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refactoring step 3 - components
squeezelite is a component platform_esp32 is the main
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@@ -1,20 +1,10 @@
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#
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# "main" pseudo-component makefile.
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# Component Makefile
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#
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# (Uses default behaviour of compiling all source files in directory, adding 'include' to include path.)
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CFLAGS += -O3 -DLINKALL -DLOOPBACK -DNO_FAAD -DRESAMPLE16 -DEMBEDDED -DTREMOR_ONLY -DBYTES_PER_FRAME=4 \
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-I$(COMPONENT_PATH)/../components/codecs/inc \
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-I$(COMPONENT_PATH)/../components/codecs/inc/mad \
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-I$(COMPONENT_PATH)/../components/codecs/inc/alac \
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-I$(COMPONENT_PATH)/../components/codecs/inc/helix-aac \
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-I$(COMPONENT_PATH)/../components/codecs/inc/vorbis \
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-I$(COMPONENT_PATH)/../components/codecs/inc/soxr \
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-I$(COMPONENT_PATH)/../components/codecs/inc/resample16 \
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-I$(COMPONENT_PATH)/../components/platform_esp32
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LDFLAGS += -s
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# -I$(COMPONENT_PATH)/../components/codecs/inc/faad2
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# This Makefile should, at the very least, just include $(SDK_PATH)/Makefile. By default,
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# this will take the sources in the src/ directory, compile them and link them into
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# lib(subdirectory_name).a in the build directory. This behaviour is entirely configurable,
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# please read the SDK documents if you need to do this.
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#
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CFLAGS += -D LOG_LOCAL_LEVEL=ESP_LOG_DEBUG
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LDFLAGS += -s
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