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as equalizer parameter change produced a small glitch, do not update these if volume has not changes
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@@ -125,12 +125,15 @@ void equalizer_set_samplerate(uint32_t samplerate) {
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*/
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void equalizer_set_volume(unsigned left, unsigned right) {
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#if BYTES_PER_FRAME == 4
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equalizer.volume = (left + right) / 2;
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float volume = (left + right) / 2;
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// do classic dB conversion and scale it 0..100
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if (equalizer.volume) equalizer.volume = log2(equalizer.volume);
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equalizer.volume = equalizer.volume / 16.0 * 100.0;
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calculate_loudness();
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equalizer.update = true;
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if (volume) volume = log2(volume);
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volume = volume / 16.0 * 100.0;
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if (volume != equalizer.volume) {
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equalizer.volume = volume;
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calculate_loudness();
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equalizer.update = true;
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}
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#endif
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}
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