrintNumberUnsigned(UnityFixture.RepeatCount);
|
||||
UNITY_PRINT_EOL();
|
||||
}
|
||||
|
||||
int UnityMain(int argc, const char* argv[], void (*runAllTests)(void))
|
||||
{
|
||||
int result = UnityGetCommandLineOptions(argc, argv);
|
||||
unsigned int r;
|
||||
if (result != 0)
|
||||
return result;
|
||||
|
||||
for (r = 0; r < UnityFixture.RepeatCount; r++)
|
||||
{
|
||||
UnityBegin(argv[0]);
|
||||
announceTestRun(r);
|
||||
runAllTests();
|
||||
if (!UnityFixture.Verbose) UNITY_PRINT_EOL();
|
||||
UnityEnd();
|
||||
}
|
||||
|
||||
return (int)Unity.TestFailures;
|
||||
}
|
||||
|
||||
static int selected(const char* filter, const char* name)
|
||||
{
|
||||
if (filter == 0)
|
||||
return 1;
|
||||
return strstr(name, filter) ? 1 : 0;
|
||||
}
|
||||
|
||||
static int testSelected(const char* test)
|
||||
{
|
||||
return selected(UnityFixture.NameFilter, test);
|
||||
}
|
||||
|
||||
static int groupSelected(const char* group)
|
||||
{
|
||||
return selected(UnityFixture.GroupFilter, group);
|
||||
}
|
||||
|
||||
void UnityTestRunner(unityfunction* setup,
|
||||
unityfunction* testBody,
|
||||
unityfunction* teardown,
|
||||
const char* printableName,
|
||||
const char* group,
|
||||
const char* name,
|
||||
const char* file,
|
||||
unsigned int line)
|
||||
{
|
||||
if (testSelected(name) && groupSelected(group))
|
||||
{
|
||||
Unity.TestFile = file;
|
||||
Unity.CurrentTestName = printableName;
|
||||
Unity.CurrentTestLineNumber = line;
|
||||
if (!UnityFixture.Verbose)
|
||||
UNITY_OUTPUT_CHAR('.');
|
||||
else
|
||||
{
|
||||
UnityPrint(printableName);
|
||||
#ifndef UNITY_REPEAT_TEST_NAME
|
||||
Unity.CurrentTestName = NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
Unity.NumberOfTests++;
|
||||
UnityMalloc_StartTest();
|
||||
UnityPointer_Init();
|
||||
|
||||
if (TEST_PROTECT())
|
||||
{
|
||||
setup();
|
||||
testBody();
|
||||
}
|
||||
if (TEST_PROTECT())
|
||||
{
|
||||
teardown();
|
||||
}
|
||||
if (TEST_PROTECT())
|
||||
{
|
||||
UnityPointer_UndoAllSets();
|
||||
if (!Unity.CurrentTestFailed)
|
||||
UnityMalloc_EndTest();
|
||||
}
|
||||
UnityConcludeFixtureTest();
|
||||
}
|
||||
}
|
||||
|
||||
void UnityIgnoreTest(const char* printableName, const char* group, const char* name)
|
||||
{
|
||||
if (testSelected(name) && groupSelected(group))
|
||||
{
|
||||
Unity.NumberOfTests++;
|
||||
Unity.TestIgnores++;
|
||||
if (!UnityFixture.Verbose)
|
||||
UNITY_OUTPUT_CHAR('!');
|
||||
else
|
||||
{
|
||||
UnityPrint(printableName);
|
||||
UNITY_PRINT_EOL();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*------------------------------------------------- */
|
||||
/* Malloc and free stuff */
|
||||
#define MALLOC_DONT_FAIL -1
|
||||
static int malloc_count;
|
||||
static int malloc_fail_countdown = MALLOC_DONT_FAIL;
|
||||
|
||||
void UnityMalloc_StartTest(void)
|
||||
{
|
||||
malloc_count = 0;
|
||||
malloc_fail_countdown = MALLOC_DONT_FAIL;
|
||||
}
|
||||
|
||||
void UnityMalloc_EndTest(void)
|
||||
{
|
||||
malloc_fail_countdown = MALLOC_DONT_FAIL;
|
||||
if (malloc_count != 0)
|
||||
{
|
||||
UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "This test leaks!");
|
||||
}
|
||||
}
|
||||
|
||||
void UnityMalloc_MakeMallocFailAfterCount(int countdown)
|
||||
{
|
||||
malloc_fail_countdown = countdown;
|
||||
}
|
||||
|
||||
/* These definitions are always included from unity_fixture_malloc_overrides.h */
|
||||
/* We undef to use them or avoid conflict with <stdlib.h> per the C standard */
|
||||
#undef malloc
|
||||
#undef free
|
||||
#undef calloc
|
||||
#undef realloc
|
||||
|
||||
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
|
||||
static unsigned char unity_heap[UNITY_INTERNAL_HEAP_SIZE_BYTES];
|
||||
static size_t heap_index;
|
||||
#else
|
||||
#include <stdlib.h>
|
||||
#endif
|
||||
|
||||
typedef struct GuardBytes
|
||||
{
|
||||
size_t size;
|
||||
size_t guard_space;
|
||||
} Guard;
|
||||
|
||||
|
||||
static const char end[] = "END";
|
||||
|
||||
void* unity_malloc(size_t size)
|
||||
{
|
||||
char* mem;
|
||||
Guard* guard;
|
||||
size_t total_size = size + sizeof(Guard) + sizeof(end);
|
||||
|
||||
if (malloc_fail_countdown != MALLOC_DONT_FAIL)
|
||||
{
|
||||
if (malloc_fail_countdown == 0)
|
||||
return NULL;
|
||||
malloc_fail_countdown--;
|
||||
}
|
||||
|
||||
if (size == 0) return NULL;
|
||||
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
|
||||
if (heap_index + total_size > UNITY_INTERNAL_HEAP_SIZE_BYTES)
|
||||
{
|
||||
guard = NULL;
|
||||
}
|
||||
else
|
||||
{
|
||||
guard = (Guard*)&unity_heap[heap_index];
|
||||
heap_index += total_size;
|
||||
}
|
||||
#else
|
||||
guard = (Guard*)UNITY_FIXTURE_MALLOC(total_size);
|
||||
#endif
|
||||
if (guard == NULL) return NULL;
|
||||
malloc_count++;
|
||||
guard->size = size;
|
||||
guard->guard_space = 0;
|
||||
mem = (char*)&(guard[1]);
|
||||
memcpy(&mem[size], end, sizeof(end));
|
||||
|
||||
return (void*)mem;
|
||||
}
|
||||
|
||||
static int isOverrun(void* mem)
|
||||
{
|
||||
Guard* guard = (Guard*)mem;
|
||||
char* memAsChar = (char*)mem;
|
||||
guard--;
|
||||
|
||||
return guard->guard_space != 0 || strcmp(&memAsChar[guard->size], end) != 0;
|
||||
}
|
||||
|
||||
static void release_memory(void* mem)
|
||||
{
|
||||
Guard* guard = (Guard*)mem;
|
||||
guard--;
|
||||
|
||||
malloc_count--;
|
||||
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
|
||||
if (mem == unity_heap + heap_index - guard->size - sizeof(end))
|
||||
{
|
||||
heap_index -= (guard->size + sizeof(Guard) + sizeof(end));
|
||||
}
|
||||
#else
|
||||
UNITY_FIXTURE_FREE(guard);
|
||||
#endif
|
||||
}
|
||||
|
||||
void unity_free(void* mem)
|
||||
{
|
||||
int overrun;
|
||||
|
||||
if (mem == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
overrun = isOverrun(mem);
|
||||
release_memory(mem);
|
||||
if (overrun)
|
||||
{
|
||||
UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during free()");
|
||||
}
|
||||
}
|
||||
|
||||
void* unity_calloc(size_t num, size_t size)
|
||||
{
|
||||
void* mem = unity_malloc(num * size);
|
||||
if (mem == NULL) return NULL;
|
||||
memset(mem, 0, num * size);
|
||||
return mem;
|
||||
}
|
||||
|
||||
void* unity_realloc(void* oldMem, size_t size)
|
||||
{
|
||||
Guard* guard = (Guard*)oldMem;
|
||||
void* newMem;
|
||||
|
||||
if (oldMem == NULL) return unity_malloc(size);
|
||||
|
||||
guard--;
|
||||
if (isOverrun(oldMem))
|
||||
{
|
||||
release_memory(oldMem);
|
||||
UNITY_TEST_FAIL(Unity.CurrentTestLineNumber, "Buffer overrun detected during realloc()");
|
||||
}
|
||||
|
||||
if (size == 0)
|
||||
{
|
||||
release_memory(oldMem);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (guard->size >= size) return oldMem;
|
||||
|
||||
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC /* Optimization if memory is expandable */
|
||||
if (oldMem == unity_heap + heap_index - guard->size - sizeof(end) &&
|
||||
heap_index + size - guard->size <= UNITY_INTERNAL_HEAP_SIZE_BYTES)
|
||||
{
|
||||
release_memory(oldMem); /* Not thread-safe, like unity_heap generally */
|
||||
return unity_malloc(size); /* No memcpy since data is in place */
|
||||
}
|
||||
#endif
|
||||
newMem = unity_malloc(size);
|
||||
if (newMem == NULL) return NULL; /* Do not release old memory */
|
||||
memcpy(newMem, oldMem, guard->size);
|
||||
release_memory(oldMem);
|
||||
return newMem;
|
||||
}
|
||||
|
||||
|
||||
/*-------------------------------------------------------- */
|
||||
/*Automatic pointer restoration functions */
|
||||
struct PointerPair
|
||||
{
|
||||
void** pointer;
|
||||
void* old_value;
|
||||
};
|
||||
|
||||
static struct PointerPair pointer_store[UNITY_MAX_POINTERS];
|
||||
static int pointer_index = 0;
|
||||
|
||||
void UnityPointer_Init(void)
|
||||
{
|
||||
pointer_index = 0;
|
||||
}
|
||||
|
||||
void UnityPointer_Set(void** pointer, void* newValue, UNITY_LINE_TYPE line)
|
||||
{
|
||||
if (pointer_index >= UNITY_MAX_POINTERS)
|
||||
{
|
||||
UNITY_TEST_FAIL(line, "Too many pointers set");
|
||||
}
|
||||
else
|
||||
{
|
||||
pointer_store[pointer_index].pointer = pointer;
|
||||
pointer_store[pointer_index].old_value = *pointer;
|
||||
*pointer = newValue;
|
||||
pointer_index++;
|
||||
}
|
||||
}
|
||||
|
||||
void UnityPointer_UndoAllSets(void)
|
||||
{
|
||||
while (pointer_index > 0)
|
||||
{
|
||||
pointer_index--;
|
||||
*(pointer_store[pointer_index].pointer) =
|
||||
pointer_store[pointer_index].old_value;
|
||||
}
|
||||
}
|
||||
|
||||
int UnityGetCommandLineOptions(int argc, const char* argv[])
|
||||
{
|
||||
int i;
|
||||
UnityFixture.Verbose = 0;
|
||||
UnityFixture.GroupFilter = 0;
|
||||
UnityFixture.NameFilter = 0;
|
||||
UnityFixture.RepeatCount = 1;
|
||||
|
||||
if (argc == 1)
|
||||
return 0;
|
||||
|
||||
for (i = 1; i < argc; )
|
||||
{
|
||||
if (strcmp(argv[i], "-v") == 0)
|
||||
{
|
||||
UnityFixture.Verbose = 1;
|
||||
i++;
|
||||
}
|
||||
else if (strcmp(argv[i], "-g") == 0)
|
||||
{
|
||||
i++;
|
||||
if (i >= argc)
|
||||
return 1;
|
||||
UnityFixture.GroupFilter = argv[i];
|
||||
i++;
|
||||
}
|
||||
else if (strcmp(argv[i], "-n") == 0)
|
||||
{
|
||||
i++;
|
||||
if (i >= argc)
|
||||
return 1;
|
||||
UnityFixture.NameFilter = argv[i];
|
||||
i++;
|
||||
}
|
||||
else if (strcmp(argv[i], "-r") == 0)
|
||||
{
|
||||
UnityFixture.RepeatCount = 2;
|
||||
i++;
|
||||
if (i < argc)
|
||||
{
|
||||
if (*(argv[i]) >= '0' && *(argv[i]) <= '9')
|
||||
{
|
||||
unsigned int digit = 0;
|
||||
UnityFixture.RepeatCount = 0;
|
||||
while (argv[i][digit] >= '0' && argv[i][digit] <= '9')
|
||||
{
|
||||
UnityFixture.RepeatCount *= 10;
|
||||
UnityFixture.RepeatCount += (unsigned int)argv[i][digit++] - '0';
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
/* ignore unknown parameter */
|
||||
i++;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void UnityConcludeFixtureTest(void)
|
||||
{
|
||||
if (Unity.CurrentTestIgnored)
|
||||
{
|
||||
Unity.TestIgnores++;
|
||||
UNITY_PRINT_EOL();
|
||||
}
|
||||
else if (!Unity.CurrentTestFailed)
|
||||
{
|
||||
if (UnityFixture.Verbose)
|
||||
{
|
||||
UnityPrint(" PASS");
|
||||
UNITY_PRINT_EOL();
|
||||
}
|
||||
}
|
||||
else /* Unity.CurrentTestFailed */
|
||||
{
|
||||
Unity.TestFailures++;
|
||||
UNITY_PRINT_EOL();
|
||||
}
|
||||
|
||||
Unity.CurrentTestFailed = 0;
|
||||
Unity.CurrentTestIgnored = 0;
|
||||
}
|
||||
@@ -0,0 +1,83 @@
|
||||
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||
* ==========================================
|
||||
* Unity Project - A Test Framework for C
|
||||
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
* [Released under MIT License. Please refer to license.txt for details]
|
||||
* ========================================== */
|
||||
|
||||
#ifndef UNITY_FIXTURE_H_
|
||||
#define UNITY_FIXTURE_H_
|
||||
|
||||
#include "unity.h"
|
||||
#include "unity_internals.h"
|
||||
#include "unity_fixture_malloc_overrides.h"
|
||||
#include "unity_fixture_internals.h"
|
||||
|
||||
int UnityMain(int argc, const char* argv[], void (*runAllTests)(void));
|
||||
|
||||
|
||||
#define TEST_GROUP(group)\
|
||||
static const char* TEST_GROUP_##group = #group
|
||||
|
||||
#define TEST_SETUP(group) void TEST_##group##_SETUP(void);\
|
||||
void TEST_##group##_SETUP(void)
|
||||
|
||||
#define TEST_TEAR_DOWN(group) void TEST_##group##_TEAR_DOWN(void);\
|
||||
void TEST_##group##_TEAR_DOWN(void)
|
||||
|
||||
|
||||
#define TEST(group, name) \
|
||||
void TEST_##group##_##name##_(void);\
|
||||
void TEST_##group##_##name##_run(void);\
|
||||
void TEST_##group##_##name##_run(void)\
|
||||
{\
|
||||
UnityTestRunner(TEST_##group##_SETUP,\
|
||||
TEST_##group##_##name##_,\
|
||||
TEST_##group##_TEAR_DOWN,\
|
||||
"TEST(" #group ", " #name ")",\
|
||||
TEST_GROUP_##group, #name,\
|
||||
__FILE__, __LINE__);\
|
||||
}\
|
||||
void TEST_##group##_##name##_(void)
|
||||
|
||||
#define IGNORE_TEST(group, name) \
|
||||
void TEST_##group##_##name##_(void);\
|
||||
void TEST_##group##_##name##_run(void);\
|
||||
void TEST_##group##_##name##_run(void)\
|
||||
{\
|
||||
UnityIgnoreTest("IGNORE_TEST(" #group ", " #name ")", TEST_GROUP_##group, #name);\
|
||||
}\
|
||||
void TEST_##group##_##name##_(void)
|
||||
|
||||
/* Call this for each test, insider the group runner */
|
||||
#define RUN_TEST_CASE(group, name) \
|
||||
{ void TEST_##group##_##name##_run(void);\
|
||||
TEST_##group##_##name##_run(); }
|
||||
|
||||
/* This goes at the bottom of each test file or in a separate c file */
|
||||
#define TEST_GROUP_RUNNER(group)\
|
||||
void TEST_##group##_GROUP_RUNNER(void);\
|
||||
void TEST_##group##_GROUP_RUNNER(void)
|
||||
|
||||
/* Call this from main */
|
||||
#define RUN_TEST_GROUP(group)\
|
||||
{ void TEST_##group##_GROUP_RUNNER(void);\
|
||||
TEST_##group##_GROUP_RUNNER(); }
|
||||
|
||||
/* CppUTest Compatibility Macros */
|
||||
#ifndef UNITY_EXCLUDE_CPPUTEST_ASSERTS
|
||||
/* Sets a pointer and automatically restores it to its old value after teardown */
|
||||
#define UT_PTR_SET(ptr, newPointerValue) UnityPointer_Set((void**)&(ptr), (void*)(newPointerValue), __LINE__)
|
||||
#define TEST_ASSERT_POINTERS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_PTR((expected), (actual))
|
||||
#define TEST_ASSERT_BYTES_EQUAL(expected, actual) TEST_ASSERT_EQUAL_HEX8(0xff & (expected), 0xff & (actual))
|
||||
#define FAIL(message) TEST_FAIL_MESSAGE((message))
|
||||
#define CHECK(condition) TEST_ASSERT_TRUE((condition))
|
||||
#define LONGS_EQUAL(expected, actual) TEST_ASSERT_EQUAL_INT((expected), (actual))
|
||||
#define STRCMP_EQUAL(expected, actual) TEST_ASSERT_EQUAL_STRING((expected), (actual))
|
||||
#define DOUBLES_EQUAL(expected, actual, delta) TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual))
|
||||
#endif
|
||||
|
||||
