zero frames in TEARDOWN

This commit is contained in:
philippe44
2019-08-18 21:28:13 -07:00
parent 876720f9e2
commit 82a5758f6e

View File

@@ -168,7 +168,7 @@ void raop_sink_cmd_handler(raop_event_t event, void *param)
raop_sync.msplayed = now - output.updated + ((u64_t) (output.frames_played_dmp - output.device_frames) * 1000) / 44100;
error = raop_sync.msplayed - (now - raop_sync.start_time);
LOG_INFO("backend played %u, desired %u, (back:%d raop:%d)", raop_sync.msplayed, now - raop_sync.start_time, error, raop_sync.total / raop_sync.count);
LOG_INFO("backend played %u, desired %u, (delta:%d raop:%d)", raop_sync.msplayed, now - raop_sync.start_time, error, raop_sync.total / raop_sync.count);
if (error < -10) {
output.skip_frames = (abs(error) * 44100) / 1000;
@@ -194,6 +194,7 @@ void raop_sink_cmd_handler(raop_event_t event, void *param)
LOG_INFO("Stop", NULL);
output.external = false;
output.state = OUTPUT_OFF;
output.frames_played = 0;
raop_state = event;
break;
case RAOP_FLUSH: