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https://github.com/sle118/squeezelite-esp32.git
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more memory leaks fixes
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@@ -136,7 +136,7 @@ void PlayerState::updatePositionMs(uint32_t position)
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void PlayerState::updateTracks()
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{
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CSPOT_LOG(info, "---- Track count %d", remoteFrame.state.track_count);
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// innerFrame.state->context_uri = remoteFrame.state->context_uri == nullptr ? nullptr : strdup(otherFrame->state->context_uri);
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innerFrame.state.context_uri = remoteFrame.state.context_uri == nullptr ? nullptr : strdup(remoteFrame.state.context_uri);
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std::copy(std::begin(remoteFrame.state.track), std::end(remoteFrame.state.track), std::begin(innerFrame.state.track));
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innerFrame.state.track_count = remoteFrame.state.track_count;
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innerFrame.state.has_playing_track_index = true;
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