/* You must compile with malloc replacement, as defined in unity_fixture_malloc_overrides.h */
|
||||
void UnityMalloc_MakeMallocFailAfterCount(int count);
|
||||
|
||||
#endif /* UNITY_FIXTURE_H_ */
|
||||
@@ -0,0 +1,51 @@
|
||||
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||
* ==========================================
|
||||
* Unity Project - A Test Framework for C
|
||||
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
* [Released under MIT License. Please refer to license.txt for details]
|
||||
* ========================================== */
|
||||
|
||||
#ifndef UNITY_FIXTURE_INTERNALS_H_
|
||||
#define UNITY_FIXTURE_INTERNALS_H_
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
struct UNITY_FIXTURE_T
|
||||
{
|
||||
int Verbose;
|
||||
unsigned int RepeatCount;
|
||||
const char* NameFilter;
|
||||
const char* GroupFilter;
|
||||
};
|
||||
extern struct UNITY_FIXTURE_T UnityFixture;
|
||||
|
||||
typedef void unityfunction(void);
|
||||
void UnityTestRunner(unityfunction* setup,
|
||||
unityfunction* body,
|
||||
unityfunction* teardown,
|
||||
const char* printableName,
|
||||
const char* group,
|
||||
const char* name,
|
||||
const char* file, unsigned int line);
|
||||
|
||||
void UnityIgnoreTest(const char* printableName, const char* group, const char* name);
|
||||
void UnityMalloc_StartTest(void);
|
||||
void UnityMalloc_EndTest(void);
|
||||
int UnityGetCommandLineOptions(int argc, const char* argv[]);
|
||||
void UnityConcludeFixtureTest(void);
|
||||
|
||||
void UnityPointer_Set(void** ptr, void* newValue, UNITY_LINE_TYPE line);
|
||||
void UnityPointer_UndoAllSets(void);
|
||||
void UnityPointer_Init(void);
|
||||
#ifndef UNITY_MAX_POINTERS
|
||||
#define UNITY_MAX_POINTERS 5
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* UNITY_FIXTURE_INTERNALS_H_ */
|
||||
@@ -0,0 +1,47 @@
|
||||
/* Copyright (c) 2010 James Grenning and Contributed to Unity Project
|
||||
* ==========================================
|
||||
* Unity Project - A Test Framework for C
|
||||
* Copyright (c) 2007 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
* [Released under MIT License. Please refer to license.txt for details]
|
||||
* ========================================== */
|
||||
|
||||
#ifndef UNITY_FIXTURE_MALLOC_OVERRIDES_H_
|
||||
#define UNITY_FIXTURE_MALLOC_OVERRIDES_H_
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
|
||||
/* Define this macro to remove the use of stdlib.h, malloc, and free.
|
||||
* Many embedded systems do not have a heap or malloc/free by default.
|
||||
* This internal unity_malloc() provides allocated memory deterministically from
|
||||
* the end of an array only, unity_free() only releases from end-of-array,
|
||||
* blocks are not coalesced, and memory not freed in LIFO order is stranded. */
|
||||
#ifndef UNITY_INTERNAL_HEAP_SIZE_BYTES
|
||||
#define UNITY_INTERNAL_HEAP_SIZE_BYTES 256
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* These functions are used by the Unity Fixture to allocate and release memory
|
||||
* on the heap and can be overridden with platform-specific implementations.
|
||||
* For example, when using FreeRTOS UNITY_FIXTURE_MALLOC becomes pvPortMalloc()
|
||||
* and UNITY_FIXTURE_FREE becomes vPortFree(). */
|
||||
#if !defined(UNITY_FIXTURE_MALLOC) || !defined(UNITY_FIXTURE_FREE)
|
||||
#include <stdlib.h>
|
||||
#define UNITY_FIXTURE_MALLOC(size) malloc(size)
|
||||
#define UNITY_FIXTURE_FREE(ptr) free(ptr)
|
||||
#else
|
||||
extern void* UNITY_FIXTURE_MALLOC(size_t size);
|
||||
extern void UNITY_FIXTURE_FREE(void* ptr);
|
||||
#endif
|
||||
|
||||
#define malloc unity_malloc
|
||||
#define calloc unity_calloc
|
||||
#define realloc unity_realloc
|
||||
#define free unity_free
|
||||
|
||||
void* unity_malloc(size_t size);
|
||||
void* unity_calloc(size_t num, size_t size);
|
||||
void* unity_realloc(void * oldMem, size_t size);
|
||||
void unity_free(void * mem);
|
||||
|
||||
#endif /* UNITY_FIXTURE_MALLOC_OVERRIDES_H_ */
|
||||
@@ -0,0 +1,2 @@
|
||||
122
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
2.4.3
|
||||
|
||||
1570
components/spotify/cspot/bell/cJSON/tests/unity/src/unity.c
Normal file
1570
components/spotify/cspot/bell/cJSON/tests/unity/src/unity.c
Normal file
File diff suppressed because it is too large
Load Diff
503
components/spotify/cspot/bell/cJSON/tests/unity/src/unity.h
Normal file
503
components/spotify/cspot/bell/cJSON/tests/unity/src/unity.h
Normal file
@@ -0,0 +1,503 @@
|
||||
/* ==========================================
|
||||
Unity Project - A Test Framework for C
|
||||
Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
[Released under MIT License. Please refer to license.txt for details]
|
||||
========================================== */
|
||||
|
||||
#ifndef UNITY_FRAMEWORK_H
|
||||
#define UNITY_FRAMEWORK_H
|
||||
#define UNITY
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"
|
||||
{
|
||||
#endif
|
||||
|
||||
#include "unity_internals.h"
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Test Setup / Teardown
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
/* These functions are intended to be called before and after each test. */
|
||||
void setUp(void);
|
||||
void tearDown(void);
|
||||
|
||||
/* These functions are intended to be called at the beginning and end of an
|
||||
* entire test suite. suiteTearDown() is passed the number of tests that
|
||||
* failed, and its return value becomes the exit code of main(). */
|
||||
void suiteSetUp(void);
|
||||
int suiteTearDown(int num_failures);
|
||||
|
||||
/* If the compiler supports it, the following block provides stub
|
||||
* implementations of the above functions as weak symbols. Note that on
|
||||
* some platforms (MinGW for example), weak function implementations need
|
||||
* to be in the same translation unit they are called from. This can be
|
||||
* achieved by defining UNITY_INCLUDE_SETUP_STUBS before including unity.h. */
|
||||
#ifdef UNITY_INCLUDE_SETUP_STUBS
|
||||
#ifdef UNITY_WEAK_ATTRIBUTE
|
||||
UNITY_WEAK_ATTRIBUTE void setUp(void) { }
|
||||
UNITY_WEAK_ATTRIBUTE void tearDown(void) { }
|
||||
UNITY_WEAK_ATTRIBUTE void suiteSetUp(void) { }
|
||||
UNITY_WEAK_ATTRIBUTE int suiteTearDown(int num_failures) { return num_failures; }
|
||||
#elif defined(UNITY_WEAK_PRAGMA)
|
||||
#pragma weak setUp
|
||||
void setUp(void) { }
|
||||
#pragma weak tearDown
|
||||
void tearDown(void) { }
|
||||
#pragma weak suiteSetUp
|
||||
void suiteSetUp(void) { }
|
||||
#pragma weak suiteTearDown
|
||||
int suiteTearDown(int num_failures) { return num_failures; }
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Configuration Options
|
||||
*-------------------------------------------------------
|
||||
* All options described below should be passed as a compiler flag to all files using Unity. If you must add #defines, place them BEFORE the #include above.
