fix spdif for s3 and remove one override

SPDIF on esp32 was partly incorrect due to word ordering and required i2s_hal override. This is not needed anymore as the "mistery" of SPDIF hack has been properly sorted out
This commit is contained in:
philippe44
2023-08-30 22:00:05 -07:00
parent e9ccd8eef7
commit 55053d5941
4 changed files with 35 additions and 296 deletions

View File

@@ -63,7 +63,7 @@ static const float loudness_envelope_coefficients[EQ_BANDS][POLYNOME_COUNT] = {
/****************************************************************************************
* calculate loudness gains
*/
static void calculate_loudness(void) {
static void calculate_loudness(void) {
for (int i = 0; i < EQ_BANDS; i++) {
for (int j = 0; j < POLYNOME_COUNT && equalizer.loudness != 0; j++) {
equalizer.loudness_gain[i] +=
@@ -109,29 +109,36 @@ void equalizer_close(void) {
* change sample rate
*/
void equalizer_set_samplerate(uint32_t samplerate) {
#if BYTES_PER_FRAME == 4
if (equalizer.samplerate != samplerate) equalizer_close();
equalizer.samplerate = samplerate;
equalizer.update = true;
LOG_INFO("equalizer sample rate %u", samplerate);
#else
LOG_INFO("no equalizer with 32 bits samples");
#endif
}
/****************************************************************************************
* get volume update and recalculate loudness according to
*/
void equalizer_set_volume(unsigned left, unsigned right) {
#if BYTES_PER_FRAME == 4
equalizer.volume = (left + right) / 2;
// do classic dB conversion and scale it 0..100
if (equalizer.volume) equalizer.volume = log2(equalizer.volume);
equalizer.volume = equalizer.volume / 16.0 * 100.0;
calculate_loudness();
equalizer.update = true;
#endif
}
/****************************************************************************************
* change gains from LMS
*/
void equalizer_set_gain(int8_t *gain) {
#if BYTES_PER_FRAME == 4
char config[EQ_BANDS * 4 + 1] = { };
int n = 0;
@@ -145,12 +152,16 @@ void equalizer_set_gain(int8_t *gain) {
equalizer.update = true;
LOG_INFO("equalizer gain %s", config);
#else
LOG_INFO("no equalizer with 32 bits samples");
#endif
}
/****************************************************************************************
* change loudness from LMS
*/
void equalizer_set_loudness(uint8_t loudness) {
#if BYTES_PER_FRAME == 4
// update loudness gains as a factor of loudness and volume
equalizer.loudness = loudness / 100.0;
calculate_loudness();
@@ -161,12 +172,16 @@ void equalizer_set_loudness(uint8_t loudness) {
equalizer.update = true;
LOG_INFO("loudness %u", (unsigned) loudness);
#else
LOG_INFO("no equalizer with 32 bits samples");
#endif
}
/****************************************************************************************
* process equalizer
*/
void equalizer_process(uint8_t *buf, uint32_t bytes) {
#if BYTES_PER_FRAME == 4
// don't want to process with output locked, so take the small risk to miss one parametric update
if (equalizer.update) {
equalizer.update = false;
@@ -198,4 +213,5 @@ void equalizer_process(uint8_t *buf, uint32_t bytes) {
if (equalizer.handle) {
esp_equalizer_process(equalizer.handle, buf, bytes, equalizer.samplerate, 2);
}
#endif
}