mirror of
https://github.com/sle118/squeezelite-esp32.git
synced 2025-12-07 20:17:04 +03:00
Merge remote-tracking branch 'origin/master' into master-cmake
Conflicts: components/raop/rtp.c components/squeezelite/display.c
This commit is contained in:
@@ -73,12 +73,15 @@ struct visu_packet {
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u8_t which;
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u8_t count;
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union {
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union {
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struct {
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struct {
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u32_t width;
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union {
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struct {
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u32_t bars;
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u32_t spectrum_scale;
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};
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u32_t style;
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};
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u32_t style;
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};
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} full;
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struct {
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u32_t width;
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@@ -180,6 +183,7 @@ static struct {
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#define VISU_ESP32 0x10
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static EXT_RAM_ATTR struct {
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int bar_gap, bar_width, bar_border;
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bool rotate;
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struct {
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int current, max;
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int limit;
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@@ -577,7 +581,7 @@ static void vfdc_handler( u8_t *_data, int bytes_read) {
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/****************************************************************************************
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* Display VU-Meter (lots of hard-coding)
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*/
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void draw_VU(struct GDS_Device * display, const uint8_t *data, int level, int x, int y, int width) {
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void draw_VU(struct GDS_Device * display, const uint8_t *data, int level, int x, int y, int width, bool rotate) {
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// VU data is by columns and vertical flip to allow block offset
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data += level * VU_WIDTH * VU_HEIGHT;
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@@ -593,10 +597,18 @@ void draw_VU(struct GDS_Device * display, const uint8_t *data, int level, int x,
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int scale = 8 - GDS_GetDepth(display);
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// use "fast" version as we are not beyond screen boundaries
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for (int r = 0; r < width; r++) {
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for (int c = 0; c < VU_HEIGHT; c++) {
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GDS_DrawPixelFastExt(display, r + x, c + y, *data++ >> scale);
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if (visu.rotate) {
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for (int r = 0; r < width; r++) {
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for (int c = VU_HEIGHT; --c >= 0;) {
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GDS_DrawPixelFastExt(display, c + x, r + y, *data++ >> scale);
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}
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}
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} else {
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for (int r = 0; r < width; r++) {
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for (int c = 0; c < VU_HEIGHT; c++) {
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GDS_DrawPixelFastExt(display, r + x, c + y, *data++ >> scale);
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}
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}
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}
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// need to manually set dirty flag as DrawPixel does not do it
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@@ -613,22 +625,22 @@ static void grfe_handler( u8_t *data, int len) {
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scroller.active = false;
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// visu has priority when full screen on small screens
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if ((visu.mode & VISU_ESP32) && !visu.col && visu.row < SB_HEIGHT) {
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if ((visu.mode & VISU_ESP32) && !visu.col && visu.row < displayer.height) {
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xSemaphoreGive(displayer.mutex);
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return;
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}
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// are we in control
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if (displayer.owned) {
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// did we have something that might have write on the bottom of a SB_HEIGHT+ display
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if (displayer.dirty) {
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GDS_ClearExt(display, true);
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// draw new frame, it might be less than full screen (small visu)
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int width = ((len - sizeof(struct grfe_packet)) * 8) / displayer.height;
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// did we have something that might have written on the bottom of a displayer's height + display
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if (displayer.dirty || (artwork.enable && width == displayer.width && artwork.y < displayer.height)) {
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GDS_Clear(display, GDS_COLOR_BLACK);
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displayer.dirty = false;
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}
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// draw new frame, it might be less than full screen (small visu)
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int width = ((len - sizeof(struct grfe_packet)) * 8) / displayer.height;