|
||||
|
||||
* Integers/longs/pointers
|
||||
* - Unity attempts to automatically discover your integer sizes
|
||||
* - define UNITY_EXCLUDE_STDINT_H to stop attempting to look in <stdint.h>
|
||||
* - define UNITY_EXCLUDE_LIMITS_H to stop attempting to look in <limits.h>
|
||||
* - If you cannot use the automatic methods above, you can force Unity by using these options:
|
||||
* - define UNITY_SUPPORT_64
|
||||
* - set UNITY_INT_WIDTH
|
||||
* - set UNITY_LONG_WIDTH
|
||||
* - set UNITY_POINTER_WIDTH
|
||||
|
||||
* Floats
|
||||
* - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons
|
||||
* - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT
|
||||
* - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats
|
||||
* - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons
|
||||
* - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default)
|
||||
* - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE
|
||||
* - define UNITY_DOUBLE_TYPE to specify something other than double
|
||||
* - define UNITY_EXCLUDE_FLOAT_PRINT to trim binary size, won't print floating point values in errors
|
||||
|
||||
* Output
|
||||
* - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired
|
||||
* - define UNITY_DIFFERENTIATE_FINAL_FAIL to print FAILED (vs. FAIL) at test end summary - for automated search for failure
|
||||
|
||||
* Optimization
|
||||
* - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge
|
||||
* - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests.
|
||||
|
||||
* Test Cases
|
||||
* - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script
|
||||
|
||||
* Parameterized Tests
|
||||
* - you'll want to create a define of TEST_CASE(...) which basically evaluates to nothing
|
||||
|
||||
* Tests with Arguments
|
||||
* - you'll want to define UNITY_USE_COMMAND_LINE_ARGS if you have the test runner passing arguments to Unity
|
||||
|
||||
*-------------------------------------------------------
|
||||
* Basic Fail and Ignore
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
#define TEST_FAIL_MESSAGE(message) UNITY_TEST_FAIL(__LINE__, (message))
|
||||
#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL)
|
||||
#define TEST_IGNORE_MESSAGE(message) UNITY_TEST_IGNORE(__LINE__, (message))
|
||||
#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL)
|
||||
#define TEST_ONLY()
|
||||
|
||||
/* It is not necessary for you to call PASS. A PASS condition is assumed if nothing fails.
|
||||
* This method allows you to abort a test immediately with a PASS state, ignoring the remainder of the test. */
|
||||
#define TEST_PASS() TEST_ABORT()
|
||||
|
||||
/* This macro does nothing, but it is useful for build tools (like Ceedling) to make use of this to figure out
|
||||
* which files should be linked to in order to perform a test. Use it like TEST_FILE("sandwiches.c") */
|
||||
#define TEST_FILE(a)
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Test Asserts (simple)
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
/* Boolean */
|
||||
#define TEST_ASSERT(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expression Evaluated To FALSE")
|
||||
#define TEST_ASSERT_TRUE(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expected TRUE Was FALSE")
|
||||
#define TEST_ASSERT_UNLESS(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expression Evaluated To TRUE")
|
||||
#define TEST_ASSERT_FALSE(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expected FALSE Was TRUE")
|
||||
#define TEST_ASSERT_NULL(pointer) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, " Expected NULL")
|
||||
#define TEST_ASSERT_NOT_NULL(pointer) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL")
|
||||
|
||||
/* Integers (of all sizes) */
|
||||
#define TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal")
|
||||
#define TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_UINT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_UINT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_HEX(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_HEX8(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_HEX16(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_HEX32(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_HEX64(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_BITS(mask, expected, actual) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(-1), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(0), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(-1), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(0), (actual), __LINE__, NULL)
|
||||
|
||||
/* Integer Greater Than/ Less Than (of all sizes) */
|
||||
#define TEST_ASSERT_GREATER_THAN(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_INT(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_INT8(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_INT16(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_INT32(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_INT64(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_INT64((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_UINT(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_UINT8(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_UINT16(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_UINT32(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_UINT64(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_UINT64((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_HEX8(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_HEX8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_HEX16(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_HEX16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_HEX32(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_HEX32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_THAN_HEX64(threshold, actual) UNITY_TEST_ASSERT_GREATER_THAN_HEX64((threshold), (actual), __LINE__, NULL)
|
||||
|
||||
#define TEST_ASSERT_LESS_THAN(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_INT(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_INT8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_INT16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_INT32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_INT64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_INT64((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_UINT(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_UINT8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_UINT16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_UINT32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_UINT64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_UINT64((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_HEX8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_HEX8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_HEX16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_HEX16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_HEX32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_HEX32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_THAN_HEX64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_THAN_HEX64((threshold), (actual), __LINE__, NULL)
|
||||
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_INT(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_INT8(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_INT16(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_INT32(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_INT64(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT64((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_UINT(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_UINT8(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_UINT16(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_UINT32(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_UINT64(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT64((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_HEX8(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_HEX16(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_HEX32(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_HEX64(threshold, actual) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX64((threshold), (actual), __LINE__, NULL)
|
||||
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_INT(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_INT8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_INT16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_INT32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_INT64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT64((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_UINT(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_UINT8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_UINT16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_UINT32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_UINT64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT64((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_HEX8(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX8((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_HEX16(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX16((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_HEX32(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX32((threshold), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_HEX64(threshold, actual) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX64((threshold), (actual), __LINE__, NULL)
|
||||
|
||||
/* Integer Ranges (of all sizes) */
|
||||
#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_INT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_INT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_INT32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_INT64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_UINT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_UINT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_UINT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_UINT32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_UINT64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_HEX_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_HEX8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX8_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_HEX16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX16_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX64_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
|
||||
/* Structs and Strings */
|
||||
#define TEST_ASSERT_EQUAL_PTR(expected, actual) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_STRING(expected, actual) UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, NULL)
|
||||
|
||||
/* Arrays */
|
||||
#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, NULL)
|
||||
|
||||
/* Arrays Compared To Single Value */
|
||||
#define TEST_ASSERT_EACH_EQUAL_INT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_INT8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT8((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_INT16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT16((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT32((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_INT64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_INT64((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_UINT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_UINT8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT8((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_UINT16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT16((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_UINT32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT32((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_UINT64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_UINT64((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_HEX(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_HEX8(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX8((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_HEX16(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX16((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_HEX32(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_HEX64(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_HEX64((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_PTR(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_PTR((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_STRING(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_STRING((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_MEMORY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY((expected), (actual), (len), (num_elements), __LINE__, NULL)
|
||||
|
||||
/* Floating Point (If Enabled) */
|
||||
#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_FLOAT_IS_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_INF((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_FLOAT_IS_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_FLOAT_IS_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NAN((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_FLOAT_IS_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_FLOAT_IS_NOT_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_FLOAT_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
|
||||
|
||||
/* Double (If Enabled) */
|
||||
#define TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements) UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE((expected), (actual), (num_elements), __LINE__, NULL)
|
||||
#define TEST_ASSERT_DOUBLE_IS_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_INF((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_DOUBLE_IS_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_DOUBLE_IS_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NAN((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_DOUBLE_IS_NOT_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, NULL)
|
||||
#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, NULL)
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Test Asserts (with additional messages)
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
/* Boolean */
|
||||
#define TEST_ASSERT_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, (message))
|
||||
#define TEST_ASSERT_TRUE_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, (message))
|
||||
#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, (message))
|
||||
#define TEST_ASSERT_FALSE_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, (message))
|
||||
#define TEST_ASSERT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, (message))
|
||||
#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, (message))
|
||||
|
||||
/* Integers (of all sizes) */
|
||||
#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_UINT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_UINT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(-1), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (UNITY_UINT32)(0), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(-1), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((UNITY_UINT32)1 << (bit)), (UNITY_UINT32)(0), (actual), __LINE__, (message))
|
||||
|
||||
/* Integer Greater Than/ Less Than (of all sizes) */
|
||||
#define TEST_ASSERT_GREATER_THAN_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_INT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_INT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_INT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_INT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_INT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_INT64((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_UINT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_UINT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_UINT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_UINT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_UINT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_UINT64((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_HEX8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_HEX8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_HEX16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_HEX16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_HEX32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_HEX32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_THAN_HEX64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_THAN_HEX64((threshold), (actual), __LINE__, (message))
