Files
AI-on-the-edge-device/code/main/Color.cpp
2021-09-13 20:05:54 +02:00

133 lines
3.2 KiB
C++

#include "Color.h"
#include <algorithm>
#include <cmath>
#include <cassert>
namespace {
// Int -> fixed point
int up( int x ) { return x * 255; }
} // namespace
int iRgbSqrt( int num ) {
// https://en.wikipedia.org/wiki/Methods_of_computing_square_roots#Binary_numeral_system_.28base_2.29
assert( "sqrt input should be non-negative" && num >= 0 );
assert( "sqrt input should no exceed 16 bits" && num <= 0xFFFF );
int res = 0;
int bit = 1 << 16;
while ( bit > num )
bit >>= 2;
while ( bit != 0 ) {
if ( num >= res + bit ) {
num -= res + bit;
res = ( res >> 1 ) + bit;
} else
res >>= 1;
bit >>= 2;
}
return res;
}
Rgb::Rgb( Hsv y ) {
// https://stackoverflow.com/questions/24152553/hsv-to-rgb-and-back-without-floating-point-math-in-python
// greyscale
if( y.s == 0 ) {
r = g = b = y.v;
return;
}
const int region = y.h / 43;
const int remainder = ( y.h - ( region * 43 ) ) * 6;
const int p = ( y.v * ( 255 - y.s ) ) >> 8;
const int q = ( y.v * ( 255 - ( ( y.s * remainder ) >> 8 ) ) ) >> 8;
const int t = ( y.v * ( 255 - ( ( y.s * (255 -remainder ) ) >> 8 ) ) ) >> 8;
switch( region ) {
case 0: r = y.v; g = t; b = p; break;
case 1: r = q; g = y.v; b = p; break;
case 2: r = p; g = y.v; b = t; break;
case 3: r = p; g = q; b = y.v; break;
case 4: r = t; g = p; b = y.v; break;
case 5: r = y.v; g = p; b = q; break;
default: __builtin_trap();
}
a = y.a;
}
Rgb& Rgb::operator=( Hsv hsv ) {
Rgb r{ hsv };
swap( r );
return *this;
}
Rgb Rgb::operator+( Rgb in ) const {
auto copy = *this;
copy += in;
return copy;
}
Rgb& Rgb::operator+=( Rgb in ) {
unsigned int red = r + in.r;
r = ( red < 255 ) ? red : 255;
unsigned int green = g + in.g;
g = ( green < 255 ) ? green : 255;
unsigned int blue = b + in.b;
b = ( blue < 255 ) ? blue : 255;
return *this;
}
Rgb& Rgb::blend( Rgb in ) {
unsigned int inAlpha = in.a * ( 255 - a );
unsigned int alpha = a + inAlpha;
r = iRgbSqrt( ( ( r * r * a ) + ( in.r * in.r * inAlpha ) ) / alpha );
g = iRgbSqrt( ( ( g * g * a ) + ( in.g * in.g * inAlpha ) ) / alpha );
b = iRgbSqrt( ( ( b * b * a ) + ( in.b * in.b * inAlpha ) ) / alpha );
a = alpha;
return *this;
}
uint8_t IRAM_ATTR Rgb::getGrb( int idx ) {
switch ( idx ) {
case 0: return g;
case 1: return r;
case 2: return b;
}
__builtin_unreachable();
}
Hsv::Hsv( Rgb r ) {
int min = std::min( r.r, std::min( r.g, r.b ) );
int max = std::max( r.r, std::max( r.g, r.b ) );
int chroma = max - min;
v = max;
if ( chroma == 0 ) {
h = s = 0;
return;
}
s = up( chroma ) / max;
int hh;
if ( max == r.r )
hh = ( up( int( r.g ) - int( r.b ) ) ) / chroma / 6;
else if ( max == r.g )
hh = 255 / 3 + ( up( int( r.b ) - int( r.r ) ) ) / chroma / 6;
else
hh = 2 * 255 / 3 + ( up( int( r.r ) - int( r.g ) ) ) / chroma / 6;
if ( hh < 0 )
hh += 255;
h = hh;
a = r.a;
}
Hsv& Hsv::operator=( Rgb rgb ) {
Hsv h{ rgb };
swap( h );
return *this;
}