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// when doing screensaver, that frame becomes a visu background
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if (!(visu.mode & VISU_ESP32)) {
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visu.back.width = width;
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@@ -735,7 +747,7 @@ static void grfg_handler(u8_t *data, int len) {
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LOG_DEBUG("gfrg s:%hu w:%hu (len:%u)", htons(pkt->screen), htons(pkt->width), len);
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// on small screen, visu has priority when full screen
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if ((visu.mode & VISU_ESP32) && !visu.col && visu.row < SB_HEIGHT) return;
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if ((visu.mode & VISU_ESP32) && !visu.col && visu.row < displayer.height) return;
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xSemaphoreTake(displayer.mutex, portMAX_DELAY);
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@@ -755,7 +767,7 @@ static void grfg_handler(u8_t *data, int len) {
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}
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// now we can active scrolling, but only if we are not on a small screen
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if (!visu.mode || visu.col || visu.row >= SB_HEIGHT) scroller.active = true;
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if (!visu.mode || visu.col || visu.row >= displayer.height) scroller.active = true;
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// if we just got a content update, let the scroller manage the screen
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LOG_DEBUG("resuming scrolling task");
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@@ -811,7 +823,7 @@ static void grfa_handler(u8_t *data, int len) {
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artwork.size += size;
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if (artwork.size == length) {
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GDS_ClearWindow(display, artwork.x, artwork.y, -1, -1, GDS_COLOR_BLACK);
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GDS_DrawJPEG(display, artwork.data, artwork.x, artwork.y, artwork.y < SB_HEIGHT ? (GDS_IMAGE_RIGHT | GDS_IMAGE_TOP) : GDS_IMAGE_CENTER);
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GDS_DrawJPEG(display, artwork.data, artwork.x, artwork.y, artwork.y < displayer.height ? (GDS_IMAGE_RIGHT | GDS_IMAGE_TOP) : GDS_IMAGE_CENTER);
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free(artwork.data);
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artwork.data = NULL;
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}
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@@ -852,7 +864,7 @@ static void visu_update(void) {
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// convert to dB (1 bit remaining for getting X²/N, 60dB dynamic starting from 0dBFS = 3 bits back-off)
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for (int i = visu.n; --i >= 0;) {
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visu.bars[i].current = SB_HEIGHT * (0.01667f*10*log10f(0.0000001f + (visu.bars[i].current >> 1)) - 0.2543f);
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visu.bars[i].current = visu.max * (0.01667f*10*log10f(0.0000001f + (visu.bars[i].current >> (visu_export.gain == FIXED_ONE ? 7 : 1))) - 0.2543f);
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if (visu.bars[i].current > visu.max) visu.bars[i].current = visu.max;
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else if (visu.bars[i].current < 0) visu.bars[i].current = 0;
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}
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@@ -894,7 +906,7 @@ static void visu_update(void) {
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}
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// convert to dB and bars, same back-off
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if (power) visu.bars[i].current = SB_HEIGHT * (0.01667f*10*(log10f(power) - log10f(FFT_LEN/2*2)) - 0.2543f);
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if (power) visu.bars[i].current = visu.max * (0.01667f*10*(log10f(power) - log10f(FFT_LEN/(visu_export.gain == FIXED_ONE ? 128 : 2)*2)) - 0.2543f);
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if (visu.bars[i].current > visu.max) visu.bars[i].current = visu.max;
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else if (visu.bars[i].current < 0) visu.bars[i].current = 0;
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}
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@@ -918,35 +930,49 @@ static void visu_update(void) {
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if (mode != VISU_VUMETER || !visu.style) {
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// there is much more optimization to be done here, like not redrawing bars unless needed
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for (int i = visu.n; --i >= 0;) {
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int x1 = visu.col + visu.border + visu.bar_border + i*(visu.bar_width + visu.bar_gap);
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int y1 = visu.row + visu.height - 1;
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// update maximum
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if (visu.bars[i].current > visu.bars[i].max) visu.bars[i].max = visu.bars[i].current;
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else if (visu.bars[i].max) visu.bars[i].max--;
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else if (!clear) continue;
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for (int j = 0; j <= visu.bars[i].current; j += 2)
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if (visu.rotate) {
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int x1 = visu.col;
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int y1 = visu.row + visu.border + visu.bar_border + i*(visu.bar_width + visu.bar_gap);
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for (int j = 0; j <= visu.bars[i].current; j += 2)
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GDS_DrawLine(display, x1 + j, y1, x1 + j, y1 + visu.bar_width - 1, GDS_COLOR_WHITE);
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if (visu.bars[i].max > 2) {
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GDS_DrawLine(display, x1 + visu.bars[i].max, y1, x1 + visu.bars[i].max, y1 + visu.bar_width - 1, GDS_COLOR_WHITE);
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if (visu.bars[i].max < visu.max - 1) GDS_DrawLine(display, x1 + visu.bars[i].max + 1, y1, x1 + visu.bars[i].max + 1, y1 + visu.bar_width - 1, GDS_COLOR_WHITE);
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}
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} else {