|
||||
|
||||
#define TEST_ASSERT_LESS_THAN_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_INT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_INT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_INT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_INT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_INT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_INT64((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_UINT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_UINT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_UINT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_UINT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_UINT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_UINT64((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_HEX8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_HEX8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_HEX16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_HEX16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_HEX32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_HEX32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_THAN_HEX64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_HEX64((threshold), (actual), __LINE__, (message))
|
||||
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_INT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_INT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_INT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_INT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_INT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT64((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_UINT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_UINT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_UINT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_UINT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_UINT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT64((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_HEX8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_HEX16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_HEX32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_GREATER_OR_EQUAL_HEX64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX64((threshold), (actual), __LINE__, (message))
|
||||
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_INT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_INT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_INT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_INT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_INT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT64((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_UINT_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_UINT8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_UINT16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_UINT32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_UINT64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT64((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_HEX8_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX8((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_HEX16_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX16((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_HEX32_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_HEX32((threshold), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_LESS_OR_EQUAL_HEX64_MESSAGE(threshold, actual, message) UNITY_TEST_ASSERT_SMALLER_THAN_HEX64((threshold), (actual), __LINE__, (message))
|
||||
|
||||
/* Integer Ranges (of all sizes) */
|
||||
#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_INT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT8_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_INT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT16_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_INT32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT32_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_INT64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT64_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_UINT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_UINT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT8_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_UINT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT16_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_UINT32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT32_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_UINT64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT64_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_HEX_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_HEX8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX8_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_HEX16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX16_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX64_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
|
||||
/* Structs and Strings */
|
||||
#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_STRING_LEN_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_STRING_LEN((expected), (actual), (len), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY((expected), (actual), (len), __LINE__, (message))
|
||||
|
||||
/* Arrays */
|
||||
#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_INT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_INT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_UINT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_UINT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_UINT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_UINT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_HEX64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_PTR_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY((expected), (actual), (len), (num_elements), __LINE__, (message))
|
||||
|
||||
/* Arrays Compared To Single Value*/
|
||||
#define TEST_ASSERT_EACH_EQUAL_INT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_INT8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT8((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_INT16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT16((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_INT32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT32((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_INT64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_INT64((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_UINT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_UINT8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT8((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_UINT16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT16((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_UINT32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT32((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_UINT64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_UINT64((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_HEX_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_HEX8_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX8((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_HEX16_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX16((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_HEX32_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX32((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_HEX64_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_HEX64((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_PTR_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_PTR((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_STRING_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_STRING((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_MEMORY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY((expected), (actual), (len), (num_elements), __LINE__, (message))
|
||||
|
||||
/* Floating Point (If Enabled) */
|
||||
#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_FLOAT_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_FLOAT_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_INF((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_FLOAT_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_FLOAT_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NAN((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_FLOAT_IS_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_FLOAT_IS_NOT_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_FLOAT_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE((actual), __LINE__, (message))
|
||||
|
||||
/* Double (If Enabled) */
|
||||
#define TEST_ASSERT_DOUBLE_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((delta), (expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE((expected), (actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_EACH_EQUAL_DOUBLE_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE((expected), (actual), (num_elements), __LINE__, (message))
|
||||
#define TEST_ASSERT_DOUBLE_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_INF((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_DOUBLE_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_DOUBLE_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NAN((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_DOUBLE_IS_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_DOUBLE_IS_NOT_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_DOUBLE_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN((actual), __LINE__, (message))
|
||||
#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE((actual), __LINE__, (message))
|
||||
|
||||
/* end of UNITY_FRAMEWORK_H */
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
@@ -0,0 +1,870 @@
|
||||
/* ==========================================
|
||||
Unity Project - A Test Framework for C
|
||||
Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams
|
||||
[Released under MIT License. Please refer to license.txt for details]
|
||||
========================================== */
|
||||
|
||||
#ifndef UNITY_INTERNALS_H
|
||||
#define UNITY_INTERNALS_H
|
||||
|
||||
#include "../examples/unity_config.h"
|
||||
|
||||
#ifndef UNITY_EXCLUDE_SETJMP_H
|
||||
#include <setjmp.h>
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_EXCLUDE_MATH_H
|
||||
#include <math.h>
|
||||
#endif
|
||||
|
||||
/* Unity Attempts to Auto-Detect Integer Types
|
||||
* Attempt 1: UINT_MAX, ULONG_MAX in <limits.h>, or default to 32 bits
|
||||
* Attempt 2: UINTPTR_MAX in <stdint.h>, or default to same size as long
|
||||
* The user may override any of these derived constants:
|
||||
* UNITY_INT_WIDTH, UNITY_LONG_WIDTH, UNITY_POINTER_WIDTH */
|
||||
#ifndef UNITY_EXCLUDE_STDINT_H
|
||||
#include <stdint.h>
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_EXCLUDE_LIMITS_H
|
||||
#include <limits.h>
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Guess Widths If Not Specified
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
/* Determine the size of an int, if not already specified.
|
||||
* We cannot use sizeof(int), because it is not yet defined
|
||||
* at this stage in the translation of the C program.
|
||||
* Therefore, infer it from UINT_MAX if possible. */
|
||||
#ifndef UNITY_INT_WIDTH
|
||||
#ifdef UINT_MAX
|
||||
#if (UINT_MAX == 0xFFFF)
|
||||
#define UNITY_INT_WIDTH (16)
|
||||
#elif (UINT_MAX == 0xFFFFFFFF)
|
||||
#define UNITY_INT_WIDTH (32)
|
||||
#elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF)
|
||||
#define UNITY_INT_WIDTH (64)
|
||||
#endif
|
||||
#else /* Set to default */
|
||||
#define UNITY_INT_WIDTH (32)
|
||||
#endif /* UINT_MAX */
|
||||
#endif
|
||||
|
||||
/* Determine the size of a long, if not already specified. */
|
||||
#ifndef UNITY_LONG_WIDTH
|
||||
#ifdef ULONG_MAX
|
||||
#if (ULONG_MAX == 0xFFFF)
|
||||
#define UNITY_LONG_WIDTH (16)
|
||||
#elif (ULONG_MAX == 0xFFFFFFFF)
|
||||
#define UNITY_LONG_WIDTH (32)
|
||||
#elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF)
|
||||
#define UNITY_LONG_WIDTH (64)
|
||||
#endif
|
||||
#else /* Set to default */
|
||||
#define UNITY_LONG_WIDTH (32)
|
||||
#endif /* ULONG_MAX */
|
||||
#endif
|
||||
|
||||
/* Determine the size of a pointer, if not already specified. */
|
||||
#ifndef UNITY_POINTER_WIDTH
|
||||
#ifdef UINTPTR_MAX
|
||||
#if (UINTPTR_MAX <= 0xFFFF)
|
||||
#define UNITY_POINTER_WIDTH (16)
|
||||
#elif (UINTPTR_MAX <= 0xFFFFFFFF)
|
||||
#define UNITY_POINTER_WIDTH (32)
|
||||
#elif (UINTPTR_MAX <= 0xFFFFFFFFFFFFFFFF)
|
||||
#define UNITY_POINTER_WIDTH (64)
|
||||
#endif
|
||||
#else /* Set to default */
|
||||
#define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH
|
||||
#endif /* UINTPTR_MAX */
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Int Support (Define types based on detected sizes)
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
#if (UNITY_INT_WIDTH == 32)
|
||||
typedef unsigned char UNITY_UINT8;
|
||||
typedef unsigned short UNITY_UINT16;
|
||||
typedef unsigned int UNITY_UINT32;
|
||||
typedef signed char UNITY_INT8;
|
||||
typedef signed short UNITY_INT16;
|
||||
typedef signed int UNITY_INT32;
|
||||
#elif (UNITY_INT_WIDTH == 16)
|
||||
typedef unsigned char UNITY_UINT8;
|
||||
typedef unsigned int UNITY_UINT16;
|
||||
typedef unsigned long UNITY_UINT32;
|
||||
typedef signed char UNITY_INT8;
|
||||
typedef signed int UNITY_INT16;
|
||||
typedef signed long UNITY_INT32;
|
||||
#else
|
||||
#error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* 64-bit Support
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
#ifndef UNITY_SUPPORT_64
|
||||
#if UNITY_LONG_WIDTH == 64 || UNITY_POINTER_WIDTH == 64
|
||||
#define UNITY_SUPPORT_64
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_SUPPORT_64
|
||||
/* No 64-bit Support */
|
||||
typedef UNITY_UINT32 UNITY_UINT;
|
||||
typedef UNITY_INT32 UNITY_INT;
|
||||
#else
|
||||
|
||||
/* 64-bit Support */
|
||||
#if (UNITY_LONG_WIDTH == 32)
|
||||
typedef unsigned long long UNITY_UINT64;
|
||||
typedef signed long long UNITY_INT64;
|
||||
#elif (UNITY_LONG_WIDTH == 64)
|
||||
typedef unsigned long UNITY_UINT64;
|
||||
typedef signed long UNITY_INT64;
|
||||
#else
|
||||
#error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)
|
||||
#endif
|
||||
typedef UNITY_UINT64 UNITY_UINT;
|
||||
typedef UNITY_INT64 UNITY_INT;
|
||||
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Pointer Support
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
#if (UNITY_POINTER_WIDTH == 32)
|
||||
#define UNITY_PTR_TO_INT UNITY_INT32
|
||||
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32
|
||||
#elif (UNITY_POINTER_WIDTH == 64)
|
||||
#define UNITY_PTR_TO_INT UNITY_INT64
|
||||
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64
|
||||
#elif (UNITY_POINTER_WIDTH == 16)
|
||||
#define UNITY_PTR_TO_INT UNITY_INT16
|
||||
#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16
|
||||
#else
|
||||
#error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_PTR_ATTRIBUTE
|
||||
#define UNITY_PTR_ATTRIBUTE
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_INTERNAL_PTR
|
||||
#define UNITY_INTERNAL_PTR UNITY_PTR_ATTRIBUTE const void*
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Float Support
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
#ifdef UNITY_EXCLUDE_FLOAT
|
||||
|
||||
/* No Floating Point Support */
|
||||
#ifndef UNITY_EXCLUDE_DOUBLE
|
||||
#define UNITY_EXCLUDE_DOUBLE /* Remove double when excluding float support */
|
||||
#endif
|
||||
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
|
||||
#define UNITY_EXCLUDE_FLOAT_PRINT
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
/* Floating Point Support */
|
||||
#ifndef UNITY_FLOAT_PRECISION
|
||||
#define UNITY_FLOAT_PRECISION (0.00001f)
|
||||
#endif
|
||||
#ifndef UNITY_FLOAT_TYPE
|
||||
#define UNITY_FLOAT_TYPE float
|
||||
#endif
|
||||
typedef UNITY_FLOAT_TYPE UNITY_FLOAT;
|
||||
|
||||
/* isinf & isnan macros should be provided by math.h */
|
||||
#ifndef isinf
|
||||
/* The value of Inf - Inf is NaN */
|
||||
#define isinf(n) (isnan((n) - (n)) && !isnan(n))
|
||||
#endif
|
||||
|
||||
#ifndef isnan
|
||||
/* NaN is the only floating point value that does NOT equal itself.
