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LMS can set player's name (only LMS scope) - release
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@@ -79,6 +79,9 @@ u16_t get_RSSI(void); // must provide or define as 0xffff
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u16_t get_plugged(void); // must provide or define as 0x0
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u8_t get_battery(void); // must provide 0..15 or define as 0x0
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// set name
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void set_name(char *name); // can be defined as an empty macro
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// to be defined to nothing if you don't want to support these
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extern struct visu_export_s {
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pthread_mutex_t mutex;
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