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int x1 = visu.col + visu.border + visu.bar_border + i*(visu.bar_width + visu.bar_gap);
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int y1 = visu.row + visu.height - 1;
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for (int j = 0; j <= visu.bars[i].current; j += 2)
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GDS_DrawLine(display, x1, y1 - j, x1 + visu.bar_width - 1, y1 - j, GDS_COLOR_WHITE);
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if (visu.bars[i].max > 2) {
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GDS_DrawLine(display, x1, y1 - visu.bars[i].max, x1 + visu.bar_width - 1, y1 - visu.bars[i].max, GDS_COLOR_WHITE);
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GDS_DrawLine(display, x1, y1 - visu.bars[i].max + 1, x1 + visu.bar_width - 1, y1 - visu.bars[i].max + 1, GDS_COLOR_WHITE);
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}
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if (visu.bars[i].max > 2) {
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GDS_DrawLine(display, x1, y1 - visu.bars[i].max, x1 + visu.bar_width - 1, y1 - visu.bars[i].max, GDS_COLOR_WHITE);
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if (visu.bars[i].max < visu.max - 1) GDS_DrawLine(display, x1, y1 - visu.bars[i].max + 1, x1 + visu.bar_width - 1, y1 - visu.bars[i].max + 1, GDS_COLOR_WHITE);
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}
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}
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}
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} else if (displayer.width / 2 > 3 * VU_WIDTH / 4) {
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draw_VU(display, vu_bitmap, visu.bars[0].current, 0, visu.row, displayer.width / 2);
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draw_VU(display, vu_bitmap, visu.bars[1].current, displayer.width / 2, visu.row, displayer.width / 2);
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int width = visu.rotate ? visu.height : visu.width;
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draw_VU(display, vu_bitmap, visu.bars[0].current, 0, visu.row, width / 2, visu.rotate);
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draw_VU(display, vu_bitmap, visu.bars[1].current, width / 2, visu.row, width / 2, visu.rotate);
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} else {
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int level = (visu.bars[0].current + visu.bars[1].current) / 2;
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draw_VU(display, vu_bitmap, level, 0, visu.row, displayer.width);
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draw_VU(display, vu_bitmap, level, 0, visu.row, visu.rotate ? visu.height : visu.width, visu.rotate);
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}
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}
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/****************************************************************************************
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* Visu packet handler
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* Calculate spectrum spread
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*/
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void spectrum_limits(int min, int n, int pos) {
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static void spectrum_limits(int min, int n, int pos) {
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if (n / 2) {
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int step = ((DISPLAY_BW - min) * visu.spectrum_scale) / (n/2);
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visu.bars[pos].limit = min + step;
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@@ -957,6 +983,29 @@ void spectrum_limits(int min, int n, int pos) {
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}
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}
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/****************************************************************************************
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* Fit visu
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*/
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static void visu_fit(int bars, int width, int height) {
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// try to adapt to what we have
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if ((visu.mode & ~VISU_ESP32) == VISU_SPECTRUM) {
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visu.n = bars ? bars : MAX_BARS;
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visu.max = height - 1;
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if (visu.spectrum_scale <= 0 || visu.spectrum_scale > 0.5) visu.spectrum_scale = 0.5;
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spectrum_limits(0, visu.n, 0);
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} else {
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visu.n = 2;
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visu.max = (visu.style ? VU_COUNT : height) - 1;
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}
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do {
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visu.bar_width = (width - visu.border - visu.bar_gap * (visu.n - 1)) / visu.n;
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if (visu.bar_width > 0) break;
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} while (--visu.n);
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visu.bar_border = (width - visu.border - (visu.bar_width + visu.bar_gap) * visu.n + visu.bar_gap) / 2;
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}
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/****************************************************************************************
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* Visu packet handler
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*/
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@@ -976,12 +1025,12 @@ static void visu_handler( u8_t *data, int len) {
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visu.mode = pkt->which;
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// little trick to clean the taller screens when switching visu
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if (visu.row >= SB_HEIGHT) GDS_ClearExt(display, false, true, visu.col, visu.row, visu.col + visu.width - 1, visu.row + visu.height - 1);
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if (visu.row >= displayer.height) GDS_ClearExt(display, false, true, visu.col, visu.row, visu.col + visu.width - 1, visu.row + visu.height - 1);
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if (visu.mode) {
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// these will be overidden if necessary
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visu.col = visu.border = 0;