|
||||
* Therefore if n != n, then it is NaN. */
|
||||
#define isnan(n) ((n != n) ? 1 : 0)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Double Float Support
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
/* unlike float, we DON'T include by default */
|
||||
#if defined(UNITY_EXCLUDE_DOUBLE) || !defined(UNITY_INCLUDE_DOUBLE)
|
||||
|
||||
/* No Floating Point Support */
|
||||
#ifndef UNITY_EXCLUDE_DOUBLE
|
||||
#define UNITY_EXCLUDE_DOUBLE
|
||||
#else
|
||||
#undef UNITY_INCLUDE_DOUBLE
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_EXCLUDE_FLOAT
|
||||
#ifndef UNITY_DOUBLE_TYPE
|
||||
#define UNITY_DOUBLE_TYPE double
|
||||
#endif
|
||||
typedef UNITY_FLOAT UNITY_DOUBLE;
|
||||
/* For parameter in UnityPrintFloat(UNITY_DOUBLE), which aliases to double or float */
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
/* Double Floating Point Support */
|
||||
#ifndef UNITY_DOUBLE_PRECISION
|
||||
#define UNITY_DOUBLE_PRECISION (1e-12)
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_DOUBLE_TYPE
|
||||
#define UNITY_DOUBLE_TYPE double
|
||||
#endif
|
||||
typedef UNITY_DOUBLE_TYPE UNITY_DOUBLE;
|
||||
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Output Method: stdout (DEFAULT)
|
||||
*-------------------------------------------------------*/
|
||||
#ifndef UNITY_OUTPUT_CHAR
|
||||
/* Default to using putchar, which is defined in stdio.h */
|
||||
#include <stdio.h>
|
||||
#define UNITY_OUTPUT_CHAR(a) (void)putchar(a)
|
||||
#else
|
||||
/* If defined as something else, make sure we declare it here so it's ready for use */
|
||||
#ifdef UNITY_OUTPUT_CHAR_HEADER_DECLARATION
|
||||
extern void UNITY_OUTPUT_CHAR_HEADER_DECLARATION;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_OUTPUT_FLUSH
|
||||
#ifdef UNITY_USE_FLUSH_STDOUT
|
||||
/* We want to use the stdout flush utility */
|
||||
#include <stdio.h>
|
||||
#define UNITY_OUTPUT_FLUSH() (void)fflush(stdout)
|
||||
#else
|
||||
/* We've specified nothing, therefore flush should just be ignored */
|
||||
#define UNITY_OUTPUT_FLUSH()
|
||||
#endif
|
||||
#else
|
||||
/* We've defined flush as something else, so make sure we declare it here so it's ready for use */
|
||||
#ifdef UNITY_OUTPUT_FLUSH_HEADER_DECLARATION
|
||||
extern void UNITY_OMIT_OUTPUT_FLUSH_HEADER_DECLARATION;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_OUTPUT_FLUSH
|
||||
#define UNITY_FLUSH_CALL()
|
||||
#else
|
||||
#define UNITY_FLUSH_CALL() UNITY_OUTPUT_FLUSH()
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_PRINT_EOL
|
||||
#define UNITY_PRINT_EOL() UNITY_OUTPUT_CHAR('\n')
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_OUTPUT_START
|
||||
#define UNITY_OUTPUT_START()
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_OUTPUT_COMPLETE
|
||||
#define UNITY_OUTPUT_COMPLETE()
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Footprint
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
#ifndef UNITY_LINE_TYPE
|
||||
#define UNITY_LINE_TYPE UNITY_UINT
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_COUNTER_TYPE
|
||||
#define UNITY_COUNTER_TYPE UNITY_UINT
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Language Features Available
|
||||
*-------------------------------------------------------*/
|
||||
#if !defined(UNITY_WEAK_ATTRIBUTE) && !defined(UNITY_WEAK_PRAGMA)
|
||||
# if defined(__GNUC__) || defined(__ghs__) /* __GNUC__ includes clang */
|
||||
# if !(defined(__WIN32__) && defined(__clang__)) && !defined(__TMS470__)
|
||||
# define UNITY_WEAK_ATTRIBUTE __attribute__((weak))
|
||||
# endif
|
||||
# endif
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_NO_WEAK
|
||||
# undef UNITY_WEAK_ATTRIBUTE
|
||||
# undef UNITY_WEAK_PRAGMA
|
||||
#endif
|
||||
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Internal Structs Needed
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
typedef void (*UnityTestFunction)(void);
|
||||
|
||||
#define UNITY_DISPLAY_RANGE_INT (0x10)
|
||||
#define UNITY_DISPLAY_RANGE_UINT (0x20)
|
||||
#define UNITY_DISPLAY_RANGE_HEX (0x40)
|
||||
|
||||
typedef enum
|
||||
{
|
||||
UNITY_DISPLAY_STYLE_INT = sizeof(int)+ UNITY_DISPLAY_RANGE_INT,
|
||||
UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT,
|
||||
UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT,
|
||||
UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT,
|
||||
#ifdef UNITY_SUPPORT_64
|
||||
UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT,
|
||||
#endif
|
||||
|
||||
UNITY_DISPLAY_STYLE_UINT = sizeof(unsigned) + UNITY_DISPLAY_RANGE_UINT,
|
||||
UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT,
|
||||
UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT,
|
||||
UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT,
|
||||
#ifdef UNITY_SUPPORT_64
|
||||
UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT,
|
||||
#endif
|
||||
|
||||
UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX,
|
||||
UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX,
|
||||
UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX,
|
||||
#ifdef UNITY_SUPPORT_64
|
||||
UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX,
|
||||
#endif
|
||||
|
||||
UNITY_DISPLAY_STYLE_UNKNOWN
|
||||
} UNITY_DISPLAY_STYLE_T;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
UNITY_EQUAL_TO = 1,
|
||||
UNITY_GREATER_THAN = 2,
|
||||
UNITY_GREATER_OR_EQUAL = 2 + UNITY_EQUAL_TO,
|
||||
UNITY_SMALLER_THAN = 4,
|
||||
UNITY_SMALLER_OR_EQUAL = 4 + UNITY_EQUAL_TO
|
||||
} UNITY_COMPARISON_T;
|
||||
|
||||
#ifndef UNITY_EXCLUDE_FLOAT
|
||||
typedef enum UNITY_FLOAT_TRAIT
|
||||
{
|
||||
UNITY_FLOAT_IS_NOT_INF = 0,
|
||||
UNITY_FLOAT_IS_INF,
|
||||
UNITY_FLOAT_IS_NOT_NEG_INF,
|
||||
UNITY_FLOAT_IS_NEG_INF,
|
||||
UNITY_FLOAT_IS_NOT_NAN,
|
||||
UNITY_FLOAT_IS_NAN,
|
||||
UNITY_FLOAT_IS_NOT_DET,
|
||||
UNITY_FLOAT_IS_DET,
|
||||
UNITY_FLOAT_INVALID_TRAIT
|
||||
} UNITY_FLOAT_TRAIT_T;
|
||||
#endif
|
||||
|
||||
typedef enum
|
||||
{
|
||||
UNITY_ARRAY_TO_VAL = 0,
|
||||
UNITY_ARRAY_TO_ARRAY
|
||||
} UNITY_FLAGS_T;
|
||||
|
||||
struct UNITY_STORAGE_T
|
||||
{
|
||||
const char* TestFile;
|
||||
const char* CurrentTestName;
|
||||
#ifndef UNITY_EXCLUDE_DETAILS
|
||||
const char* CurrentDetail1;
|
||||
const char* CurrentDetail2;
|
||||
#endif
|
||||
UNITY_LINE_TYPE CurrentTestLineNumber;
|
||||
UNITY_COUNTER_TYPE NumberOfTests;
|
||||
UNITY_COUNTER_TYPE TestFailures;
|
||||
UNITY_COUNTER_TYPE TestIgnores;
|
||||
UNITY_COUNTER_TYPE CurrentTestFailed;
|
||||
UNITY_COUNTER_TYPE CurrentTestIgnored;
|
||||
#ifndef UNITY_EXCLUDE_SETJMP_H
|
||||
jmp_buf AbortFrame;
|
||||
#endif
|
||||
};
|
||||
|
||||
extern struct UNITY_STORAGE_T Unity;
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Test Suite Management
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
void UnityBegin(const char* filename);
|
||||
int UnityEnd(void);
|
||||
void UnityConcludeTest(void);
|
||||
void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Details Support
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
#ifdef UNITY_EXCLUDE_DETAILS
|
||||
#define UNITY_CLR_DETAILS()
|
||||
#define UNITY_SET_DETAIL(d1)
|
||||
#define UNITY_SET_DETAILS(d1,d2)
|
||||
#else
|
||||
#define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; }
|
||||
#define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = 0; }
|
||||
#define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = d2; }
|
||||
|
||||
#ifndef UNITY_DETAIL1_NAME
|
||||
#define UNITY_DETAIL1_NAME "Function"
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_DETAIL2_NAME
|
||||
#define UNITY_DETAIL2_NAME "Argument"
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Test Output
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
void UnityPrint(const char* string);
|
||||
void UnityPrintLen(const char* string, const UNITY_UINT32 length);
|
||||
void UnityPrintMask(const UNITY_UINT mask, const UNITY_UINT number);
|
||||
void UnityPrintNumberByStyle(const UNITY_INT number, const UNITY_DISPLAY_STYLE_T style);
|
||||
void UnityPrintNumber(const UNITY_INT number);
|
||||
void UnityPrintNumberUnsigned(const UNITY_UINT number);
|
||||
void UnityPrintNumberHex(const UNITY_UINT number, const char nibbles);
|
||||
|
||||
#ifndef UNITY_EXCLUDE_FLOAT_PRINT
|
||||
void UnityPrintFloat(const UNITY_DOUBLE input_number);
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Test Assertion Functions
|
||||
*-------------------------------------------------------
|
||||
* Use the macros below this section instead of calling
|
||||
* these directly. The macros have a consistent naming
|
||||
* convention and will pull in file and line information
|
||||
* for you. */
|
||||
|
||||
void UnityAssertEqualNumber(const UNITY_INT expected,
|
||||
const UNITY_INT actual,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber,
|
||||
const UNITY_DISPLAY_STYLE_T style);
|
||||
|
||||
void UnityAssertGreaterOrLessOrEqualNumber(const UNITY_INT threshold,
|
||||
const UNITY_INT actual,
|
||||
const UNITY_COMPARISON_T compare,
|
||||
const char *msg,
|
||||
const UNITY_LINE_TYPE lineNumber,
|
||||
const UNITY_DISPLAY_STYLE_T style);
|
||||
|
||||
void UnityAssertEqualIntArray(UNITY_INTERNAL_PTR expected,
|
||||
UNITY_INTERNAL_PTR actual,
|
||||
const UNITY_UINT32 num_elements,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber,
|
||||
const UNITY_DISPLAY_STYLE_T style,
|
||||
const UNITY_FLAGS_T flags);
|
||||
|
||||
void UnityAssertBits(const UNITY_INT mask,
|
||||
const UNITY_INT expected,
|
||||
const UNITY_INT actual,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber);
|
||||
|
||||
void UnityAssertEqualString(const char* expected,
|
||||
const char* actual,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber);
|
||||
|
||||
void UnityAssertEqualStringLen(const char* expected,
|
||||
const char* actual,
|
||||
const UNITY_UINT32 length,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber);
|
||||
|
||||
void UnityAssertEqualStringArray( UNITY_INTERNAL_PTR expected,
|
||||
const char** actual,
|
||||
const UNITY_UINT32 num_elements,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber,
|
||||
const UNITY_FLAGS_T flags);
|
||||
|
||||
void UnityAssertEqualMemory( UNITY_INTERNAL_PTR expected,
|
||||
UNITY_INTERNAL_PTR actual,
|
||||
const UNITY_UINT32 length,
|
||||
const UNITY_UINT32 num_elements,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber,
|
||||
const UNITY_FLAGS_T flags);
|
||||
|
||||
void UnityAssertNumbersWithin(const UNITY_UINT delta,
|
||||
const UNITY_INT expected,
|
||||
const UNITY_INT actual,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber,
|
||||
const UNITY_DISPLAY_STYLE_T style);
|
||||
|
||||
void UnityFail(const char* message, const UNITY_LINE_TYPE line);
|
||||
|
||||
void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);
|
||||
|
||||
#ifndef UNITY_EXCLUDE_FLOAT
|
||||
void UnityAssertFloatsWithin(const UNITY_FLOAT delta,
|
||||
const UNITY_FLOAT expected,
|
||||
const UNITY_FLOAT actual,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber);
|
||||
|
||||
void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* expected,
|
||||
UNITY_PTR_ATTRIBUTE const UNITY_FLOAT* actual,
|
||||
const UNITY_UINT32 num_elements,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber,
|
||||
const UNITY_FLAGS_T flags);
|
||||
|
||||
void UnityAssertFloatSpecial(const UNITY_FLOAT actual,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber,
|
||||
const UNITY_FLOAT_TRAIT_T style);
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_EXCLUDE_DOUBLE
|
||||
void UnityAssertDoublesWithin(const UNITY_DOUBLE delta,
|
||||
const UNITY_DOUBLE expected,
|
||||
const UNITY_DOUBLE actual,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber);
|
||||
|
||||
void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* expected,
|
||||
UNITY_PTR_ATTRIBUTE const UNITY_DOUBLE* actual,
|
||||
const UNITY_UINT32 num_elements,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber,
|
||||
const UNITY_FLAGS_T flags);
|
||||
|
||||
void UnityAssertDoubleSpecial(const UNITY_DOUBLE actual,
|
||||
const char* msg,
|
||||
const UNITY_LINE_TYPE lineNumber,
|
||||
const UNITY_FLOAT_TRAIT_T style);
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Helpers
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
UNITY_INTERNAL_PTR UnityNumToPtr(const UNITY_INT num, const UNITY_UINT8 size);
|
||||
#ifndef UNITY_EXCLUDE_FLOAT
|
||||
UNITY_INTERNAL_PTR UnityFloatToPtr(const float num);
|
||||
#endif
|
||||
#ifndef UNITY_EXCLUDE_DOUBLE
|
||||
UNITY_INTERNAL_PTR UnityDoubleToPtr(const double num);
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Error Strings We Might Need
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
extern const char UnityStrErrFloat[];
|
||||
extern const char UnityStrErrDouble[];
|
||||
extern const char UnityStrErr64[];
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Test Running Macros
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
#ifndef UNITY_EXCLUDE_SETJMP_H
|
||||
#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)
|
||||
#define TEST_ABORT() longjmp(Unity.AbortFrame, 1)
|
||||
#else
|
||||
#define TEST_PROTECT() 1
|
||||
#define TEST_ABORT() return
|
||||
#endif
|
||||
|
||||
/* This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) */
|
||||
#ifndef RUN_TEST
|
||||
#ifdef __STDC_VERSION__
|
||||
#if __STDC_VERSION__ >= 199901L
|
||||
#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__))
|
||||
#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway)
|
||||
#define RUN_TEST_FIRST_HELPER(first, ...) (first), #first
|
||||
#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway)
|
||||
#define RUN_TEST_SECOND_HELPER(first, second, ...) (second)
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* If we can't do the tricky version, we'll just have to require them to always include the line number */
|
||||
#ifndef RUN_TEST
|
||||
#ifdef CMOCK
|
||||
#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)
|
||||
#else
|
||||
#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)
|
||||
#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)
|
||||
#define UNITY_NEW_TEST(a) \
|
||||
Unity.CurrentTestName = (a); \
|
||||
Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \
|
||||
Unity.NumberOfTests++;
|
||||
|
||||
#ifndef UNITY_BEGIN
|
||||
#define UNITY_BEGIN() UnityBegin(__FILE__)
|
||||
#endif
|
||||
|
||||
#ifndef UNITY_END
|
||||
#define UNITY_END() UnityEnd()
|
||||
#endif
|
||||
|
||||
/*-----------------------------------------------
|
||||
* Command Line Argument Support
|
||||
*-----------------------------------------------*/
|
||||
|
||||
#ifdef UNITY_USE_COMMAND_LINE_ARGS
|
||||
int UnityParseOptions(int argc, char** argv);
|
||||
int UnityTestMatches(void);
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Basic Fail and Ignore
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)(line))
|
||||
#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)(line))
|
||||
|
||||
/*-------------------------------------------------------
|
||||
* Test Asserts
|
||||
*-------------------------------------------------------*/
|
||||
|
||||
#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), (message));}
|
||||
#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)(line), (message))
|
||||
#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)(line), (message))
|
||||
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
|
||||
#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((UNITY_INT)(mask), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line))
|
||||
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_INT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 )(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT16)(threshold), (UNITY_INT)(UNITY_INT16)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT32)(threshold), (UNITY_INT)(UNITY_INT32)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_UINT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_UINT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_HEX8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_HEX16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_HEX32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
|
||||
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_INT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 )(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT16)(threshold), (UNITY_INT)(UNITY_INT16)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT32)(threshold), (UNITY_INT)(UNITY_INT32)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_HEX8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_HEX16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_HEX32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
|
||||
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 )(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT16)(threshold), (UNITY_INT)(UNITY_INT16)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT32)(threshold), (UNITY_INT)(UNITY_INT32)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
|
||||
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT8 )(threshold), (UNITY_INT)(UNITY_INT8 )(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT16)(threshold), (UNITY_INT)(UNITY_INT16)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_INT32)(threshold), (UNITY_INT)(UNITY_INT32)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX8(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT8 )(threshold), (UNITY_INT)(UNITY_UINT8 )(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX16(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT16)(threshold), (UNITY_INT)(UNITY_UINT16)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX32(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(UNITY_UINT32)(threshold), (UNITY_INT)(UNITY_UINT32)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
|
||||
|
||||
#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT)
|
||||