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visu.width = displayer.width;
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visu.rotate = false;
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// what type of visu
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if (visu.mode & VISU_ESP32) {
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@@ -993,7 +1042,7 @@ static void visu_handler( u8_t *data, int len) {
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visu.style = 0;
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visu.width = htonl(pkt->width);
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visu.height = pkt->height ? pkt->height : SB_HEIGHT;
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visu.height = pkt->height ? pkt->height : displayer.height;
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visu.col = pkt->col < 0 ? displayer.width + pkt->col : pkt->col;
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visu.row = pkt->row < 0 ? GDS_GetHeight(display) + pkt->row : pkt->row;
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visu.border = htonl(pkt->border);
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@@ -1001,9 +1050,13 @@ static void visu_handler( u8_t *data, int len) {
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visu.spectrum_scale = htonl(pkt->spectrum_scale) / 100.;
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} else {
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// full screen visu, try to use bottom screen if available
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visu.height = GDS_GetHeight(display) > SB_HEIGHT ? GDS_GetHeight(display) - SB_HEIGHT : GDS_GetHeight(display);
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visu.width = htonl(pkt->full.width);
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visu.height = GDS_GetHeight(display) > displayer.height ? GDS_GetHeight(display) - displayer.height : GDS_GetHeight(display);
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visu.row = GDS_GetHeight(display) - visu.height;
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// try to estimate if we should rotate visu
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if (visu.height > displayer.height && visu.height > 2*visu.width) visu.rotate = true;
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// is this spectrum or analogue/digital
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if ((visu.mode & ~VISU_ESP32) == VISU_SPECTRUM) {
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bars = htonl(pkt->full.bars);
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@@ -1016,37 +1069,29 @@ static void visu_handler( u8_t *data, int len) {
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} else {
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// classical (screensaver) mode, don't try to optimize screen usage & force some params
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visu.row = 0;
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visu.height = SB_HEIGHT;
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visu.height = GDS_GetHeight(display);
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visu.width = displayer.width;
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visu.spectrum_scale = 0.25;
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if (visu.mode == VISU_SPECTRUM) bars = visu.width / (htonl(pkt->channels[0].bar_width) + htonl(pkt->channels[0].bar_space));
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else visu.style = htonl(pkt->classical_vu.style);
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if (visu.mode == VISU_SPECTRUM) {
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bars = visu.width / (htonl(pkt->channels[0].bar_width) + htonl(pkt->channels[0].bar_space));
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} else {
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visu.style = htonl(pkt->classical_vu.style);
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if (visu.style) visu.row = visu.height - VU_HEIGHT;
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}
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if (bars > MAX_BARS) bars = MAX_BARS;
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}
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// try to adapt to what we have
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if ((visu.mode & ~VISU_ESP32) == VISU_SPECTRUM) {
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visu.n = bars ? bars : MAX_BARS;
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visu.max = displayer.height - 1;
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if (visu.spectrum_scale <= 0 || visu.spectrum_scale > 0.5) visu.spectrum_scale = 0.5;
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spectrum_limits(0, visu.n, 0);
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} else {
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visu.n = 2;
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visu.max = visu.style ? (VU_COUNT - 1) : (displayer.height - 1);
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}
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do {
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visu.bar_width = (visu.width - visu.border - visu.bar_gap * (visu.n - 1)) / visu.n;
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if (visu.bar_width > 0) break;
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} while (--visu.n);
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visu.bar_border = (visu.width - visu.border - (visu.bar_width + visu.bar_gap) * visu.n + visu.bar_gap) / 2;
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// for rotate, swap width & height
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if (visu.rotate) visu_fit(bars, visu.height, visu.width);
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else visu_fit(bars, visu.width, visu.height);
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// give up if not enough space
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if (visu.bar_width < 0) {
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visu.mode = VISU_BLANK;
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LOG_WARN("Not enough room for displaying visu");
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} else {
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// de-activate scroller if we are taking main screen
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if (visu.row < SB_HEIGHT) scroller.active = false;
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if (visu.row < displayer.height) scroller.active = false;
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vTaskResume(displayer.task);
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}
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visu.wake = 0;
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