#define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_INT8 )(expected), (UNITY_INT)(UNITY_INT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8)
|
||||
#define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_INT16)(expected), (UNITY_INT)(UNITY_INT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16)
|
||||
#define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_INT32)(expected), (UNITY_INT)(UNITY_INT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32)
|
||||
#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT)
|
||||
#define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8)
|
||||
#define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16)
|
||||
#define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32)
|
||||
#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT8 )(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT8 )(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8)
|
||||
#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT16)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT16)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16)
|
||||
#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((UNITY_UINT32)(delta), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(expected), (UNITY_INT)(UNITY_UINT)(UNITY_UINT32)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32)
|
||||
|
||||
#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((UNITY_PTR_TO_INT)(expected), (UNITY_PTR_TO_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)(line))
|
||||
#define UNITY_TEST_ASSERT_EQUAL_STRING_LEN(expected, actual, len, line, message) UnityAssertEqualStringLen((const char*)(expected), (const char*)(actual), (UNITY_UINT32)(len), (message), (UNITY_LINE_TYPE)(line))
|
||||
#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), 1, (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
|
||||
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((UNITY_INTERNAL_PTR)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
|
||||
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT) expected, sizeof(int)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )expected, 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT8, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT16 )expected, 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT16, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT32 )expected, 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT32, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT) expected, sizeof(unsigned int)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT8 )expected, 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT8, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT16)expected, 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT16, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT32)expected, 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT32, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX8(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT8 )expected, 1), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX8, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX16(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT16 )expected, 2), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX16, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX32(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT32 )expected, 4), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX32, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_PTR(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_PTR_TO_INT) expected, sizeof(int*)), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_POINTER, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_STRING(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((UNITY_INTERNAL_PTR)(expected), (const char**)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_MEMORY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(len), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
|
||||
|
||||
#ifdef UNITY_SUPPORT_64
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_INTERNAL_PTR)(expected), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_INT64(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT64)expected, 8), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_UINT64(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_UINT64)expected, 8), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_HEX64(expected, actual, num_elements, line, message) UnityAssertEqualIntArray(UnityNumToPtr((UNITY_INT)(UNITY_INT64)expected, 8), (UNITY_INTERNAL_PTR)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
|
||||
#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
|
||||
#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((delta), (UNITY_INT)(expected), (UNITY_INT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_INT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_UINT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_HEX64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_GREATER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_INT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_HEX64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_THAN, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_INT64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_UINT64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX64(threshold, actual, line, message) UnityAssertGreaterOrLessOrEqualNumber((UNITY_INT)(threshold), (UNITY_INT)(actual), UNITY_SMALLER_OR_EQUAL, (message), (UNITY_LINE_TYPE)(line), UNITY_DISPLAY_STYLE_HEX64)
|
||||
#else
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_INT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_UINT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_THAN_HEX64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_INT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_UINT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_GREATER_OR_EQUAL_HEX64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_INT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_UINT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_THAN_HEX64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_INT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_UINT64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#define UNITY_TEST_ASSERT_SMALLER_OR_EQUAL_HEX64(threshold, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErr64)
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_EXCLUDE_FLOAT
|
||||
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrFloat)
|
||||
#else
|
||||
#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((UNITY_FLOAT)(delta), (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line))
|
||||
#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((UNITY_FLOAT)(expected) * (UNITY_FLOAT)UNITY_FLOAT_PRECISION, (UNITY_FLOAT)(expected), (UNITY_FLOAT)(actual), (UNITY_LINE_TYPE)(line), (message))
|
||||
#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((UNITY_FLOAT*)(expected), (UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_FLOAT(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray(UnityFloatToPtr(expected), (UNITY_FLOAT*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)(line), UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
|
||||
#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((UNITY_FLOAT)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
|
||||
#endif
|
||||
|
||||
#ifdef UNITY_EXCLUDE_DOUBLE
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)(line), UnityStrErrDouble)
|
||||
#else
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesWithin((UNITY_DOUBLE)(delta), (UNITY_DOUBLE)(expected), (UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)line)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((UNITY_DOUBLE)(expected) * (UNITY_DOUBLE)UNITY_DOUBLE_PRECISION, (UNITY_DOUBLE)expected, (UNITY_DOUBLE)actual, (UNITY_LINE_TYPE)(line), message)
|
||||
#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray((UNITY_DOUBLE*)(expected), (UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_ARRAY_TO_ARRAY)
|
||||
#define UNITY_TEST_ASSERT_EACH_EQUAL_DOUBLE(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray(UnityDoubleToPtr(expected), (UNITY_DOUBLE*)(actual), (UNITY_UINT32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_ARRAY_TO_VAL)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_INF)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NEG_INF)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NAN)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_DET)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_INF)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NEG_INF)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_NAN)
|
||||
#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((UNITY_DOUBLE)(actual), (message), (UNITY_LINE_TYPE)(line), UNITY_FLOAT_IS_NOT_DET)
|
||||
#endif
|
||||
|
||||
/* End of UNITY_INTERNALS_H */
|
||||
#endif
|
||||
Reference in New Issue
Block a user